Leaving Earth 10, a medium scenario

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One of my unstated goals for the remainder of the year is to get a 10th play of Leaving Earth. This is no more a desire to align the numbers on my yearly Mastery Challenge, "10" is a 2-digit number. This also bumps me to a dime on Leaving Earth plays. Probably not the greatest reason to play a game, so here's another reason, probably also not that great.

In the interest of learning spreasheets in general and Google Sheets in particular, these missions are planned out on this set of Google sheets. Not that I don't anything about spreadsheets, it's just been many years since I've done anything interesting with them.

Missions

  1. 7 Working Probe/Capsule on Mars
  2. 6 Reveal Venus Location
  3. 5 Reveal Mars Location
  4. 4 Reveal Moon Location
  5. 4 Man to Earth Orbit and Back
  6. 2 Man to Space and Back

Advancements

  • Landing
  • Probe

1956 through 1959

Purchase:

  • Soyuz advancement
  • Juno advancement
  • 5 Juno rockets

1963

Mars landing attempt can now proceed. I have all the gear I need to get the craft to Mars: 2 Soyuz, an Atlas, and a Probe. The Soyuz and Atlas are fully tested. Rendezvous has one more outcome which will be tested before the probe separates for landing. Landing has not been tested at all, but that can be done while the Mars craft is in flight.

1966 Mars landing

Every went really smooth, all the necessary testing was completed while this probe was in flight, picked up the reveal and the landing on the same turn.

1968 finishes wwith Venus Reveal

Once I had the Advancements ready, the systematic testing let me get stuff into orbit with little difficulty. For example, I sent the Mars expedition off in 1963, and had plenty of time to test Rendezvous and Landing. Once I got to Mars it was easy-peasy.

AAR

Using a spreadshet really helps this game, and not just for single mission planning. The real key is running a calendar schedule to induce synergies between all the missions. It should be possible to create such a sheet for printing, to use in face-to-face games.



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