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Fate of Numenor 1/384

Jan 25 2026
Previous: Voyage Across Belegaer 3/383
Next: Jump Drive 108
Tags
  • lotr
  • fate-of-numernor

We beat this one first play! It’s been a while since we’ve done that. The key is questing hard and not letting up, and dealing with enemies right away.


Previous: Voyage Across Belegaer 3/383
Next: Jump Drive 108
Tags
  • lotr
  • fate-of-numernor

Archive

  1. Sat. Feb 7 Gunslinger 3
  2. Sun. Feb 1 Rocketmen 3
  3. Fri. Jan 30 LotR 385 - The Weather Hills 1
  4. Fri. Jan 30 Jump Drive 108
  5. Sun. Jan 25 Fate of Numenor 1/384
  6. Sun. Jan 25 Voyage Across Belegaer 3/383
  7. Sat. Jan 24 Hoplite 3: Delium
  8. Mon. Jan 19 Voyage Across Belegaer 2/382
  9. Sat. Jan 17 Fortunate Sons
  10. Fri. Jan 2 LotR Trick Taking Chapters 4, 5
  11. Thu. Jan 1 LotR Trick Taking Chapter 3
  12. Wed. Dec 31 2026 Mastery Challenge
  13. Tue. Dec 30 Patchwork with mom
  14. Sun. Dec 28 Star Realms (28-30) and Zombie Dice (38)
  15. Fri. Dec 26 Lord of the Rings Trick Taking Chs. 1 & 2

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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