District Commander Bin Dinh (3)

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We started late and made it through a complete turn almost correctly. The rules seem to be a bit ambiguous in places.

Anyway, the previous game we mostly moved (illegally) and attacked (illegally), and didn't conduct any non-tactical operations at all. Over the last couple of weeks, I had been reading the rules in better detail, and we applied that to this game.

Hence, many non-tactical operations, including building infrastructure, raising militia, removing terror, etc. We also did a couple of battles, and this time remembered to put Terror counters down appropriately, as well as inflict damage on attackers as well as defenders. A much better experience in game play, but the "great reset" slowed everything way down and we only knocked out one complete turn. But it was a very good turn!


Here's the end of Turn 1.

End of Turn 1


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