The Dark Sands and 1955 The War of Espionage

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Last year, my usual hex and counter opponent sent a superb color copy of the rules and playbook for The Dark Sands, Raicer's North Africa chit pull game. I've heard about it, and at one point had it on the publisher's pre-order list (GMT P500). For whatever reason, I decided not to back the game. In any case, he has it and brought it over today so we could get some hex and counter goodness. Between the 'rona, work, and other games, we haven't had hex and counter on the table in quite a while.

After spending an hour going over various games, new or otherwise unplayed (show and tell), we set it up. It took about 90 minutes for the first set up, this is from a cold start. Our mission was to complete the first scenario, that being the 2 turn Operation Compass, whereby the Commonwealth kicks the Italians out of Egypt.

I took the Italians, he took the Commonwealth. Since I've played Operation Compass twice in OCS, I already knew what I needed to do, which was to pull back as fast as possible to set up a defense in depth around Tobruk, and let the ZOCs act as speed bumps while his CW chewed away. I was successful, and managed to keep a couple of units in Egypt to win.

After that he introduced a small card game called 1955 The War of Espionage, and proceeded to trounce me! He left the game with so I could learn the rules better, we'll play it again. It's nice to have a game I don't own. It goes away on it's own!


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