Intruders in Chetwood 3, 4
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After a 9 month hiatus, I’m back in gear for Lord of The Rings LCG. It’s been a busy year. Q1 had a bunch of life chores such as taxes amd many other necessary but completely forgettable tasks.
Playing Intruders in Chetwood cooperatively we beat it on the first time. I got stomped with an Elrond/Vilya deck on my first solitaire play. For starting over, I’m going to start with the augmented Killer Deck, 50 cards with extra duplicates of Unexpected Courage, etc.
Initial hand:
- Gandalf
- Steward of Gondor
- For Gondor!
- Unexpected Courage
- Northern Tracker
- Hasty Stroke
Round 1
- Resource: 3, draw Faramir
- Planning: none.
- Quest: Beravor, Eowyn, draw Angar Orc, draw Weight of Responsibility, draw Angmar Captain. Will 6, net +4 for Threat 31.
- Travel: Rugged Country.
- Encounter: Angmar Orc.
- Combat: Theodred defends, shadow Chetwood Forest for 1 hit on Theodred.
- Refresh: Threat 32.
Round 2
- Resource: 6, draw Gleowine.
- Planning: Unexpected Courage on Beravor, play Gleowine, play Steward of Gondor on Theodred, need to get Faramir out fast. Exhaus Gleowine to draw Steward of Gondor.
- Quest: Beravor, Eowyn, draw Rugged Country, discard Steward of Gondor for Will 7 for Threat 35. Angmar Captain will be coming out now so this is a scoop.
Game 4
Initial hand:
- Steward of Gondor
- Gleowin
- Steward of Gondor
- Miner of the Iron Hills
- Erebor Hammersmith
- Beorn
Round 1
- Resource: 3, draw Guard of the Citadel.
- Planning: none.
- Quest: Beravor, Eowyn, draw Surprising Speed which surges draw Resuce Iarion for Threat 5, discard Beorn for Will 7. Net +2 progress.
- Travel: Rugged Country.
- Encounter: none.
- Combat: none.
- Refresh: Threat 29.
Round 2
- Resource: 6, draw Gandalf.
- Planning: Stweard of Gondor on Eowyn. Play Gleowine draw Sneak Attack. Play Erebor Hammersmith.
- Quest: Beravor, Eowyn Theodred, draw Chetwood Forest. Discard Steward of Gondor for 8 Will.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 30.
Round 3
- Resource: 10, draw Lore of Imladris.
- Planning: Play Guard of the Citadel. Gleowine to draw Snowbourne Scout.
- Quest: Beravor, Eowyn, Theodred, draw Angmar Orc and discard Guard of the Citadel. Discard Lore of Imladris to clear Rugged Country.
- Travel: Chetwood Forest and engage Orc War Party.
- Encounter: Orc War Party.
- Combat: Sneak Attack Gandalf in to defend, shadow Angmar Orc which has Orc War Party swinging for 8.
- Refresh: Threat 31.
Round 4
- Resource: 15, draw Unexpected Courage.
- Planning: Play Unexpected Courage on Beravor. Beravor draws Forest Snare and Hasty Stroke. Play SnowBourne Scout. Gleowine draws Hasty Stroke. Play Gandalf destroy Orc War Party.
- Quest: Beravor, Eowyn, Theodred, Gandalf, Erebor Hammersmith, draw Angmar Marauder. Will 13 clears Chetwood Forest and and Rescue Iarion. We’re about ready to power quest through this thing.
- Travel: None.
- Encounter: Angmar Marauder.
- Combat: Snowbourne Scout defends, shadow Angmar Marauder which whiffs.
- Refresh: Threat 32.
Round 5
- Resource: 13, draw Northern Tracker.
- Planning: Beravor draws Stand and Fight and Faramir. Play Miner of the Iron Hills. Gleowine draws Guard of the Citadel.
- Quest: Eowyn, draw Rugged Country. Net +2 Progress.
- Travel: Rugged Country.
- Encounter: none.
- Combat: Miner of the Iron Hills defends Angmar Marauder, shadow Orc War Party which has no shadow effect. Attack with Beravor, Theodred and Erebor Hammersmith for 3 hits.
- Refresh: Threat 33.
Round 6
- Resource: 15, draw Gandalf.
- Planning: Beravor draws Guard of the Citadel and Gandalf. Gleowine draws The Galadhrim’s Greetings. Play Beorn. Play Fraramir.
- Quest: Eowyn, Theodred, Faramir, draw Outlying Homestead for Doomed 1, threat 34. Clear Rugged Country and net +2 Progress.
- Travel: none.
- Encounter: none.
- Combat: Beorn defends, shadow Sudden Assault which has no shadow effect. Beravor and Erebor Hammersmitt kill Angmar Marauders.
- Refresh: Threat 35.
Round 7
- Resource: 12, draw Northern Tracker.
- Planning: Play Northern Tracker. Beravor draws Gleowine and Snowbourne Scout. Play Guard of the Citadel. Gleowin draws Dwarven Tomb.
- Quest: Eowyn, Theodred, Northern Tracker, Faramir, draw Orc War Party. Net +4 progress.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 36.
Round 8
- Resource: 12, draw Stand and Fight.
- Planning: Beravor draws Henamarth Riversong and Erebor Hammersmith. Glewine draws Dwarven Tomb. Play Henamarth Riversong and Erebor Hammersmith. Play Guard of the Citadel. Play Northern Tracker. Henamarth Scries for Pressing Needs.
- Quest: All in for 24, net +19 Progress for 29 total. Will need to kill Orc War Party to get a win, otherwise could have discarded to Eowyn. Draw Pressing Needs, Threat 38.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 39.
Round 9
- Resource: 9, draw For Gondor!
- Planning: Beravor draws Forest Snare and Sneak Attack. Play Snowbourne Scout. Gleowine draws Snowbourne Scout. Play Snowbourne Scout. Play Stand and Fight for another Snowbourne Scout. Scry Sudden Assault.
- Quest: Eowyn, Theodred, Northern Tracker x2 for 7 Will which clears Outlying Homestead. Draw Sudden Assault inducing Orc War Party attacking. Snowbourne Scout defends, shadow Surprising Speed which gets canceled with Hasty Stroke.
- Travel: none.
- Encounter: Orc War Party already engaged.
- Combat: Snowbourne Scout defends, shadow Angmar Captain which has no shadow effect. Beorn and all the rest total up to more than 9 to kill Orc War party and that’s the win.
AAR
The Killer Deck remains relevant even this late in the game. Pretty crazy. Granted this was not a difficult quest, but it still crushed me fast on my initial play earlier.