LotR 231,2 - The Ford of Isen (1,2)

Tags

Actual Game Day today, and got in two games of The Ford of Isen in The Voice of Isengard deluxe.

The first game we ended up stalling out the quest a bit too long with The King's Road occupying the active location. We were not able to get Grima out in time before we threated out on some nasty treacheries. This seems to be another question where aggro is the way to go. My partner was running a 3 Leadership Outlands deck, I was using the Tactics deck which got us through Morgul Vale. We went 5 rounds before threating out.

The second game we also threated, having drawn a really nasty treachery which increases threat according to the number of cards in each player's hands. This added 8 Threat on Round 1, and we were not able to recover despite my tactics deck chopping up enemies right and left. We've been ending up more or less location locking.

Not sure how we want to proceed from here, but we'll likely continue with these same decks for another couple of plays. At least for the first stage (the only one we've played), these decks should be able to manage it.


Tags