Entanglion 3

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A third game. I'm now as interested in the 2-qubit system as I am in the game, and the game is helping me learn it. I might even put some math in one of these game plays. We'll see, that's a fair bit of work.

Setup:

  • Red: first player, Centarious 0, H, H, CNOT.
  • Blue: Centarious 0, X, CNOT, CNOT.

The setup is in a configuration allowing easy access to Quantum Programming and Quantum Error Correction.

  1. Red plays H moves to Superious Plus, draws CNOT.

  2. Blue plays CNOT, move to Phi Plus, roll 4 to pass defense, draw H.

  3. Red retrieves roll 2 to acquire Quantum Programming.

  4. Blue plays H moves to Omega Two, roll 4 passing defense, draw CNOT.

  5. Red retrieves roll 7 to acquire Quantum Error Correction.

  6. Blue exchanges CNOT for X.

  7. Red plays H moves to Phi Plus bypassing Orbital Defense with Quantum Programming. Draw SWAP.

  8. Blue plays X moves to Psi Plus roll 6 to pass defense, draw H.

  9. Red retrieves roll 2 and acquire Physical Cubits.

  10. Blue plays CNOT move to One and Plus. Engine time: draw Bennet Quantum Event, and SWAP.

Round 2

  1. Red exchanges SWAP for H.

  2. Blue plays H moves to Superious Minus, draw H.

  3. Red plays H moves to Centarious Zero draw X.

  4. Blue plays Bennet to acquire Quantum Error Correction.

  5. Red plays X moves to Centarious One, draw SWAP.

  6. Blue plays CNOT moves to Psi Minus, roll 3 to pass defense. Draw X.

  7. Red retrieves roll 5 to acquire Qubit Interconnect.

  8. Blue plays H move to Omega One, roll 2 passing defense draw H.

  9. Red retrieves roll 3 passing to acquire Magnetic Shielding.

  10. Blue plays X moves to Omega Three, roll 6 passing defense, draw CNOT and draw Spooky Action! Dang! The game just got harder! Quantum Error Correction gets moved to Phi Plus.

Round 3

  1. Red does an engine swap with Qubit Interconnect, SWAP for Blue X. Retreives roll 7 acquiring Dilution Refrigeration.

  2. Blue plays SWAP moves to Omege Zero, defense roll 5, pass, draw H.

  3. Red retrieves roll 4 acquiring Control Infrastructure.

  4. Blue plays H move to Phi Minus, roll defense 4, draw X.

  5. Red retrieves roll 3 to acquire Quantum Gates.

  6. Blue plays CNOT moves to Blue to Minus and Red to Centarious Zero, draw CNOT.

  7. Red exchanges X for Probe, roll 8 for no effect. Shuffle and draw H.

  8. Blue plays H to move to Centarious One, draw X.

  9. Red plays H to move to Superious Plus, draw CNOT.

  10. Blue plays X to move to Centarious Zero, engine cycle, draw Heisenberg, draw H.

Round 4

  1. Red plays CNOT moves to Phi Plus, roll 8 passing defense.

  2. Blue retrieves roll 7 and that's the game.


\[X = \left[\begin{array}{cc} 0 & 1 \\ 1 & 0 \end{array}\right]\]

AAR

In three games, the first and third were easy, but the second kicked me really hard with a runaway detection rate. I'm not quite sure what to think about that.

Also, I notice that once in the Entanglion system, one ship tends to travel, the other tends to retrieve. In this game, Red had 7 devices, and blue only 1. Not sure what to think about that either.


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