Absolutely Aces solo (2)

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Note: I started this play through months ago, then played it with EW in the meantime, then finished the play through for a second play as dated here.

I've had this tiny little card game on the table a couple of times, and haven't been able to figure it out. This time I'm bent on it. I set it up a couple of days ago, and I'm bound and determined to learn it. The way I'm going to learn it is by:

  1. Write out the rules here and annotate parts I do not understand. The rules are very short, so there is probably something implicit I am not understanding.
  2. Play through a game or two writing out each card play in detail.
  3. Post the card play to the game forum to validate my understanding.

The opponents will be Kaff and Schlock.

The Rules

START OF ROUND

  • Shuffle the deck and deal each player 5 cards.
  • Each player secretly chooses and reveals one card, simultaneously.
  • The player who chose the highest-numbered card discards it and will go first.
  • The other player's card is placed in the first player's Reserve.
  • Both players reveal their cards (Hands are open).

ON YOUR GO

  • Play an eligible card from your Hand to your opponent's Reserve.
  • The take the card from your Reserve (if any) into your hand.
  • On the first player's first go, any card is eligible; after that, each player MUST play a card that BLOCKS the card just played, or must play a PAIR.

PAIRS

  • If your Hand has two cards of the same type (e.g., both ROLL cards), you may play BOTH at once to block ANY card.
  • Instead of placing the Pair in your opponent's Reserve, remove the two cards from the game.
  • Only two Pairs total can be played in a Round; you cannot play a Pair if it would be the third played that Round.

SCORING

  • When a player is unable to Block, they lose the Round.
  • The other player scores points equal to the value of the last card they played, plus one extra point if the card was a Heart instead of a Spade.
  • If a player wins the Round by playing a Pair, they score 2 points, only.

And that's the rules verbatim from the cards.

  1. Kaff opens with H4 Break, Schlock with H8 Roll, Schlock is first player, H4 Break goes to Schlock's Reserve, H8 Roll is discarded.

  2. The opponents reveal their hands:

  • Kaff with: H10 Roll, S1 Ace, S11 Swoop, S7 Climb.
  • Schlock with H12 Joker, H6 Climb, H2 Scissors, S9 Swoop.
  1. The game commences.
  • Schlock plays Swoop, which Kaff cannot block. Kaff takes Swoop and plays Climb. 9 points to Schlock.

  • Schlocks blocks with Climb, Kaff answers with Roll.

  • Schlock plays scissors and takes Roll.

  • Kaff plays Swoop and takes Scissors.

  • Schlock plays Break and takes Swoop.

  • Kaff plays Ace, takes Break.

  • Schlock plays Roll, takes Ace.

  • Kaff blocks with Scissors, takes Roll.

  • Schlock plays Climb takes Scissors.

  • Kaff plays Climb and takes Climb.

  • Schlock blocks with Ace takes Climb.

  • Kaff plays Break takes Ace.

  • Schlock plays Swoop takes Break.

  • Kaff plays Ace takes Swoop.

  • Sclock with Break takes Ace.

  • Kaff with Roll takes Break.

  • Schlock with Scissors takes Roll.

  • Kaff with Climb takes Scissors.

  • Schlock with Climb takes Climb.

  • Kaff with 2 Swoops for 2, takes Climb.

  • Schlock plays Roll.

  • Kaff plays Scissors, takes Roll.

  • Schlock plays Climb takes Scissors.

  • Kaff plays Climb and takes Climb.

  • Schlock plays Ace, takes Climb.

  • Kaff plays Break for 4 + 1, takes Ace.

  • Schlock takes Break plays Scissors.

  • Kaff plays Ace takes Scissors.

  • Schlock plays Break takes Ace.

  • Kaff with Roll for 10 (score 14) takes Break.

  • Schlock takes Roll plays Climb.

  • Kaff plays Climb takes Climb.

  • Schlock plays ROll takes Climb.

  • Kaff plays Scissors takes Roll.

  • Schlock plays Climb taes Scissors.

  • Kaff plays Climb takes Climb.

  • Schlock plays Ace takes Climb.

  • Kaff plays Break for 4 (score 18) takes Ace for the win.

What a weird game.


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