LotR 22 - Mirkwood 16
Tags
Mirkwood again, this time with a Lore mono deck from 2 core sets.
Time: 4:37.
Initial draw:
- Forest Snare
- Hennamarth Riversong
- Self Preservation
- Lore of Imladris
- Dark Knowledge
- Gleowine
No mulligan.
Round 1
- Resource: 3, draw Daughter of the Nimrodel.
- Planning: Exhaust Beravor, draw Henamarth Riversong & Gandalf, play Henamarth Riversong, Necromancer's Reach is next, will sacrifice Henamarth this round and keep it.
- Quest: Glorfindel and Denethor, net +1 P on Flies and Spiders. Draw Necromancer's Reach, each take 1 D. Henamarth eliminated.
- Travel: Old Forest Road, ready Glorfindel.
- Encounter: Forest Spider.
- Combat: Glorfindel defends, Shadow none, Glorindel +2 D.
- Refresh: Threat 31.
Time: 4:49.
Round 2
- Resource: 5, draw Daughter of the Nimrodel.
- Planning: Play Lore of Imladris and Henamarth Riversong. Henamarth finds next encounter Dol Goldur Orcs, put on bottom of deck. Draw Ungoliant's Spawn. Crap. I don't have enough Resource to play Forest Snare. At least with nobody committed to quest, no loss of will. FWIW.
- Quest: none. Threat 34.
- Travel: none.
- Encounter: Ungoliant's Spawn.
- Combat: Denethor defends against Ungoliant, Shadow none, net +3 D, Denethor is 3 D, dead. Glorfindel defends, Shadow Hummerhorn, 1 D on every character which kills Henamarth, +2 D on Glorfindel. Beravor does net 1 D on Forest Spider.
- Refresh: 35.
Time: 5:01.
Round 3
- Resource: 4, draw Beorn's Hospitality.
- Planning: Forest Snare on Ungoliant's Spawn.
- Quest: none.
- Travel: none.
- Encounter: none.
- Combat: Beravor defends, Shadow none, no effect. Glorfindel attacks net +2 D on Forest Spider.
- Refresh: 36.
Time: 5:04.
Round 4
- Resource: 3, draw Forest Snare.
- Planning: none.
- Quest: none, draw King Spider. OFFS. Exhaust Glorfindel.
- Travel: none.
- Encounter: engage King Spider, play Forest Snare.
- Combat: Beravor defends against Forest Spider, Shadow discard attachment, boohoo, don't have none.
- Refresh: 37.
Time: 5:09.
Round 5
- Resource: 2, draw Beorn's Hospitality.
- Planning: Play Gleowine.
- Quest: Gleowine, draw King Spider. Dang. Exhaust Glorfindel. This is probably the game here.
- Travel: none.
- Encounter: King Spider.
- Combat: Beravor defends Forest Spider, Shadow none, no damage. King Spider is undefended, Shadow none, net +3 D on either Beravor or Glorfindel, choose Beravor.
- Refresh: 38.
Time: 5:14.
Round 6
- Resource: 2, draw Secret Paths.
- Planning: none.
- Quest: none, draw Forest Gate.
- Travel: none.
- Encounter: all in.
- Combat: Glorfindel is dead.
- Refresh: Threat 39.
Time: 5:16.
AAR
Lore seems to me to be as hard as Tactics to play mono deck. This is my second play of it, and it's as bad a loss as my first IIRC. Lore really suffers from lack of resources and combat. With a location-heavy encounter play, it could probably quest to victory pretty well. Had this been a Tactics deck I almost surely would have won it by now with so many enemies and so few locations.
Score:
- Rounds: -60
- Heros: -30
- Victory Points: 0
- Damage: -
- Threat: 39
Total: -129.
Time: 5:22.