Lord of the Rings 12 - Mirkwood (8) with 3 sphere deck
Tags
- lotr-lcg
- lord-of-the-rings
- lord-of-the-rings-lcg
- lotr
- mirkwood
- passage-through-mirkwood
- lore-spirit-leadership
Trying "Back to Basics", a three sphere deck. It's 44 cards, but I may bump it with another For Gondor! and a couple of Valiant Sacrifices. I have no idea how this will play, so let's get after it.
Setup
Encounter deck: easy.
Draw:
- Stand and Fight
- Stand and Fight
- Steward of Gondor
- Lore of Imladris
- Gandalf
- Snowbourn Scout
I don't think this is great, but it's not bad either. I'll go with it.
Round 1
- Resource: 1 Leadership, 1 Lore, 1 Spirit, draw Test of Will.
- No spend, need to save to get Steward of Gondor played.
- Quest, Eowyn, Beravor commits for 6 Will, draw another Forest Spider, net 1 Progress.
- Travel, Old Forest Road, ready Beravor.
- Encounter, both spiders come out.
- Combat: Beravor, no Shadow, 2 defense means 1 hit with Forest Spider +1 attack. no effect, Theodred Shadow discard 1 attachment, but I don't have any, no effect, excellent, but takes 2 hits. The spiders don't get any damage back, but we're doing ok so far I think.
- Refresh, Threat 28.
Round 2
- Resource: 2 Leadership, 2 Lore, 2 Spirit, draw Test of Will.
- Planning: Play Steward of Gondor, recoup the 2 resources. Play Snowbourn place Progress on Old Forest Road.
- Quest: Eowyn for 4. Since there is nothing in Staging, we'll leave Beravor open for card draw or defense. Draw Dol Goldur Orcs, Eowyn spends 1 to cancel with Test of Will. Excellent, except they're coming out to fight with Threat 10. Net 2 Progress, Old Forest Road is cleared.
- Travel on Old Forest Road.
- Encounter, Dol Goldur Orcs engage as well.
- Combat, all defending: * Theodred: Shadow is +1, Theodred is eliminated. * Beravor: no effect. * Snowbourn: elmininated.
- Refresh, Threat 29.
I think that's probably the game, 2 heros, no allies, 3 resources total right now, 3 enemies with no damage on the board. I'll take it another round to see what happens.
Round 3
- Resource: 2 Spirit, 3 Lore, draw Hennamarth Riversong.
- Planning: Play Gandalf, deals +4 damage to a spider (Mistake, spider has 1 defense, should be 3 damage). No resources left.
- Quest, none, draw Ungoliant's Spawn, net -3 for Threat 31. Ungoliant doesn't come out this turn. (Mistake, forgot to advance threat last turn, should be 32.)
- Travel: no locations available.
- Encounter: all engaged.
- Combat: * Gandalf takes undefended, needs some luck hereā¦`shadow raises threat by 3, crap. Gandalf takes 4 hits, deals 3 damage to spider. * Beravor defends, Shadow no effect, no damage. * Eowyn attacks Dol Goldur Orcs for the kill.
- Refresh, Threat 33.
Not going to make it. I don't have resources, or defense, Ungoliant will kill whichever hero it engages, and it has 9 hit points.
Round 4
- Resource: 1 Spirit, 1 Lore, draw For Gondor!
- Planning, play Stand and Fight to put Snowbourn back on the board.
- Quest, no questing this round, Eowyn has to fight. Draw Necromancer's Pass, Threat to 39. Dang.
- Travel: Necromancer's Pass, discard Henamarth Riversong and Lore of Imladris, probably the best 2 cards left in my hand.
- Encounter: Ungoliant comes out.
- Combat: * Ungoliant to Snowbourn, Shadow no effect, Snowbourn back to discard. * Eowyn defend on Forest Spider, Shadow, none, Eowyn takes 1 hit, Beravor finishes spider.
- Refresh, Threat 40, dang.
I'm actually doing a little bit better than I thought, disregarding the errors so far have been in my favor. If I won this one (as if), I would definitely count it as a "polluted" win. Let's see how much further I can get.
Round 5
- Resource: 1 Spirit, 2 Lore, draw Will of the West.
- Planning: Stand and Fight for Snowbourn again.
- Quest: Eowyn for 4 + 1 discard Will of the West for 5, draw Dol Goldur Orcs, 2 damage to Eowyn as she cannot play the cancellation from A Test of Will, she's out of the game, dead dead dead. Dammit. This was a calculated risk which didn't pan out.
- Travel, already at Necromancer.
- Encounter, Dol Goldur Orcs engage.
- Combat: Snowbourn is toast, Beravor take 2 hits undefended, kills Dol Goldur Orcs. Ungoliant has no damage.
- Refresh: Threat 41.
There is no way with 1 hero this scenario can be won, especially when that hero has 3/4 damage already.
I'm calling this game here.
AAR
Not sold on this deck. It certainly is weak when run-of-the-mill enemies appear. It has neither the questing nor the combat to make any progress. I may try another run with it, not sure.
Tags
- lotr-lcg
- lord-of-the-rings
- lord-of-the-rings-lcg
- lotr
- mirkwood
- passage-through-mirkwood
- lore-spirit-leadership