Jump Drive 16-18
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Some after work fun, the days are still semi-long, it's warm outside and very comfortable inside, let's get a few games in. As usual, the goal is to score 50 points in 6 turns or less. So far, I haven't succeeded, usually getting pretty close, then having a big turn 7.
Here's Game 16:
Turn | Score |
---|---|
1 | 0 |
2 | 0 |
3 | 2 |
4 | 10 |
5 | 19 |
6 | 36 |
7 | 61 |
Game 17
This game played out with military worlds, and started pretty slow.
Turn | Score |
---|---|
1 | 1 |
2 | 3 |
3 | 7 |
4 | 11 |
5 | 18 |
6 | 30 |
7 | 44 |
8 | 59 |
Game 18
This game started slow, and took a long time to get going. The engine was mostly brown worlds, but I never got any synergy with them, and in the end scored big with a "world" card ican, 10 points per turn. I hadn't ever scored that way in the past, so that was cool. 8 turns is not cool though.
Turn | Score |
---|---|
1 | 1 |
2 | 2 |
3 | 4 |
4 | 9 |
5 | 14 |
6 | 24 |
7 | 42 |
8 | 67 |