HF4A 18 - My First Claim (5)
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First time I can recall playing United Nations Cosmonauts (A). This game went pretty well. It looks like with reasonable luck, a first claim can prospected between 15-18 turns, this game taking 16. Hopefully I can play enough games to get some sort of an average.
The turn information is imported from a csv downloaded from a spreadsheet. It's easier to track on the spreadsheet than it is here, and the spreadsheet provides a more portable record.
Turn 1
- Operation: Research: Rock Splitter robonaut
- Event: Pad Explosion
- Starting Aqua: 8
- Net Δ Aqua: -1
- Ending Aqua: 7
Turn 2
- Operation: Research: Cascade Photovoltaic generator
- Starting Aqua: 7
- Net Δ Aqua: -1
- Ending Aqua: 6
Turn 3
- Operation: Research: Photon Heliogyro
- Event: Inspiration
- Notes: I can slowly get to Mars pretty much right now, or at least get started that direction. I don't want this craft caught out in Red Season though.
- Starting Aqua: 6
- Net Δ Aqua: -1
- Ending Aqua: 5
Turn 4
- Operation: Boost
- Starting Aqua: 5
- Net Δ Aqua: -3
- Ending Aqua: 2
Turn 5
- Operation: Research: Brayton Turbine generator
- Event: Inspiration
- Notes: I need to generate some cash to fuel up so that I can get through Sol rad belt.
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
Turn 6
- Operation: Research: Mass Driver thruster
- Notes: Buying up cheap patents to sell, hopefully won't get any pad explosions.
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
Turn 7
- Operation: Free Market: Mass Driver
- Event: Solar Flare
- Notes: Good thing I didn't try to fly. I don't think I would have passed the Belt roll anyway, with the 1 Rad Hard Cascade Photoelectric generator.
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
Turn 8
- Operation: Research: MET Steamer robonaut
- Notes: Start selling next turn.
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
Turn 9
- Operation: Research: Metallic Hydrogen reactor
- Event: Pad explosion
- Notes: That's bad, the mass 3 generator decommissioned. That's going to cost me at least 3 turns.
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
Turn 10
- Operation: Free Market: Metallic Hydrogen reactor
- Starting Aqua: 1
- Net Δ Aqua: 3
- Ending Aqua: 4
Turn 11
- Operation: Free Market: Brayton Turbine
- Event: Inspiration
- Notes: Need more money.
- Starting Aqua: 4
- Net Δ Aqua: 3
- Ending Aqua: 7
Turn 12
- Operation: Research: Kuck Mosquito robonaut
- Starting Aqua: 7
- Net Δ Aqua: -1
- Ending Aqua: 6
Turn 13
- Operation: Free Market: Kuck Mosquito
- Event: Inspiration
- Starting Aqua: 6
- Net Δ Aqua: 3
- Ending Aqua: 9
Turn 14
- Operation: Boost
-
Free Actions: - Cargo transfer: build rocket from MET Steamer and Cascade Photovoltaic
- Internal Tankage: fuel up
- Movement: Move to the Mar-LEO Hohmann, belt roll 4 is passed, all good.
- Notes: I need to move this turn, if I wait more turns I risk pad explosions, budget cuts, etc. I won't get the afterburn, which puts the rocket at risk for failing a belt roll.
- Starting Aqua: 9
- Net Δ Aqua: -9
- Ending Aqua: 0
Turn 15
- Operation: Income
- Movement: Move to the Martian Moonlets burn. Decide whether to wait three more turns for FINAO, or roll the aerobrake.
- Notes: Aerobrake roll is 6, landed on Mars Arisa Mons Caves with the MET Steamer and Cascade Photovoltaic generator.
- Starting Aqua: 0
- Net Δ Aqua: 1
- Ending Aqua: 1
Turn 16
- Operation: Prospect: automatically succeeds.
- Notes: Claim Arisa Mons Caves and that's the game. I'm disappointed I wasn't able to get the buggy, but the Sail just didn't have enough protection to deal with radiation belts for the components I used.
- Starting Aqua: 1
- Net Δ Aqua: 0
- Ending Aqua: 1