LotR 93 - Into the Pit (22)

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Again, and again, and again.

Initial hand:

  1. Untroubled by Darkness
  2. Feint
  3. Citadel Plate
  4. Zigil Miner
  5. Blade of Gondolin
  6. Unexpected Courage

Initial encounter: Crumbing Ruin, no-op.

Round 1

  1. Resource: 3, draw The Galadhrim's Greetings.
  2. Planning: none.
  3. Quest: All, draw Patrol Leader, net +1 P.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 30.

Round 2

  1. Resource: 6, draw Zigil Miner.
  2. Planning: play Zigil Miner.
  3. Quest: All, draw Fouled Well discard Untroubled by Darkness. Cave Torch draw Goblin Swordsman. Threat 32.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 33.

Round 3

  1. Resource: 7, draw Feint.
  2. Planning: none.
  3. Quest: all, draw Zigil Mineshaft, Cave Torch for Fouled Well reveals Goblin Follower, Threat 38 to clear Zigil Mineshaft, net 0 progress.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 39.

Round 4

  1. Resource: 10, draw Veteran Axehand.
  2. Planning: play Zigil Miner.
  3. Quest: All, draw Goblin Scout, net 0 P.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 40.

Round 5

  1. Resource: 11, draw The Galadhrim's Greetings.
  2. Planning: none.
  3. Quest: all, draw Burning Low, threat 46.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 47.

No way I can win this one.

Round 6

  1. Resource: 14, draw A Test of Will.
  2. Planning: none.
  3. Quest: all, draw Goblin Tunnels. Cave Torch draw Signs of Conflict. Threat 49.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 50.

I'm thinking this deck isn't any better than Deeds of Dwarves, at least for early stage.


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