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Articles tagged 'chadwick'

  1. Chadwick's Tet Offensive & more Mar 26, 2017
  2. The Arduous Beginning 1 Mar 14, 2017
  3. Objective Kiev 11 Jan 8, 2017
  4. Objective Kiev X Dec 10, 2016
  5. Battle for Moscow XII Nov 29, 2016
  6. Battle for Moscow XI Nov 28, 2016
  7. Getting through the line in Objective Kiev May 14, 2016
  8. Target Leningrad - opening moves Dec 27, 2015
  9. Targeting Leningrad, again Oct 17, 2015
  10. Barbarossa on a very small map Jul 18, 2015
  11. Driving for Kiev, again May 22, 2015
  12. Objective Kiev continues to frustrate May 1, 2015
  13. Cracking Chadwick's Battle for Moscow Apr 24, 2015
  14. More bleeding at Kasserine Feb 28, 2015
  15. Battle for Moscow: Almost but not quite Feb 19, 2015
  16. Bleeding at Kasserine Jan 25, 2015
  17. Race for Tunis redux Nov 26, 2014
  18. Objective Kiev but not really Nov 9, 2014
  19. Return to Kiev Aug 16, 2014
  20. Objective Kiev Jul 2, 2014
  21. Moscow or Bust May 26, 2014
  22. Chadwick's Battle for Moscow May 24, 2014

Recent Articles Archive

  1. Tue. Apr 15 Haml/Yaml/Markdown
  2. Fri. Apr 11 Jump Drive 84
  3. Tue. Apr 8 Leaving Earth 12
  4. Sat. Apr 5 High Frontier 61
  5. Fri. Apr 4 Jump Drive 83
  6. Fri. Apr 4 Cadets save the Dakota
  7. Sun. Mar 30 Hoplite 2: Mantinea
  8. Sun. Mar 23 Cadets at it again
  9. Sun. Mar 16 HF4A 60: 5 Cycles or Bust
  10. Sat. Mar 15 More Star Fleet Battles
  11. Fri. Mar 7 Jump Drive 82
  12. Tue. Mar 4 Jump Drive 81
  13. Sun. Mar 2 Long Cruel Woman
  14. Sat. Mar 1 HF4A 59: The Assembly Assembles
  15. Sun. Feb 23 Risk & more family games

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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