Entanglion 4
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Let's see what a fourth game brings. More math to be sure. I've been reading associated pages on Wikipedia to better understand what's transpiring. As I continue to play the game, I hope to add a bit of relevant math here and there. For example, here is the controlled NOT gate:
\[\text{CNOT} = \begin{bmatrix} 1 & 0 & 0 & 0\\ 0 & 1 & 0 & 0\\ 0 & 0 & 0 & 1\\ 0 & 0 & 1 & 0 \end{bmatrix}\]Setup:
- Blue: Start at Centarious One, Engines H, X, CNOT. First player.
- Red: Start at Centarious One, Engines H, X, CNOT.
The board state has Magnetic Shielding and Quantum Error Correction off of the CNOT routes, will need to plan carefully. Strategy: go for Quantum Programming and Magnetic Sheilding first.
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Blue plays X moves to Zero, draws X.
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Red plays X moves to Zero draws SWAP.
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Blue plays H moves to Plus draws CNOT.
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Red plays CNOT moves to Phi Plus (\(|\Phi^+\rangle\)), roll 3 passing defense draw H.
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Blue retrieves roll 3 to acquire Quantum Programming.
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Red plays H move to Omega Two roll 1 failing defense, detection rate now 2. Both ships jump to Centarious Zero. Draw QE Heisenberg.
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Blue exchanges CNOT for CNOT.
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Red plays H moving to Superious Plus, draw QE Quantum Tunnel. Draw X.
Round 2
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Blue plays CNOT to move to Phi Plus, bypassing orbital defenses with Quantum Programming. Draw H.
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Red plays X moves to Psi Plus, bypass defense with Quantum Tunnel, draw H.
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Blue retrieves roll 2 for failure, advance Detection Rate.
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Red retrievs roll 6 to acquire Qubit Interconnect.
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Blues plays X moves to Phi Plus, no orbital defense roll necessary due to Quantum Programming. Draw H.
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Red plays H moves to Omega 2, draw CNOT, roll 5 passing defense.
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Blue retrieves, roll 4 to acquire Magnetic Shielding.
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Red plays CNOT moves to Omega 3, roll 7 passing defense draw H.
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Blue retrieves roll 1, fail! But, Blue has Magnetic Sheilding, so reroll 8, acquiring Quantum Gates.
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Red plays SWAP moves to Omega Zero, defense roll 5, draw CNOT. raw QE card Bit Flip Error. Uh oh, this is a problem!
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Blue retrieves roll 1, roll 4 for a fail, detection rate advances.
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Red retrieves roll 1, advance detection rate to 5.
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Blue retrieves roll 2, roll 7 acquire Dilution Refridgeration.
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Red play Heisenberg, roll 8 for no effect.
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Blue plays H moves to Phi Minus, roll 2, roll 1, detection rate advances. Not looking good. Move to One, draw Bennet.
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Red plays H moves to Superious Minus, draw H.
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Blue plays CNOT moves to Psi Minus, roll 4, roll 6 passing defense. Draw SWAP.
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Red retrieves roll 1, detection rate now 6.
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Blue retrieves roll 7 to acquire Physical Qubits.
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Red plays H moves to Omega One, roll 2 advance Detection Rate to 7, move to 1, draw X.
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Blue plays H moves to Superious Minus, draw SWAP.
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Red exchanges CNOT for Probe, draw QE Wave Funtion Collapse which reduces the detection rate by 2. Back in the game. Draw H.
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Blue plays Bennet to give Red Magnetic Sheilding.
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Red plays CNOT moves to Psi Minus roll 5, roll 1, detected move to Centarious Zero. Draw SWAP.
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Blue exchanges SWAP for H.
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Red plays X moves to Centarious One. Draw H. Draw QE Quantum Shuffle.
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Blue plays SWAP to switch to One from Zero, Red vice versa. Draw X.
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Red exchanges H for H.
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Blue plays H moves to Superious Minus, draw H.
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Red plays SWAP, draws CNOT.
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Blue exchanges H for CNOT.
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Red plays CNOT moves to Phi Minus, roll 4, roll 6 passing defense. Draw CNOT.
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Blue retrieves roll 7 to acquire Control Infrastructure. This was ill-advised, should have gone after QEC first.
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Red exchanges H for X.
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Blue plays X moves to Psi Minus, no defense roll needed.
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Red plays H moves to Omega One roll 3, roll 5, detection rate now 6. Both move to zero. Draw QE The Mechanic. Draw Probe, draw QE Spooky Action, roll 4 Magnetic Shielding to Omega Three. Bummer. Draw CNOT.
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Blue exchanges CNOT for X.
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Red plays CNOT moves to One. Draw X.
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Blue plays CNOT moves to One. Draw X.
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Red exchange X for H.
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Blue exchange X for Probe draw Heisenberg, draw H.
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Red plays H moves to Minus. Draw H.
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Blue exchanges H for CNOT.
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Red plays The Mechanic, draws H, H, SWAP, pays H and H for no net effect.
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Blue plays CNOT moves to Psi Minus, no defense roll needed. Draw SWAP.
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Red plays H moves to Omega One roll 7 passing defense, draw CNOT.
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Blue retrieves roll 2, fail.
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Red retrives roll 5, roll 8 acquiring Quantum Error Correction.
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Blue plays X moves to Omega Three roll 6, fail defense move to One, draw QE Wave Function Collapse reduce detection rate to 5.
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Red plays H moves to Minus draws SWAP.
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Blue plays X moves to Zero, draws CNOT.
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Red exchanges CNOT for H.
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Blue plays CNOT moves to Phi Minus, no defense.
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Red plays H moves to Omega Three roll 8, pass defense, draw H.
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Blue retrieves roll 1, fail, detection rate now 6.
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Red retrieves roll 3, roll 8 for the win.
Interesting.
AAR
As usual, one ship collected most of the Quantums, in this case the blue ship.
I think there is more strategy here than meets the eye. For example, Heisenberg gets to a site and skips orbital defenses. That could be really handy. Half the sites disentangle, so it could be a way to cheaply get ships into Entanglion with a good chance of extracting them if necessary.
I haven't played all the event cards yet, and I suspect there could be more interesting interactions there as well.