LotR 236 - Shadow and Flame (6)

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(Note: I did the set up incorrectly, the initial reveal is "one less than the number of players in the game.'")

I'm bringing an Elrond/Vilya deck to the party. Dwarves just can't manage it, which is how it played out "historically," so we'll just regard this as a counterfactual.

Initial hand:

  1. Henamarth Riversong
  2. Gildor Inglorion
  3. Light of Valinor
  4. Sneak Attack
  5. Imladris Stargazer
  6. Northern Tracker

This is a good hand, I'm just unlikely to get it going because I won't have time to set up Elrond.

Initial Encounter: Fiery Whip.

Round 1

  1. Resource: 3, draw A Test of Will
  2. Planning: none.
  3. Quest: Elrond, Eowyn, draw Many Thonged Whip for no effect. Net 3 progress.
  4. Travel: none.
  5. Encounter: none
  6. Combat:
  7. Refresh: Threat 1.

Round 2

  1. Resource: 6, draw Unexpected Courage.
  2. Planning: Light of Valinor on Elrond, Henamarth,, scry Fires in the Deep.
  3. Quest: Elrond, Eowyn, Theodred, draw Fires in the Deep and cancel with A Test of Will. Net 4 progress, need 2 more.
  4. Travel: none.
  5. Encounter: Durin's Bane
  6. Combat: Elrond defends, shadow Goblin Scout for no effect. Elrond takes 3 hits. Randomly discard Northern Tracker.
  7. Refresh: Threat 2.

Round 3

  1. Resource: 8, draw Imladris Stargazer.
  2. Planning: Scry Great Cave Troll.
  3. Quest: Eowyn, Theodred, Elrond, draw Great Cave Troll, net 2 progress to clear Stage 1.
  4. Travel: none.
  5. Encounter: Durin's Bane.
  6. Combat: Sneak Attack Inladris Stargazer to defend, shadow Goblin Swordsman which goes into staging area. Random discard Unexpected Courage.
  7. Refresh: Threat 3.

I don't have Vilya, and that's probably the game at this point. I need to draw it this next round.

Round 4

  1. Resource: 11, draw A Test of Will. Bummer.
  2. Planning: Scry Goblin Swordsman. Play Imladris Stargazer.
  3. Quest: Eowyn, Theodred, Elrond, draw Goblin Swordsman. Net 0 threat increase, add 4 progress.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Imladris Stargzer defends, shadow Chance Encounter for +1 attack, Imladris is dead. Random discard Gildor Inglorion.
  7. Refresh: Threat 4.

Round 5

  1. Resource: 13, draw Light of Valinor.
  2. Planning: Scry Second Hall. Ugh. Play Imladris Stargazer.
  3. Quest: Elrond, Eowyn, draw Second Hall, threat +8 to 12. Add another 4 progress.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Imladris Stargazer defends Durin's Bane, shadow Fiery Sword. Random discard A Test of Will.
  7. Refresh: Threat 13.

Round 6

  1. Resource: 16, draw Gleowine.
  2. Planning: Scry Goblin Tunnels, play Gleowine.
  3. Quest: Eowyn, Elrond, Theodred, draw Goblin Tunnels for +6 threat, now 19. Add 4 progress to quest.
  4. Travel: Goblin Tunnels.
  5. Encounter: Durin's Bane.
  6. Combat: Gleowine defends, shadow Whip Lask and discard all attachments which is Light of Valinor. Bummer. Discard Light of Valinor as it's the only card in my hand, which is now empty.
  7. Refresh: Threat 20.

I'm going to get to Stage 3, which I dont' think I've done before. I think I'm doing pretty good given I don't have Vilya. Also, I think I could manage a dwarf deck with this now that I know how Stage 2 operates.

Round 7

  1. Resource: 17, draw Sneak Attack. No help.
  2. Planning: none, Henamarth is going down.
  3. Quest: Eowyn, Theodred, draw Watchful Eyes to Theodred, net threat +7 which is game, but Stage 2 is cleared so let's take a look at Stage 3. Ok, this is Dark Pit with 11 progress required, but clearing that sends the balrog into the pit, with a win if 1 progress is placed.

Since too many enemies are going to come out this round, I'm scooping here. But good game overall. This is totally winnable. Will need some luck of the draw to be sure.


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