LotR 263 - Peril in Pelargir (8)

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Trying the same deck as the previous play.

Initial Hand:

  1. Vassal of the Windlord
  2. Zigil Miner
  3. Light of Valinor
  4. Snowbourn Scout
  5. Haldir of Lorien
  6. Henamarth Riversong

Round 1

  1. Resource: 3, draw Gandalf
  2. Planning: Play Snowbourn Scout and Zigil Miner, don't risk losing resources.
  3. Quest: Alcaron's scroll discards Harbor Thug. Nobody quests reveal reveal Pelargir Docks, Threat 34.
  4. Travel: none.
  5. Encounter: Harbor Thugs.
  6. Combat: Zigil defends, shadow Market Square which whiffs, Zigil is dead. Snowbourn defends, shadow Harbor Thug which is lucky, all the damage goes to Glorfindel! I made a mistake and the shadow helped me out! Elrond and Dunhere kill Harbor Thug with scroll attached, Glorfindel puts 2 damage on other Thug.
  7. Refresh: Threat 35.

Round 2

  1. Resource: 3, draw Hasty Stroke.
  2. Planning: Play Henamarth probably use for a chump. Light of Valinor on Glorfindel.
  3. Quest: Glorfindel, reveal Pelagrir Docks, and we're going into Location Lock now. Threat 40.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Elrond defends Harbor Thug, shadow Harbor Storehouse for another shadow draw Lurking in Shadows which returns Harbor Thug to the Staging Area. Fine. Dunhere attacks to staging area killing Harbor Thug.
  7. Refresh: Threat

Finally got past Round 2.

Round 3

  1. Resource: 4, draw Dunedain Watcher.
  2. Planning: Play Vassal of the Windlord. Henamarth scry Collateral Damage, would be nice to cancel this one.
  3. Quest: All for 10 Will, Threat 41 for City Streets draw from Collateral Damage, net +2 progress on The Leaping Fish. Could use some Asfaloth action now.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 42.

Time to play Gandalf to draw some cards.

Round 4

  1. Resource: 6, draw Daeron's Runes.
  2. Planning: Play Daeron's Runes drawing Ancient Mathom and Faramir. Scry Collateral Damage. Play Gandalf draw Asfaloth, Light of Valinor, Vilya.
  3. Quest: All for 14 Will, discard 4 encounters 1 location for Threat 43. Clear The Leaping Fish, net +3 progress on Stage 1. Getting there.
  4. Travel: Pelargir Socks.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 44.

Round 5

  1. Resource: 4, draw Light of Valinor.
  2. Planning: Scry Lossarnach Bandit. Play Vilya, Ancient Mathom.
  3. Quest: Vassal, Glorfindel, Dunhere for Will 8, reveal Lossarnach Bandit, 1 progress on Pelargir docks.
  4. Travel: none.
  5. Encounter: Lossarnach Bandit.
  6. Combat: Elrond defends, shadow Umbar Assassin for no effect, and no damage.
  7. Refresh: Threat 45.

Round 6

  1. Resource: 4, draw Arwen Undomiel.
  2. Planning: Play Arwen. Probably end up using as a chump. Scry Harbor Thug. Won't make any progress, but can keep it even.
  3. Quest: Vassal and Glorfindel, reveal Harbor Thug.
  4. Travel: none.
  5. Encounter: Harbor Thug.
  6. Combat: Arwen defends Harbor Thug, Elrond +1 defense, shadow Harbor Thug which whiffs, bye bye Arwen. Elrond defends, shadow Lossarnach Bandit for no effect. Dunhere and Glorfindel kill Harbor Thug.
  7. Refresh: Threat 46.

About to threat out.

Round 7

  1. Resource: 5, draw Dwarven Tomb.
  2. Planning: Play Asfaloth on Glorfindel, clear Pelargir Docks and draw from Ancient Mathom 3 cards: Daeron's Runes, Elrond's Counsel, Hasty Stroke. Play Daeron's Runes to draw Beorn and Gildor Inglorion. Where the actual fuck is any of the 3 Imladris Stargazer's?. I'm going to have to start using Vilya blind to at least mill the deck. Elrond's Counsel to lower threat to 43. Play Dwarven Tomb to pull Ancient Mathom back. Scry City Street.
  3. Quest: Glorfindel and Vassal, reveal City Street for met +1 progress.
  4. Travel: City Street.
  5. Encounter: none.
  6. Combat: Elrond defends Lossarnach Bandit, shadow Local Trouble for no effect and no damage. Dunhere and Glorfindel put 2 damage on Lossarnach.
  7. Refresh: Threat 44.

Round 8

  1. Resource: 4, draw Imladris Stargazer, finally.
  2. Planning: Scry Pickpocket. Play Imladris Stargazer and scry deck for Gandalf on top, E/V to put Gandalf into play, Ancient Mathom on City Street, Asfaloth to clear City Street, draw Vassal of the Windlord x2 and A Test of Will. Play Vassal of the Windlord.
  3. Quest: Vassal x2, Glorfindal, reveal Pickpocket for net +2 which clears Stage 1.
  4. Travel: Pelargir Docks.
  5. Encounter: Pickpocket, 1 resource from Dunhere, discard Gildor Inglorion.
  6. Combat: Gandalf defends Lossarnach Bandit, shadow Zealous Traitor for no effect. Pickpocket undefended, shadow Pickpocket cancel with Hasty Stroke, otherwise lose all attachments! Dunhere kills Lossarnach Bandit, Glorfindel kills Pickpocket.
  7. Refresh: Threat 45.

I just need to not threat out this point. I finally have a start to a decent board state.

Round 9

  1. Resource: 4, draw Imladris Stargazer.
  2. Planning: Scry Zealous Traitor, which is going to kill ALL of my allies. I think it's survivable, but it's going to make the game go longer. Scry deck with Stargazer, Gandalf is back up top, I can do some direct damage on pickppocket. Play Vassal of the Windlord.
  3. Quest: Vassal x3, Glorfindel, reveal Zealous Traitor, E/V for Gandalf to direct damage that fucker and commit to quest for 16 Will. Exhaust Dunhere to claim Alcaron's Scroll. Advance.
  4. Travel: none.
  5. Encounter: Pickpocket, discard 1 resource, discard Beorn.
  6. Combat: Pickpocket undefended, shadow Lost in the City which I cancel with A Test of Will. Vassal of the Windlord kills Pickpocket.
  7. Refresh: Threat 46.

Round 10

  1. Resource: 4, draw Gandalf.
  2. Planning: Scry Harbor Storehouse. Scry deck for Daeron's Runes. E/V for Daeron's Runes, draw Unexpected Courage and Snowbourn Scout, discard Light of Valinor.
  3. Quest: Dunhere and Glorfindel, reveal Harbor Storehouse for net +4 progress.
  4. Travel: Harbor Storehouse.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 47.

Round 11

  1. Resource: 7, draw Erebor Hammersmith.
  2. Planning: Scry Collateral Damage, but there are only 2 cards in draw deck. Play Gandalf to draw 3 cards, Elrond's Counsel 2x, Imladris Stargazer. Unexpected Courage on Elrond.
  3. Quest: Elrond, Gandalf, Glorfindel, Dunhere for 12 Will, reveal Collateral Damage, play Elrond's Counsel x2 for Threat 41 for discard 3 location for 3 + 3 (Harbor Storehouse) total 47 and 14 Will, net +12 Progress. Ready Vilya and E/V Hasty Stroke to the bottom of the deck.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 48.

I made a mistake here counting Dunhere's attack instead of will, but it doesn't make a difference in the game play.

Round 12

  1. Resource: 3, draw Vilya.
  2. Planning: Scry Collateral Damage. Scry deck for Galadhrim's Greetings, E/V for Galadrhim's Threat 42. Asfaloth clear Harbor Storehouse.
  3. Quest: Elrond, Dunhere, Glorfindel for 7 Will, reveal Collateral Damage which discards only 1 location for Threat 43. Net +7 to get the win.

AAR

This was pretty brutal. The key is being able to tolerate a lot of threat coming out of the gate, which is different than multiplayer where clearing The Leaping Fish immediately is critical as the chance of enemies is increased on the mandatory draw.


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