Vietnam Solitaire 14

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Play started January 1, 2024.

Trying this as an "after work" one-turn-per-day game. The idea is spending a few minutes working through the turn sequence after work is shut down for the day. Just one turn is fine. This should allow something between 6-10 days of playing.

The following is a Original Edition rules game, not the special edition rules.

Turn 1

A. Roll for Trail Counters: Roll 2, 5 place in Cambodia.

B. Attack Trail areas:

  • B52 Haiphong roll 5, whiff
  • B52 Hanoi, roll 4 succeed.
  • GB Cambodia 5, roll 1, succeed.

C. Raise/Move US/ARVN Forces:

  • Put all the ARVN on the map in Section 5.

D. US/ARVN Combat:

  • None this turn.

E. Place NVA/VC Units:

  • VC roll 2, 5.
  • NVA roll 2, Hue 1-2.

F. Insurgency Combat:

  • Hue sction 5, Jungle, VC roll 2, AVRN roll 6 and eliminated.

G. NVA/VC Offensive: roll 6 all regions.

  • Hue, ARVN hits, VC and NVA miss, round 2 whiff, round 3 ARVN hits NVA eliminated
  • Highlands, round 1 whiff, round 2 whiff, round 3 whiff, round 4 whiff, ARVN hits.
  • Cu Chi, ARVN prevails.
  • Saigon, ARVN prevails.
  • Mekong, VC prevail.

H. AirCav Redeployment:

No Air Cav on the map.

I. Scoring, Victory Check and Events Roll:

  • Political Points: 8.
  • Political Events: Roll 1 play as normal.

Turn 2

A. Roll for Trail Counters:

  • Trail in Cambodia 5
  • Trail in Cambodia 6

B. Attack Trail areas:

  • B25 Haiphong, roll 3, success.
  • B52 Cambodia 5, roll 1, succes.

Leave the Cambodia 5 as it's going into Saigon, and ARVN can deal with them there.

C. Raise/Move US/ARVN Forces:

  • Air Cav into Hue 5.
  • 2 ARVN into Saigon.

D. US/ARVN Combat:

  • Napalm in Mekong, roll 2 VC eliminated.
  • Air Cav and VC in Hue 5, roll VC 1, AC 4, both eliminated. PP now 13.

E. Place NVA/VC Units:

  • Insurgent, roll 2, Highlands 1-2.
  • NVA, Saigon roll 2.

F. Insurgency Combat:

None this turn.

G. NVA/VC Offensive:

Roll 6 again!

  • Highlands, first round inconclusive, ARVN retreats to Section 5.
  • Saigon, Section 3-4, ARVN prevails.

H. AirCav Redeployment:

None.

I. Scoring, Victory Check and Events Roll:

  • PP - 3 to 10.
  • Political Roll 5 + 1, remove 1 US unit, but there are none on the map, so that's a whiff.

Turn 3

A. Roll for Trail Counters:

  • Roll 5, already in Cambodia.
  • Roll 2, Hanoi

B. Attack Trail areas:

  • B52 Hanoi, roll 2 success.
  • B52 Cambodia 5, roll 4 success.

C. Raise/Move US/ARVN Forces:

  • Aircav to Highlands 6.
  • US to Highlands 5.

D. US/ARVN Combat:

  • none.

E. Place NVA/VC Units:

  • VC roll 3 Cu Chi, roll 4 section 3-4.
  • VNA Saigon section 1.

F. Insurgency Combat:

  • Cu Chi section 3-4, ARVN prevails.

G. NVA/VC Offensive:

  • Roll 2, Highlands section 5, combat VC and 1 ARVN loss.

H. AirCav Redeployment:

None.

I. Scoring, Victory Check and Events Roll:

Political Points: 9, roll 1 for no effect.

On to Turn 4, 1966.

Turn 4

A. Roll for Trail Counters:

  • Laos 4,
  • Laos 4 again. Cool.

B. Attack Trail areas:

  • B52 Laos: roll 4 success,
  • B52 Cambodia 5, roll 4 sucess. That's a lot of 4s in a row.

C. Raise/Move US/ARVN Forces:

  • ARVN to Hue 3-4.
  • ARVN and US to Saigon 1-2.

D. US/ARVN Combat:

  • Napalm Saigon 1-2, roll 6, fail.
  • Saigon 1-2, ARVN and NVA take hits,

E. Place NVA/VC Units:

  • VC, roll region 2, Highlands roll 5.
  • NVA, roll 5 Saigon 5.

F. Insurgency Combat:

  • Hue 5, ARVN and VC eliminated.
  • Saigon 5, NVA eliminated.

G. NVA/VC Offensive:

None, map is clear at the moment.

H. AirCav Redeployment:

All good, staying in Cu Chi 6.

I. Scoring, Victory Check and Events Roll:

  • PP: 8 for no DRM.
  • Roll 5, no US troops next turn. Bummer.

Turn 5

A. Roll for Trail Counters:

  • B52, roll 2, Saigon.
  • B52, roll 5, already has counter in Cambodia 5.

B. Attack Trail areas:

  • B52, Saigon, roll 3 success.
  • B52, Cambodia 5, roll 6 failure.

C. Raise/Move US/ARVN Forces:

Can't place US.

ARVN placement:

  • Mekong 6
  • Highlands 6

D. US/ARVN Combat:

None.

E. Place NVA/VC Units:

  • VC: roll 6 no placement.
  • NVA: roll 3 for Area 3-4 in Saigon.

F. Insurgency Combat:

  • NVA removed, no hits on ARVN or US in Saigon 3-4.

G. NVA/VC Offensive:

  • None, there are no hostiles on the map.

H. AirCav Redeployment:

  • They can stay where they're at.

I. Scoring, Victory Check and Events Roll:

  • Political Points: 6 for -1 DRM.
  • Event roll 2 - 1 for 1 no effect on next turn.

Super, super lucky, will try to get another Air Cav on the board next turn. I'm pretty sure I can get a draw pretty easily, possibly a minor win, wondering how much risk I can take on for a major win.

Turn 6

A. Roll for Trail Counters:

  • Laos 3.
  • Cambodia 6.

B. Attack Trail areas:

  • B52 Laos 3, roll 6, failure.
  • B52 Cambodia 6, roll 4 success.

C. Raise/Move US/ARVN Forces:

  • Air Cav to Mekon Area 6, risky, PP at 13. All else holds.

D. US/ARVN Combat:

  • None.

E. Place NVA/VC Units:

  • VC: Region 5 Mekong, Area 1.
  • NVA; Region 2 Highlands, Area 6.
  • NVA: Region 4 Saigon, Area 1-2.

F. Insurgency Combat:

  • Highlands 2, result round 1, ARVN down; round 2 US down for an NVA win! The luck, is she turning?

G. NVA/VC Offensive:

  • Roll 2, none.

H. AirCav Redeployment:

  • Move to Highlands 3-4 to nullify VP from NVA.

I. Scoring, Victory Check and Events Roll:

PP: 14! I pushed it too hard. Losing the US unit was just too much.

AAR

This game was interesting as the NVA had some really bad Trail rolls, a lot of duplicates, while the US usually succeeded with the B52 strikes. The event rolls almost all went in my favor, or didn't matter that much due to already strong board state.

In the end, it turned around in a single turn, when I got too ambitious in Turn 6, lost a US unit, and could not maintain enough control to recoup spent Political Points.


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