HF4A 13 - My First Claim (1)

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This is the first game of my own personal variant "My First Claim," the point of which is to get a claim as fast as possible, playing the Rules As Printed for CEO, without Module 0 Politics.

I'm going to be tracking this game in a spreadsheet as well. From preliminary experiments, the variability in the patents and Free Actions makes spreadsheet construction difficult. A naive implementation still requires a lot of typing.

Let's get going.

First, randomly draw a crew: ESA Space Unionists, F. I've played this crew several times.

Turn 1

Operation Research: Neutral Beam Robonaut. Not a great card, might be workable, don't have great supports for it.

Event: Anarchy, no effect for me.

Turn 2

Operation: Research Catalyzed Fission Scintillator.

Turn 3

Operation: Research: Re Solar Moth thruster. Black side is awesome if a D site can be industrialized.

Event: Inspiration

Turn 4

Operation Research: Lyman Alpha Trap Reactor Black side is also good, but it's an S site

Turn 5

Operation Boost is required due to hand limit, put the zero mass components into LEO.

Event: Glitch

Turn 6

Operation Research Super Critical Water Fission reactor

Turn 7

Operation Free Market Super Critical Water Fission reactor

Event: Solar Flares.

Turn 8

Operation Research Mini-Mag RF Paul Trap reactor

Turn 9

Operation Free Market Mini-Mag RF Paul Trap reactor

Event: Pad Explosion Re Solar Moth back to hand

Turn 10

Operation Research Ti/K Heat Pipe radiator. This is necessary for Raygun putrospecting.

Turn 11

Operation Boost thruster, I'm at hand limit.

Event: Pad Explosion. That cost me a turn.

Turn 12

Operation Boost thruster, I'm at hand limit.

Turn 13

Operation Research: Penning Trap reactor.

Event: Anarchy.

Turn 14

Operation Free Market, now with 6 Aqua.

Turn 15

Operation: Boost.

Event: Pad explosion.

Turn 16

Operation Fund Raise,

Turn 17

Operation Fund Raise.

Event: Budget Cuts. Radiator goes back to the patent deck.

Turn 18

Operation: Research: Steel/Pb-Bi Pumped Loop.

Turn 19

Operation Fund Raise.

Event: Glitch.

Turn 20

Operation: Fund Raise

Turn 21

Operation: Fund Raise

Event: Glitch.

Turn 22

Operation: Fund Raise.

Turn 23

Operation: Fund Raise

Event: Pad explosion.

Turn 24

Operation: Fund Raise

Turn 25

Operation: Boost.

Event: Inspiration.

Turn 26

Operation: Fund Raise

Turn 27

Operation: Fund Raise

Free Actions: Cargo Transfer to build rocket, fuel.

Movement: Thrust 3 is all I can get with 6 Aqua in Earth zone. I will need to make a belt roll, hopefully roll very high: 6, passed. Rocket parks at Sol side of Interplanetary Transfer Hohmann.

Event: pad explosion

Turn 28

Operation: Fund Raise

Movement: Move through Sol-Mars Lagrange and the next burn, stopping on the Hygeiae Family Hohmann.

Turn 29

Movement: Move to Hygeia Family Lagrange.

Operation: Prospect:

  • Hygeia roll 4, claimed.
  • Badenia roll 3, busted.
  • Friederike roll 1, claimed.

And here's what it looks like:

Claims in Hygeia
Family

AAR

That took 29 turns. It's not fun. I don't mind the randomness, by itself, but there is too much randomness given the economic constraints.


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