LotR 23 - Mirkwood 17

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Taking Lore mono deck out for another spin.

Time: 9:03.

Initial setup:

  1. Daughter of the Nimrodel
  2. Gleowine
  3. Radagast's Cunning
  4. Dark Knowledge
  5. Lorien's Wealth
  6. Gandalf's Search

I have no idea if this deck is any good, will just have to play it and see.

Time: 9:06.

Round 1

  1. Resource: 3, draw Protector of Lorien.
  2. Planning: Radagast's Courage to prevent 2 Threat from Forest Spider.
  3. Quest: Denethor, draw Hummerhorns, threat 31.
  4. Travel: Old Forest Road, ready Denethor.
  5. Encounter: Forest Spider.
  6. Combat: Denethor defends, no Shadow effect. Beravor and Glorfindel attack for 5 hits, +4 D Forest Spider dead.
  7. Refresh: 32.

Time: 9:13.

Round 2

  1. Resource: 5, draw Protector of Lorien. May need against Hummerhorns.
  2. Planning: none, try to build some R.
  3. Quest: Beravor and Glorfindel, hope no surge…draw Cheiftain Ufthak. Great, all we need is Ungoliant's Spawn for the Hat Trick. Add +2 P to Old Forest Road.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 33.

Time: 9:18.

Round 3

  1. Resource: 8, draw Self Preservation.
  2. Planning: attach both Protectors of Lorien to Glorfindel.
  3. Quest: all, taking a huge risk here to keep the threat down, draw East Bight Orcs. No Threat increase. This game is all enemies so far, need some Locations.
  4. Travel: none.
  5. Encounter: East Bight Patrol.
  6. Combat: undefended, Shadow none. 3 D on Glorfindel.
  7. Refresh: Threat 34.

Round 4

  1. Resource: 9, draw Lore of Imladris.
  2. Planning: Self Preservation on Glorfindel.
  3. Quest: none, draw Forest Gate, Threat 36.
  4. Travel: none.
  5. Encounter: Engage Hummerhorns with Denethor.
  6. Combat: Hummerhors attack Denethor, Shadow raises Threat to 40. Beravor takes East Bight undefended, Shadow none, applies 1 D to East Bight. Glorfindel defends, discard Gandalf's Search and Dark Knowledge to prevent damage to Glorfindel.
  7. Refresh: Threat 41.

Time: 9:33.

Round 5

  1. Resource: 9, Lorien's Wealth.
  2. Planning: play Lorien's Wealth, 6 R remaining, draw Gandalf's Search, Erebor Hammersmith, Henamarth Riversong. Play Henamarth Riversong, exhaust to top of Encounter which is Black Forest Bats.
  3. Quest: none, draw Black Forest Bats.
  4. Travel: none.
  5. Encounter: Denethor enages Hummerhorns. Black Forest Bats.
  6. Combat: Denethor take Hummers undefended, Shadow none, +2 D on Denethor. Henamarth defends Chieftain, Shadow none, Henamarth gone. Beravor defends Black Forest Bats, Shadow none, no damage. Glorfindel defends East Bight Patrol, Shadow induces discard Protector of Lorien, exhaust other Protector of Lorien to net +1 D for 2 D total. Denethor destroys Hummerhorns.
  7. Refresh: Threat 42.

Time: 9:44.

Round 6

  1. Resource: 8, draw Protector of Lorien.
  2. Planning: Exhaust Self Preservation heal Glorfindel. Play Lorien's Wealth, draw Lore of Imladris, Gleowine and Gandalf's Search. Play Gleowine. 6 R remaining.
  3. Quest: none, draw Old Forest Road, Threat 45. This be it.
  4. Travel: none.
  5. Encounter: all in.
  6. Combat: Gleowine defends Chieftain Ufthak, Shadow none, Gleowine gone. Beravor takes Black Forest Bats undefended, Shadow discard attachment, which will be Protector of Lorien from Glorfindel. East Bight Patrol attacks undefended, Shadow gets +1, 4 D on Glorfindel. Glorfindel attacks East Bight, kills. Beravor kills Black Forest Bats.
  7. Refresh: Threat 46.

Time: 9:53.

Round 7

  1. Resource: 9, draw Gandalf.
  2. Planning: play Gandalf reduce Threat to 41. Self Preservation for Glorfindel.
  3. Quest: none, draw Mountains of Mirkwood, threat 47.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Denethor defends on Cheiftain, Shadow: discard attachment from defending character, none, so no big deal. Glorfindal, Beravor and Gandalf attack for 9, kill Chieftain.
  7. Refresh: Threat 48.

Time: 9:58.

Round 8

  1. Resource: 7, draw Henamarth Riversong.
  2. Planning: play Henamarth Riversong, Gleowine, Daughter of Nimrodel. Self Preservation for Glorfindel healing.
  3. Quest: all, draw Forest Spider, net +2 P, clear Old Forest Road.
  4. Travel: Old Forest Road, ready Glorfindel.
  5. Encounter: Forest Spider.
  6. Combat: Forest Spider undefended, no Shadow, 2 D on Glorfindel.
  7. Refresh: Threat 49.

Time: 10:03.

Round 9

  1. Resource: 10, draw Miner of the Iron Hills.
  2. Planning: attach Protector of Lorien to Glorfindel, Play Erebor Hammersmith. Return Protector of Lorien to hand, play on Beravor, play Lorien's Wealth draw Daughter of the Nimrodel, Gleowine, Erebor Hammersmith. Exhaust Gleowine to draw Gandalf! But I have only 4 resources! Dammit!
  3. Quest: for 6 Will, draw Dol Goldur Beastmaster, urg.
  4. Travel: none.
  5. Encounter: Dol Goldur.
  6. Dol Goldur undefended, no Shadow, damage to Glorfindel. Forest Spider Shadow requires exhausting 2 characters for undefended attack, which means Glorfindel doesn't attack, which means 2 enemies in engagement. Beravor is killed.
  7. Refresh: Threat 50.

Time: 10:15.

AAR

Once again, Lore doesn't rise to the challenge. So many enemies before I can get the quest engine working.

Score:

  • Rounds: -90
  • Threat: -50
  • Damage: -7
  • Heros: -10
  • Resources: 4

Total: -157.


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