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Articles tagged 'starforce'

  1. StarForce 16 - The Colonization War (2) Aug 27, 2023
  2. StarForce 15 - The Colonization War (1) Jun 20, 2023
  3. StarForce 14 - The Rescue Mission (3) Feb 15, 2021
  4. StarForce 13 - The Rescue Mission (2) Jan 29, 2021
  5. StarForce 12, The Rescue Mission (1) Sep 2, 2018
  6. StarForce XI and more at EGO Sep 11, 2016
  7. River of Perfume (and more) Aug 21, 2016
  8. More Iron Triangle, and some StarForce Nov 30, 2014
  9. Breakthrough on G2 (and StarForce) Oct 12, 2014
  10. Human League Rising Sep 27, 2014
  11. StarForce Scenario 1 Tactical combat at Alpha Centauri Sep 5, 2014
  12. A first look at SPI's StarForce Sep 1, 2014

Recent Articles Archive

  1. Tue. Apr 15 Haml/Yaml/Markdown
  2. Fri. Apr 11 Jump Drive 84
  3. Tue. Apr 8 Leaving Earth 12
  4. Sat. Apr 5 High Frontier 61
  5. Fri. Apr 4 Jump Drive 83
  6. Fri. Apr 4 Cadets save the Dakota
  7. Sun. Mar 30 Hoplite 2: Mantinea
  8. Sun. Mar 23 Cadets at it again
  9. Sun. Mar 16 HF4A 60: 5 Cycles or Bust
  10. Sat. Mar 15 More Star Fleet Battles
  11. Fri. Mar 7 Jump Drive 82
  12. Tue. Mar 4 Jump Drive 81
  13. Sun. Mar 2 Long Cruel Woman
  14. Sat. Mar 1 HF4A 59: The Assembly Assembles
  15. Sun. Feb 23 Risk & more family games

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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