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Pacific War - Pearl Harbor

May 30 2026
Previous: Jump Drive 114
Next: Bloodtree Rebellion
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  • pacific-war

Learning game which consisted mostly of stumbling around the counters and rules.

And we missed a lot of rules, even though it was a learning game with the simplest scenario.

We’ll get it back out later.


Previous: Jump Drive 114
Next: Bloodtree Rebellion
Tags
  • pacific-war

Archive

  1. Sat. Jul 4 LotR 389 - Watcher in the Water 1,2
  2. Sat. Jun 20 Next War: Taiwan and Star Realms Frontiers 10
  3. Sat. Jun 13 Bloodtree Rebellion
  4. Sat. May 30 Pacific War - Pearl Harbor
  5. Wed. Apr 29 Jump Drive 114
  6. Tue. Apr 28 Jump Drive 112, 113
  7. Mon. Apr 27 Jump Drive 110, 111
  8. Sun. Apr 26 Jump Drive 109
  9. Sat. Apr 25 Arab Israeli Wars & more
  10. Sat. Apr 18 Sisu, 1942
  11. Sat. Apr 11 LotR 388 - Flight of the Stormcaller 1
  12. Sat. Apr 4 LotR 387 - Raid on the Gray Havens 1
  13. Sat. Mar 21 South Caobang 2
  14. Sat. Mar 7 Salerno '43
  15. Sun. Feb 22 Colony Wars 18, Frontiers 9

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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