High Frontier 4A (63)
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Another great game of High Frontier put to bed!
My usual opponent AW has really gotten the bug, which is great, as I’m enjoying having an actual oppoonent to play against. We played the Core + 0 + 1 + 2 modules today.
Highlights included:
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AW busting nearly a dozen sites in the asteroid belt with. He just could not roll a 1 or 2 at all.
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Both of us got Bernals in play, Andrew more than a cycle before I did. We both ended with both Bernals anchored, which was pretty cool..
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Budget Cuts seemed to pop up every cycle, sometimes twice in a cycle. It slowed down my game for sure.
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AW was able to trap me in a patent bind at one point when I ran out of aqua. He could outbid me on every auction. I wasted a bunch of time doing Fund Raises in lieue anything better to so. I probably could have jiggered the Active Law to get around it.
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I went after a Mars aqua station with sail and elevator, managed to pump a huge amount of aqua back to LEO, then to my L5 Bernal.
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I got Luna, both sites, and was able to produce and promote both a colonist and a Terawatt.
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AW ended up major points later in the game, scoring on colonies and dirtsides. I scored 60 to his 50 for the win, but he was catching up fast.
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I had intended on trying to get to Pluto, but just ran out of time. I needed 3 more turns.
Probably more, will add to the list as it comes to me.
Here’s the end of the game: