LotR 73 - Into the Pit (3)

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A second play of my first dedicated dwarf deck. The first play didn't go nearly as well as I thought it should, so let's try it again and see what happens.

Initial hand:

  1. The Galadhrim's Greetings.
  2. Veteran Axehand
  3. Khazad! Khazad!
  4. A Test of Will
  5. Feint
  6. Dwarven Axe

Let's roll with this and see what happens.

Watchful Eyes revealed and added to Dain.

Round 1

  1. Resource: 3, draw Feint.
  2. Planning: none.
  3. Quest: Thalin, draw Signs of Conflict, Threat 31, surge Dark and Dreadful 1 D to Thalin, 2 P on quest.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 32.

Round 2

  1. Resource: 6, draw Unexpected Courage.
  2. Planning: Unexpected Courage on Dwalin, Veteran Axehand.
  3. Quest: Thalin and Dwalin, draw Cave In and remove 2 P from East Gate. Net +4 Progress on East Gate.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 33.

Round 3

  1. Resource: 7, draw The Galadrim's Greetings.
  2. Planning: none.
  3. Quest: Thalin and Dwalin, draw Goblin Swordsman, net +3 Progress on quest which clears it.
  4. Travel: First Hall, Threat 36.
  5. Encounter: Goblin Swordsman.
  6. Combat: Dwalin readies and defends, draw Shadow Burning Low, enemy gets +2 Attack, deals 3 D to Dwalin. Yikes. Veteran Axehand kills Goblin Swordsman.
  7. Refresh: Threat 37.

Round 4

  1. Resource: 8, draw The Galadhrim's Greetings.
  2. Planning: none.
  3. Quest: Thalin and Dwalin, draw Goblin Scout, only 1 Progress.
  4. Travel: none.
  5. Encounter: Goblin Scout.
  6. Combat: Veteran Axehand defends, draw shadow Signs of Conflict Threat 39, no damage on Veteran Axehand, Dwalin readies and kills to reduce Threat to 37. About time.
  7. Refresh: Threat 38.

Round 5

  1. Resource: 11, draw Veteran Axehand.
  2. Planning: play Veteran Axehand.
  3. Quest: Thalin, Dwalin and 1 Veteran Axehand for 5, draw Stair of Nain, no biggies, net +3 which clears the First Hall and puts 2 P on quest.
  4. Travel: Bridge of Khazad Dum, cannot play cards…shouldn't be a problem with what I have out.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 39.

Round 6

  1. Resource: 12, draw Blade of Gondolin.
  2. Planning: none.
  3. Quest: Thalin, Dwalin, both Axehands, draw Branching Paths for net +2 on quest. This is a bad card and may end up being the game as if I can't clear this location on the next round.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 40.

Round 7

  1. Resource: 15, draw Feint.
  2. Planning: none.
  3. Quest: all for 6, draw Fouled Well and that's the game as I'm now in location lock.

MAJOR BLUNDER: DID NOT PLAY THE CAVE TORCH! Actually, it might not have helped in this game, but still, I completely overlooked it which is dumb.

Not bad, but I think the deck needs a few more Allies.


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