Absolutely Aces (8)
Tags
I've Been Playing It All Wrong.
The game progresses by "rounds," where each round is starts fresh with 5 cards each. The way I've been playing it is with a single round, no reshuffling and dealing after each score. While that might well be a valid game, it can go into massive loops.
We're off!
Round 1
Schlock opens with Climb 6, Kaff with Break 4. Discard Climb 6 and Break 4 into Schlock reserve.
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Schlock opens with Climb 7.
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Kaff plays Ace 1, takes Climb 7.
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Schlock blocks with Joker, takes Ace.
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Kaff blocks with Scissors 2, takes Joker.
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Schlock blocks with a pair of Breaks, takes Scissors. Schlock 2, Kaff 0.
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Kaff plays Scissors 2, Joker into hand.
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Schlock blocks with Ace, takes Scissors 3.
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Kaff blocks with Joker, takes Ace.
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Schlock blocks with Scissors, takes Joker.
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Kaff blocks with Climb, takes Scissors 2.
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Schlock has nothing, loses round to Kaff.
Schlock 2, Kaff 7.
Round 2
Schlock opens with Scissors 3, Kaff with Swoop 9. Kaff takes Scissors 3, discards Swoop 9.
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Kaff opens with Swoop 11, Scissors 3 into hand.
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Schlock plays a pair of Climbs for 2 points, takes Swoop 11.
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Kaff plays Break 4.
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Schlock blocks with Roll 8, takes Break 4.
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Kaff blocks with Scissors 2, takes Roll 8.
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Schlock has no way to block, loses this round, Kaff +2.
Schlock 2, Kaff 9.
Round 3
Schlock opens with Roll 10, Kaff with Climb 7.
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Schlock plays Scissors 2, which Kaff cannot answer to, Schlock +2. Schlock 4, Kaff 9.
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Kaff plays Scissors 3, takes Scissors 2.
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Schlock plays Climb 6, takes Scissors 3.
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Kaff blocks with Roll 8, takes Climb 6.
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Schlock blocks with Ace, takes Roll 8.
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Kaff blocks with Break 5, takes Ace.
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Schlock has nothing, Kaff for 14 points and I'm calling the game here.
It makes a big difference to play bu the actual rules.