HF4A 60: 5 Cycles or Bust
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My usual HF opponent is on for a 5 cycle game of Core and Module 0. We're going to try and bust this one out, so that we can do 6 and 7 cycle games in a timely manner.
While we ended up getting a late start, around 2 pm, I had the game already set up with factions assigned, and we jumped right in.
As usual, the patent decks were crummy, but I managed to pick up a Metastable Helium thruster, which is a V, and a V robonaut, and V refinery, and was set for Vesta but the robonaut was ISRU 3, and Vesta needs a 2! I outsmarted myself. However, the the thruster could get me to Saturn, and with Roscosmos, a half lander burn is 5 steps. So off to Saturn I went. As it turned out, I did not need to decommission very many components, and spent most of the game colonizing 5 different spectral types in Saturn's moons. I had to do a lot of In-Situ fueling though, which slowed me down a lot. In the last cycle, I brought the crew home for 4 Glory, then took them back to Enceladus to plant a colony.
Very close game, 47 to 43 my favor.
We only made one major mistake: we forgot to count votes at the end of the game. I don't think it would have tipped it though.
Here's the end of the game. It's a little fuzzy because the light was low.