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Articles tagged 'we-must-away-ere-break-of-day'

  1. LotR 153 - We Must Away, Ere Break of Day (13) Feb 27, 2021
  2. LotR 152 - We Must Away, Ere Break of Day (12) Feb 21, 2021
  3. LotR 151 - We Must Away, Ere Break of Day (11) Feb 20, 2021
  4. LotR 140 - We Must Away, Ere Break of Day (10) Dec 24, 2020
  5. LotR 139 - We Must Away, Ere Break of Day (9) Dec 19, 2020
  6. LotR 134 - We Must Away, Ere Break of Day (8) Dec 6, 2020
  7. LotR 132 - We Must Away, Ere Break of Day (7) Aug 25, 2020
  8. LotR 131 - We Must Away, Ere Break of Day (6) May 9, 2020
  9. LotR 129, 130 - We Must Away, Ere Break of Day (4, 5) Apr 19, 2020
  10. LotR 128 - We Must Away, Ere Break of Day (3) Apr 18, 2020
  11. LotR 123 - We Must Away, Ere Break of Day (2) Feb 22, 2020
  12. LotR 122 - We Must Away, Ere Break of Day (1) Feb 22, 2020

Recent Articles Archive

  1. Thu. Nov 27 The U.S. Civil War
  2. Sun. Nov 16 Heights of Courage SCS
  3. Mon. Nov 10 DRAFT: Fields of Fire 2: Platoon Run 2
  4. Fri. Oct 31 Star Realms: Frontiers 8
  5. Sat. Oct 25 Jump Drive 104, 105, 106
  6. Tue. Oct 21 Jump Drive 103
  7. Sun. Oct 19 Jump Drive 102
  8. Sat. Oct 18 SCS - Panzers on the Chir River
  9. Mon. Oct 13 Jump Drive 99-101
  10. Tue. Oct 7 Jump Drive 98
  11. Sun. Oct 5 Intruders in Chetwood 3, 4
  12. Sun. Sep 28 Dread Realm 4
  13. Sun. Sep 21 Dread Realm 2 & 3
  14. Fri. Aug 15 Fambly Uno and Train
  15. Sun. Jul 27 The Dread Realm 1 (375)

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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