HF4A 16 - My First Claim (4)
Tags
Something to put into Anki about Factory assisted takeoffs and landings:
- When using factory-assist liftoff or landing you must always do a hazard roll, unless that factory is a colony or you have the power sat ability. - When using factory-assist liftoff, if the first space you move to is a Crash Hazard you ignore it. Example: So, if you use factory-assist for **landing** at a factory without a colony, you don't have the power sat abitlity and the space from which you enter the site is a Crash Hazard, you must do 2 hazard rolls (each one can be avoided via FINAO) Under the same conditions, If you use factory-assist **liftoff** you will only do one hazard roll because you ignore the Crash Hazard.
The whole factory assist thread is pretty good.
Turn 1
- Operation: Research: Free Electron Laser robonaut
- Event: Anarchy
- Notes: This one needs a lot supports, may get rid of it later.
- Starting Aqua: 6
- Net Δ Aqua: -1
- Ending Aqua: 5
Turn 2
- Operation: Research: H2O2 Fuel Cell generator
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
Turn 3
- Operation: Research: Optoelectric Nuclear Battery
- Event: Inspiration
- Starting Aqua: 4
- Net Δ Aqua: -1
- Ending Aqua: 3
Turn 4
- Operation: Research: Flywheel Compulsator generator
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
Turn 5
- Operation: Free Market: H2O2 Fuel Cell generator
- Event: Inspiration
- Starting Aqua: 2
- Net Δ Aqua: 3
- Ending Aqua: 5
Turn 6
- Operation: Research: DT-Fusion Tokamak
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
Turn 7
- Operation: Free Market: Optoelectric Nuclear Battery
- Event: Inspiration
- Notes: This really blows as I bought the reactor to support the De Laval Nozzle thruster which now rotates down.
- Starting Aqua: 4
- Net Δ Aqua: 3
- Ending Aqua: 7
Turn 8
- Operation: Research: Marx Capacitor Bank generator
- Starting Aqua: 7
- Net Δ Aqua: -1
- Ending Aqua: 6
Turn 9
- Operation: Free Market: Flywheel Compulsator generator
- Event: Inspiration
- Notes: This is a bummer in some ways, as I am having a really hard time getting a rocket together.
- Starting Aqua: 6
- Net Δ Aqua: 3
- Ending Aqua: 9
Turn 10
- Operation: Research: Dumbo thruster
- Starting Aqua: 9
- Net Δ Aqua: -1
- Ending Aqua: 8
Turn 11
- Operation: Free Market: Dumbo thruster
- Event: Glitch
- Starting Aqua: 8
- Net Δ Aqua: 3
- Ending Aqua: 11
Turn 12
- Operation: Research: Pulsed Inductive thruster
- Starting Aqua: 11
- Net Δ Aqua: -1
- Ending Aqua: 10
Turn 13
- Operation: Boost: thruster
- Event: Inspiration
- Starting Aqua: 10
- Net Δ Aqua: -1
- Ending Aqua: 9
Turn 14
- Operation: Research: Cascade Photovoltaic generator
- Starting Aqua: 9
- Net Δ Aqua: -2
- Ending Aqua: 7
Turn 15
- Operation: Free Market: D-T Fusion Tokama reactor
- Event: Inspiration
- Starting Aqua: 7
- Net Δ Aqua: 0
- Ending Aqua: 7
Turn 16
- Operation: Research: Qu Tube radiator
- Notes: I have a rocket, finally.
- Starting Aqua: 7
- Net Δ Aqua: -2
- Ending Aqua: 5
Turn 17
- Operation: Fund Raise
- Event: Budget Cuts: Qu Tube radiator back to stack.
- Notes: I no longer have a rocket. This is probably going to be a really long game.
- Starting Aqua: 5
- Net Δ Aqua: -2
- Ending Aqua: 3
Turn 18
- Operation: Research: MagnetoCaloric Refridgerator
- Notes: I have a rocket, again. A really heavy rocket of 9 mass.
- Starting Aqua: 3
- Net Δ Aqua:
- Ending Aqua: 3
Turn 19
- Operation: Fund Raise
- Event: Pad Explosion.
- Notes: I will need to spend 6 turns Fund Raising to be able to boost, then will need to fuel. 10 turns with Pad Explosion.
- Starting Aqua: 3
- Net Δ Aqua: 1
- Ending Aqua: 4
Turn 20
- Operation: Fund Raise
- Starting Aqua: 4
- Net Δ Aqua: 1
- Ending Aqua: 5
Turn 21
- Operation: Fund Raise
- Event: Solar Flare
- Starting Aqua: 5
- Net Δ Aqua: 1
- Ending Aqua: 6
Turn 22
- Operation: Fund Raise
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
Turn 23
- Operation: Fund Raise
- Event: Inspiration
- Notes: I can't pick the patent I really want due to hand limit.
- Starting Aqua: 7
- Net Δ Aqua: 1
- Ending Aqua: 8
Turn 24
- Operation: Fund Raise
- Starting Aqua: 8
- Net Δ Aqua: 1
- Ending Aqua: 9
Turn 25
- Operation: Fund Raise
- Event: Anarchy
- Starting Aqua: 9
- Net Δ Aqua: 1
- Ending Aqua: 10
Turn 26
- Operation: Fund Raise
- Starting Aqua: 10
- Net Δ Aqua: 1
- Ending Aqua: 11
Turn 27
- Operation: Boost
- Event: Budget Cuts
- Notes: No effect.
- Starting Aqua: 11
- Net Δ Aqua: -9
- Ending Aqua: 2
Turn 28
- Operation: Fund Raise
- Starting Aqua: 2
- Net Δ Aqua: 1
- Ending Aqua: 3
Turn 29
- Operation: Fund Raise
- Event: Budget Cuts
- Notes: No effect.
- Starting Aqua: 3
- Net Δ Aqua: 1
- Ending Aqua: 4
Turn 30
- Operation: Fund Raise
- Starting Aqua: 4
- Net Δ Aqua: 1
- Ending Aqua: 5
Turn 31
- Operation: Fund Raise
- Event: Glitch
- Starting Aqua: 5
- Net Δ Aqua: 1
- Ending Aqua: 6
Turn 32
- Operation: Fund Raise
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
Turn 33
- Operation: Fund Raise
- Event: Glitch
- Starting Aqua: 7
- Net Δ Aqua: 1
- Ending Aqua: 8
Turn 34
- Operation: Fund Raise
-
Free Actions: * Cargo Transfer to build rocket
-
Internal Tankage to fuel up.
- Notes: Still in red zone with belt rolls +2, wait one more turn to move.
- Starting Aqua: 8
- Net Δ Aqua: -6
- Ending Aqua: 2
Turn 35
- Operation: Fund Raise
- Movement: From LEO to L1, belt roll 6, pass.
- Event: Anarchy
- Notes: No effect.
- Starting Aqua: 2
- Net Δ Aqua: 1
- Ending Aqua: 3
Turn 36
- Operation: Prospect Luna Shackleton Polar Rim, auto-success with size 9 site.
- Notes: This was a disappointing game. FInal rocket was Pulsed Inductive thruster, Free Electron Laser robonaut, Marx Capacitor Bank generator, Cascade Photovoltaic generator, and Magnetocaloric Refridgerator, mass 9.
- Starting Aqua: 3
- Net Δ Aqua: 0
- Ending Aqua: 3