LotR 140 - We Must Away, Ere Break of Day (10)
Tags
- we-must-away-ere-break-of-day
- lotr-lcg
- lord-of-the-rings
- lord-of-the-rings-lcg
- lotr
- a-hobbit-goes-adventuring
Some deck adjustments for A Hobbit Goes Adventuring resulted in version 1.3. As I recall, I added a lot more cheap allies to the deck, removing events which seemed to never get played. After this play, I'm almost sure to adjust it again.
Initial hand:
- Veteran Aexhand
- Forest Snare
- Veteran Axehand
- Citadel Plate
- Feint
- Miner of the Iron Hills
Encounter: Troll Camp.
Round 1
- Resource: 4, draw Erebor Battle master.
- Planning: none.
- Quest: Oin and Ori, draw Troll Purse, net +1 Progress.
- Travel: Troll Camp.
- Encounter: none.
- Combat: none.
- Refresh: Threat 28.
Round 2
- Resource: 8, draw Erebor Hammersmith.
- Planning: Veteran Axehand, Miner of the Iron Hills.
- Quest: Ori, draw Hungry Troll for surge Suspicious Crow which surges from the discard pile, which is a treachery, which doesn't land in the staging area. Net +2 on Troll Camp.
- Travel: none.
- Encounter: Suspicious Crow
- Combat: Gimli defend, shadow Dreary Hills for no effect, Veteran Axehand kills.
- Refresh: Threat 29.
Round 3
- Resource: 8, draw Heavy Stroke and Test of Will.
- Planning: none.
- Quest: Bilbo, draw Hobbit Lands for Net 0.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 30.
Round 4
- Resource: 12, draw Quick Strike and Galadhrim's Greetings.
- Planning: none.
- Quest: Bilbo, draw Lone Lands for Threat 32. I need to quest through next turn to clear locations.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 33.
WIll need to play Galadhrim's Greetings soon.
Round 5
- Resource: 16, draw Quick Strike, Zigil Miner.
- Planning: Zigil Miner, Veteran Axehand.
- Quest: Gimli, Oin, Gloin, Bilbo, draw Lots Or None At All, doomed Threat 35. Net +3 on Stage 1. Bummer.
- Travel: Lone Lands.
- Encounter: none.
- Combat: none.
- Refresh: Threat 36.
Round 6
- Resource: 16, draw Dwalin, Gandalf.
- Planning: Play Dwalin.
- Quest: Ori, Oin, draw Wind-Whipped Rain for no effect, clear Lone Lands for net 0 progress.
- Travel: Hobbit Lands.
- Encounter: none.
- Combat: none.
- Refresh: Threat 37.
Round 7
- Resource: 18, draw Erebor Battlemaster, Erebor Hammersmith.
- Planning: Play Erebor Hammersmith.
- Quest: Bilbo, draw Dreary Hills. Bummer. Threat 40.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 41.
Round 8
- Resource: 19, draw Heavy Stroke, Citadel Plate.
- Planning: Galadhrim's Greetings Threat 35
- Quest: Ori, Oin, Bilbo, Erebor HS, draw Lots Or None At All which clears Hobbit Lands. Threat 37. Draw Gondorian Spearman.
- Travel: Dreary Hills.
- Encounter: None.
- Combat: none.
- Refresh: Threat 38.
Round 9
- Resource: 20, draw Radagast's Cunning and Quick Strike.
- Planning: none.
- Quest: Oin, draw Hungry Troll for Surge No Campfire surge Hungry Troll surge Roast Em or Boil Em for 1 damage to each ally which pulls Zigil Miner to the discard. Dreary Hills is cleared randomly discard Forest Snare. Oops. I think I'm going to have to bring out Trolls next turn.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 39.
No Troll Camp is coming up, and I'm about out of time. I'm going play Gandalf next round and see what happens.
Round 10
- Resource: 23, draw Erebor Record Keeper and Forest Snare. If I can kill Bert I can snare the other two.
- Planning: Gandalf to reduce threat to 34, Citadel Plate.
- Quest: Ori, Oin draw A Nice Pickle, recycle 2 discard, Stage 1 clears, trolls come out, draw Strong Sack to Ori, Smelly Sack to Miner of the Iron Hills, Foul Sack to Gimli and that's almost surely the game.
- Travel: none.
- Encounter: trolls.
- Combat: Gandalf defends from Tom shadow Cave Entrance for no effect, takes a hit; Feint on William with shadow Suspicious Crows for no effect, Axehand defends Bert shadow Troll Camp for no effect. Bummer on Troll Camp, can't desack without it.
- Refresh: Threat 42 as don't want the trolls back in staging area.
Round 11
- Resource: 20, draw Erebor Hammersmith and Miner of the Iron Hills.
- Planning: Erebor Hammersmith and fish out Forest Snare.
- Quest: Oin, Bilbo, draw Suspicious Crow.
I'm calling it here, there's no way I can dig out from this one.
Tags
- we-must-away-ere-break-of-day
- lotr-lcg
- lord-of-the-rings
- lord-of-the-rings-lcg
- lotr
- a-hobbit-goes-adventuring