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Articles tagged 'race-for-the-galaxy'

  1. Race for the Galaxy (21) Nov 25, 2020
  2. Race for the Galaxy 20 Aug 3, 2019
  3. Race for the Galaxy 19 Jul 14, 2019
  4. Game Day at Dos Palmas Jul 6, 2019
  5. Race for the Galaxy 17 Jul 6, 2019
  6. Race for the Galaxy 16 Jul 1, 2019
  7. Race for the Galaxy 15 Dec 22, 2017
  8. Race for the Galaxy 14 Nov 4, 2017
  9. Race for the Galaxy 13 Oct 15, 2017
  10. Race for the Galaxy 12 Oct 15, 2017
  11. LotR 52 - Journey Along the Anduin (5) (and game day) Sep 2, 2017
  12. Race for the Galaxy 10 Apr 22, 2017
  13. Race for the Galaxy 9 Apr 14, 2017
  14. Race for the Galaxy 8 Mar 31, 2017
  15. Race for the Galaxy 7 Mar 31, 2017
  16. Race for the Galaxy 6 Mar 30, 2017
  17. Race for the Galaxy 5 Mar 22, 2017
  18. Race for the Galaxy 4 Mar 20, 2017
  19. Downtown, & Race for the Galaxy Mar 11, 2017
  20. Teaching myself Race for the Galaxy Mar 10, 2017

Recent Articles Archive

  1. Tue. Apr 15 Haml/Yaml/Markdown
  2. Fri. Apr 11 Jump Drive 84
  3. Tue. Apr 8 Leaving Earth 12
  4. Sat. Apr 5 High Frontier 61
  5. Fri. Apr 4 Jump Drive 83
  6. Fri. Apr 4 Cadets save the Dakota
  7. Sun. Mar 30 Hoplite 2: Mantinea
  8. Sun. Mar 23 Cadets at it again
  9. Sun. Mar 16 HF4A 60: 5 Cycles or Bust
  10. Sat. Mar 15 More Star Fleet Battles
  11. Fri. Mar 7 Jump Drive 82
  12. Tue. Mar 4 Jump Drive 81
  13. Sun. Mar 2 Long Cruel Woman
  14. Sat. Mar 1 HF4A 59: The Assembly Assembles
  15. Sun. Feb 23 Risk & more family games

What to play next?

Deciding what to play next is always a tough call when faced with a closet full of games, all of which were purchased with intent to play. Here's one I'm dealing with the decision.

  • Something New: this means both something new to me and a game which has been published recently, within the last two or three years.
  • Something Classic: I've acquired a number of games properly considered "classic" which haven't yet been played. The current example would be PanzerGruppe Guderian.
  • Something Again: mastery requires constant practice, which means playing games many, many times to allow nuance to appear.
  • Something Vietnam: as I'm on a Vietnam binge. I don't have all the Vietnam games ever published, but I can say that I have a lot of them, and probably more than most people.
  • Something Obscure: as it's fun to poke around in the dustier corners of game design.
  • Something Different: break away from the same old publishers and try a game from one of the new kids on the block. Or, conversely, dip into legacy with a classic tried and true.
  • Something Light: once in a while it's nice to actually finish a game all the way through in one sitting, in an hour or two.
  • Something Heavy: if possible, it's nice to set up something big and complicated which can be left out for days or weeks or even months, for a leisurely stroll through a very large or long game.

There are surely many more ways to choose, but the above method keeps me busy enough, helps me get both breadth and depth into my play, and provides me with a sense of progress.

The odd man out

When there is an odd man out:

  • Have a solo game ready to play.
  • Keep score or advise on a game in progress.
  • Referee a game in progress.
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