LotR 164 - Flight from Moria (3) with Jump Drive
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Another Game Day at Dos Palmas. From our last play, we were still stuck in Moria, so this game was all about getting out of there, with Flight from Moria. This was a quest I beat on my first play a couple of years ago, and I hadn't played it since.
This quest has a lot of treacheries, with two win conditions. First is gambling on card draws which are not treacheries, the second is using Abandoned Tools to "dig out." Last week we gambled on the treacheries, and lost. There are so many treacheries in this scenario that's not surprising. With single hand solo, it's probably a better gamble.
For this game, we choose to find Abandoned Tools and "dig" our way out. The game went on one turn longer than it should have as I forgot about exhausting the hero with Abandoned Tools, send him (Bifur) questing instead. On the second turn after, Bifur did not quest, then two Erebor Record Keepers readied Bifur to finish it off. Good game.
Jump Drive 10
I solidly lost at Jump Drive this game. I hung on to get an alien military 5 world into play, which put me behind on VPs. While my engine finally got cranking, I ended up at least a turn behind opponent, maybe two turns. I ended with ~27 VPs per turn on the table, just wasn't soon enough, he had his VPs engine already moving. My card draw was excellent though.