HF4A 19 - My First Claim (6)
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The disappointing thing about this game was having all the components by Turn 4, but didn't prospect until Turn 18. That's rough. One reason might be the mass, and that I did go to Ceres. I could have gone to Arisa Mons Caves, again, probably by Turn 16, or maybe sooner depending on my tolerance for risking the aerobrake hazard.
One thing I'm interested in discovering is whether it's better to make two trips for an Industrialization. One trip with the robonaut to make the claim, then a following trip with the reactor. The results of these games seem to argue against it, as it takes 6-8 turns to acquire enough Aqua to boost and fuel. We'll see what happens when I start playing "My First Factory."
Turn 1
- Operation: Research: Free Electron Laser
- Event: Anarchy
- Notes: Playing "Shimizu Corp Entrepreneurs (M)" which do not have a hand limit.
- Starting Aqua: 6
- Net Δ Aqua: -1
- Ending Aqua: 5
Turn 2
- Operation: Research: Nuclear Drill
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
Turn 3
- Operation: Research: D-T Fusion Tokamak
- Event: Pad Explosion
- Notes: This is a pretty good card, it's just 3 mass.
- Starting Aqua: 4
- Net Δ Aqua: -1
- Ending Aqua: 3
Turn 4
- Operation: Research: SS/NaK Pumped Loop
- Notes: Heavy with low radhard.
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
Turn 5
- Operation: Research: Ericsson Engine generator
- Event: Pad Explosion
- Notes: Shimizu can grab all the cards.
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
Turn 6
- Operation: Research: Flywheel Compulsator generator
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
Turn 7
- Operation: Free Market: Flywheel Compulsator
- Event: Solar Flare
- Notes: Grab all the cards until running out of money.
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
Turn 8
- Operation: Research: Black Body Pumped Laser robonaut
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
Turn 9
- Operation: Research: Cascade Thermoacoustic generator
- Event: Inspiration
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
Turn 10
- Operation: Research: Metallic Hydrogen reactor
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
Turn 11
- Operation: Free Market: Metallic Hydrogen reactor
- Event: Glitch
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
Turn 12
- Operation: Free Market: Black Body Pumped Laser
- Starting Aqua: 3
- Net Δ Aqua: 3
- Ending Aqua: 6
Turn 13
- Operation: Boost
- Free Actions: - Cargo Transfer: build rocket
- Event: Inspiration
- Starting Aqua: 6
- Net Δ Aqua: -6
- Ending Aqua: 0
Turn 14
- Operation: Free Market: Cascade Thermoacoustic
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
Turn 15
- Operation: Free Market: Free Electron Laser
- Free Actions: - Internal Tankage: fuel up
- Movement: Move to the first blue Hohmann for Ceres.
- Event: Inspiration
- Starting Aqua: 3
- Net Δ Aqua: -3
- Ending Aqua: 0
Turn 16
- Operation: Free Market: Ericsson Engine
- Movement: Move to next Hohmann.
- Notes: Need to save fuel for the landing on Ceres.
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
Turn 17
- Operation: Income: 1 Aqua.
- Movement: Burn to Gefion Family Lagrange, land on Ceres.
- Event: Inspiration
- Starting Aqua: 3
- Net Δ Aqua: 1
- Ending Aqua: 4
Turn 18
- Operation: Prospect: succeeds automatically on Ceres.
- Notes: Final rocket: Nuclear Drill robonaut, D-T Fusion Tokamak reactor, SS/NaK Pumped Loop radiator.
- Starting Aqua: 4
- Net Δ Aqua: 0
- Ending Aqua: 4