High Frontier 61

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High Frontier with Politics and Terawatts! I had Nasrida, opponent B612 Foundation.

Quick start with Core + 0 + 1 then 5 cycles. We both got out GW thrusters and freighters. AW was able to promote to a TW thruster, which was pretty cool.

I took an early sail to Mars to get industrialized and build an elevator. This let me churn out Aqua and C patents. We both got Freighters going, but didn't really do much with them. I used mine for the elevator of course, but never managed to leverage it for anything else. We both also got Gigawatt thrusters into the game, with opponent managing to promote his to a Terawatt. Then he got learn the joys of isotope management.

Someehere in mid-game, I produced the 0 ISRU raygun and claimed a bunch of sites in the Koronis Family, which got me an S factory. I closed out the last turn with industrialization and colonization on Vesta, which oddly enough was my initial target for the game.

I also managed to colonize the H site on Luna, which probably cost me too many game turns as Nasrida does not have the thrust to manage landings on the moon. The GW thruster required a lot of cooling, and I blew up successive radiators failing the radiation belt rolls multiple times in a row. But it worked in my favor in the long run scoring 59 to 40.

We're going for Bernals next game.

Here's the end of the game:

End of game 61


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