Jump Drive 16-18

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Some after work fun, the days are still semi-long, it's warm outside and very comfortable inside, let's get a few games in. As usual, the goal is to score 50 points in 6 turns or less. So far, I haven't succeeded, usually getting pretty close, then having a big turn 7.

Here's Game 16:

Turn Score
1 0
2 0
3 2
4 10
5 19
6 36
7 61

Game 17

This game played out with military worlds, and started pretty slow.

Turn Score
1 1
2 3
3 7
4 11
5 18
6 30
7 44
8 59

Game 18

This game started slow, and took a long time to get going. The engine was mostly brown worlds, but I never got any synergy with them, and in the end scored big with a "world" card ican, 10 points per turn. I hadn't ever scored that way in the past, so that was cool. 8 turns is not cool though.

Turn Score
1 1
2 2
3 4
4 9
5 14
6 24
7 42
8 67

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