HF4A 15 - My First Claim (3)

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I'm on a roll with High Frontier. Just playing to get that first claim has enough depth and complexity to help me drill into the rules, and more importantly, build a number of different rockets. More different rockets in a shorter period of time means faster learning.

Turn 1

Operation: Research: Tungsten Resistojet robonaut.

Event: Inspiration

Starting Aqua: 6

Net Δ Aqua: -1

Ending Aqua: 5

Turn 2

Operation: Research; H2O2 Fuel Cell

Notes: I have a viable prospecting machine.

Starting Aqua: 5

Net Δ Aqua: -1

Ending Aqua: 4

Turn 3

Operation: Research: Re Solar Moth thruster

Event: Glitch

Notes: This is protection from Budget Cuts.

Starting Aqua: 4

Net Δ Aqua: -1

Ending Aqua: 3

Turn 4

Operation: Research: In-core Thermionic generator

Notes: Free Market this later.

Starting Aqua: 3

Net Δ Aqua: -1

Ending Aqua: 2

Turn 5

Operation: Research: Mass Driver thruster

Event: Budget Cuts

Notes: Mass Driver back to the stack.

Starting Aqua: 2

Net Δ Aqua: -1

Ending Aqua: 1

Turn 6

Operation: Free Market: Re Solar Moth thruster.

Notes: At the hand limit.

Starting Aqua: 1

Net Δ Aqua: 3

Ending Aqua: 4

Turn 7

Operation: Research: Free Electron Laser robonaut.

Event: Solar Flare

Starting Aqua: 4

Net Δ Aqua: -1

Ending Aqua: 3

Turn 8

Operation: Free Market: On-core Thermionic generator.

Starting Aqua: 3

Net Δ Aqua: 3

Ending Aqua: 6

Turn 9

Operation: Research: Rubbia Thin Film Fission Hohlraum reactor

Event: Inspiration

Starting Aqua: 6

Net Δ Aqua: -1

Ending Aqua: 5

Turn 10

Operation: Free Market: Rubbia Thin Film Fission Hohlraum reactor

Starting Aqua: 5

Net Δ Aqua: 3

Ending Aqua: 8

Turn 11

Operation: Free Market: Free Electron Laser robonaut.

Event: Anarchy

Notes: Don't care about anarchy, don't need the faction privilege.

Starting Aqua: 8

Net Δ Aqua: 3

Ending Aqua: 11

Turn 12

Operation: Boost

Free Actions: Cargo Transfer: build rocket, fuel with 5, pay for afterburn.

Movement: Red route to Mars, belt roll 3 which is a pass for all components, stop at first Hohmann.

Starting Aqua: 11

Net Δ Aqua: -10

Ending Aqua: 1

Turn 13

Operation: Fund Raise

Movement: Move LMO, out of fuel.

Event: Inspiration

Notes: The question this turn is whether to go for the aerobrake hazard roll, or have two more turns of Fund Raising to pay FINAO. That would move prospecting to Turn 16.

Starting Aqua: 1

Net Δ Aqua: 1

Ending Aqua: 2

Turn 14

Operation: Fund Raise

Starting Aqua: 2

Net Δ Aqua: 1

Ending Aqua: 3

Turn 15

Operation: Fund Raise

Movement: Pay FINAO, Land on Arisa Mons Caves

Starting Aqua: 3

Net Δ Aqua: -3

Ending Aqua: 0

Turn 16

Operation: Prospect

Movement: Automatic success with size 10 site.

Notes: Final rocket is Tungsten Resistojet thruster and H2O2 Fuel Cell generator.

Starting Aqua: 0

Net Δ Aqua: -4

Ending Aqua: -4


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