Jump Drive 108
After a bit of a hiatus, I intend on a few plays of Jump Drive to keep me warmed up on the game. As usual, the goal is reaching 50 points by Turn 6. In this game, I pursued a “worlds” strategy focusing on card draw and direct scoring. It almost worked, scoring 48 points on Turn 6. I believe this is a legimate strategy, however, many high scoring worlds do not have card draw, which can be a problem. It’s also worth noting that my last hand of 14 draw had almost no worlds, hence playing Mining League. Ending score at Turn 7 is 68, as can be seen in the tableau below.
