Absolutely Aces solo (2)
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Note: I started this play through months ago, then played it with EW in the meantime, then finished the play through for a second play as dated here.
I've had this tiny little card game on the table a couple of times, and haven't been able to figure it out. This time I'm bent on it. I set it up a couple of days ago, and I'm bound and determined to learn it. The way I'm going to learn it is by:
- Write out the rules here and annotate parts I do not understand. The rules are very short, so there is probably something implicit I am not understanding.
- Play through a game or two writing out each card play in detail.
- Post the card play to the game forum to validate my understanding.
The opponents will be Kaff and Schlock.
The Rules
START OF ROUND
- Shuffle the deck and deal each player 5 cards.
- Each player secretly chooses and reveals one card, simultaneously.
- The player who chose the highest-numbered card discards it and will go first.
- The other player's card is placed in the first player's Reserve.
- Both players reveal their cards (Hands are open).
ON YOUR GO
- Play an eligible card from your Hand to your opponent's Reserve.
- The take the card from your Reserve (if any) into your hand.
- On the first player's first go, any card is eligible; after that, each player MUST play a card that BLOCKS the card just played, or must play a PAIR.
PAIRS
- If your Hand has two cards of the same type (e.g., both ROLL cards), you may play BOTH at once to block ANY card.
- Instead of placing the Pair in your opponent's Reserve, remove the two cards from the game.
- Only two Pairs total can be played in a Round; you cannot play a Pair if it would be the third played that Round.
SCORING
- When a player is unable to Block, they lose the Round.
- The other player scores points equal to the value of the last card they played, plus one extra point if the card was a Heart instead of a Spade.
- If a player wins the Round by playing a Pair, they score 2 points, only.
And that's the rules verbatim from the cards.
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Kaff opens with H4 Break, Schlock with H8 Roll, Schlock is first player, H4 Break goes to Schlock's Reserve, H8 Roll is discarded.
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The opponents reveal their hands:
- Kaff with: H10 Roll, S1 Ace, S11 Swoop, S7 Climb.
- Schlock with H12 Joker, H6 Climb, H2 Scissors, S9 Swoop.
- The game commences.
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Schlock plays Swoop, which Kaff cannot block. Kaff takes Swoop and plays Climb. 9 points to Schlock.
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Schlocks blocks with Climb, Kaff answers with Roll.
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Schlock plays scissors and takes Roll.
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Kaff plays Swoop and takes Scissors.
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Schlock plays Break and takes Swoop.
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Kaff plays Ace, takes Break.
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Schlock plays Roll, takes Ace.
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Kaff blocks with Scissors, takes Roll.
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Schlock plays Climb takes Scissors.
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Kaff plays Climb and takes Climb.
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Schlock blocks with Ace takes Climb.
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Kaff plays Break takes Ace.
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Schlock plays Swoop takes Break.
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Kaff plays Ace takes Swoop.
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Sclock with Break takes Ace.
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Kaff with Roll takes Break.
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Schlock with Scissors takes Roll.
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Kaff with Climb takes Scissors.
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Schlock with Climb takes Climb.
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Kaff with 2 Swoops for 2, takes Climb.
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Schlock plays Roll.
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Kaff plays Scissors, takes Roll.
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Schlock plays Climb takes Scissors.
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Kaff plays Climb and takes Climb.
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Schlock plays Ace, takes Climb.
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Kaff plays Break for 4 + 1, takes Ace.
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Schlock takes Break plays Scissors.
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Kaff plays Ace takes Scissors.
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Schlock plays Break takes Ace.
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Kaff with Roll for 10 (score 14) takes Break.
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Schlock takes Roll plays Climb.
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Kaff plays Climb takes Climb.
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Schlock plays ROll takes Climb.
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Kaff plays Scissors takes Roll.
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Schlock plays Climb taes Scissors.
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Kaff plays Climb takes Climb.
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Schlock plays Ace takes Climb.
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Kaff plays Break for 4 (score 18) takes Ace for the win.
What a weird game.