HF4A 13 - My First Claim (1)
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This is the first game of my own personal variant "My First Claim," the point of which is to get a claim as fast as possible, playing the Rules As Printed for CEO, without Module 0 Politics.
I'm going to be tracking this game in a spreadsheet as well. From preliminary experiments, the variability in the patents and Free Actions makes spreadsheet construction difficult. A naive implementation still requires a lot of typing.
Let's get going.
First, randomly draw a crew: ESA Space Unionists, F. I've played this crew several times.
Turn 1
Operation Research: Neutral Beam Robonaut. Not a great card, might be workable, don't have great supports for it.
Event: Anarchy, no effect for me.
Turn 2
Operation: Research Catalyzed Fission Scintillator.
Turn 3
Operation: Research: Re Solar Moth thruster. Black side is awesome if a D site can be industrialized.
Event: Inspiration
Turn 4
Operation Research: Lyman Alpha Trap Reactor Black side is also good, but it's an S site
Turn 5
Operation Boost is required due to hand limit, put the zero mass components into LEO.
Event: Glitch
Turn 6
Operation Research Super Critical Water Fission reactor
Turn 7
Operation Free Market Super Critical Water Fission reactor
Event: Solar Flares.
Turn 8
Operation Research Mini-Mag RF Paul Trap reactor
Turn 9
Operation Free Market Mini-Mag RF Paul Trap reactor
Event: Pad Explosion Re Solar Moth back to hand
Turn 10
Operation Research Ti/K Heat Pipe radiator. This is necessary for Raygun putrospecting.
Turn 11
Operation Boost thruster, I'm at hand limit.
Event: Pad Explosion. That cost me a turn.
Turn 12
Operation Boost thruster, I'm at hand limit.
Turn 13
Operation Research: Penning Trap reactor.
Event: Anarchy.
Turn 14
Operation Free Market, now with 6 Aqua.
Turn 15
Operation: Boost.
Event: Pad explosion.
Turn 16
Operation Fund Raise,
Turn 17
Operation Fund Raise.
Event: Budget Cuts. Radiator goes back to the patent deck.
Turn 18
Operation: Research: Steel/Pb-Bi Pumped Loop.
Turn 19
Operation Fund Raise.
Event: Glitch.
Turn 20
Operation: Fund Raise
Turn 21
Operation: Fund Raise
Event: Glitch.
Turn 22
Operation: Fund Raise.
Turn 23
Operation: Fund Raise
Event: Pad explosion.
Turn 24
Operation: Fund Raise
Turn 25
Operation: Boost.
Event: Inspiration.
Turn 26
Operation: Fund Raise
Turn 27
Operation: Fund Raise
Free Actions: Cargo Transfer to build rocket, fuel.
Movement: Thrust 3 is all I can get with 6 Aqua in Earth zone. I will need to make a belt roll, hopefully roll very high: 6, passed. Rocket parks at Sol side of Interplanetary Transfer Hohmann.
Event: pad explosion
Turn 28
Operation: Fund Raise
Movement: Move through Sol-Mars Lagrange and the next burn, stopping on the Hygeiae Family Hohmann.
Turn 29
Movement: Move to Hygeia Family Lagrange.
Operation: Prospect:
- Hygeia roll 4, claimed.
- Badenia roll 3, busted.
- Friederike roll 1, claimed.
And here's what it looks like:
AAR
That took 29 turns. It's not fun. I don't mind the randomness, by itself, but there is too much randomness given the economic constraints.