LotR 266 - The Dunland Trap 3
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Second play through Dunland Trap and we came pretty close to beating it, lacking cancellation mostly. It's a high treachery scenario.
We got to Stage 3, and got the quest condition treachery, which would continue to damage heros each round, which would have results in losing several of our heros. That and the ally discard made the quest untenable in Stage 3 so we scooped there in favor of some deck rebuilding.
I don't think this is a very hard scenario, but it definitely rquires some thoughtful deckbuilding to handle what it's throwing.