High Frontier initial thoughts

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High Frontier is a very big game. It weighs something like 10 lbs in the box. There are two 24" x 36" maps in the box, both mounted.

This is the sort of game which isn't really very difficult, once you understand everything. It's the getting to understand which is the hard part.

The Mission: Industrialize Luna

This exercise follows Section H9 in the Colonization rules. The difference is that I'm showing the initial research buildup, and using different components.

Year 1

  • Operation: income 2, just because. (H1)

Year 2

  • Operation: research: acquire Photon Heliogyro for 0. (H2)

Year 3

  • Operation: sell Photon Heliogyro for 5 WT. (H3)

Year 4

  • Operation: research: acquire Pondermotive VASIMR. What does the Yellow signify? Apparently this thruster is "pushable;" cursory examination of the rules reveals I don't care about that right now. Cost 0. (H2)

Year 5

  • Operation: research: acquire Tungsten Resistojet, cost 0, mass 2. (H2)

Year 6

  • Operation: boost crew, thruster and robonaut to LEO stack; Dry Mass 6. (H4)
  1. Free Action: Cargo Transfer: Form rocket from current LEO stack, mass 6. Net Thrust is 5.
  2. Free Action: Fuel up, 5 WT, moves fuel figure (wet mass) to 11, Net Thrust: 4.

  3. Move: move rocket from LEO, burn 4 to get into HEO. Wet mass 9.

  4. Free Action(?): Switch to crew thruster.

  5. Free Action: jettison Tungsten Resistojet, Dry Mass now 3, Wet Mass 6. (D1.5)
  6. Free Action: decommission Tungsten Resistojet. (D1.6)

Year 7

  1. Move: land on moon, 1 burn, 8 steps, Wet Mass now 3 & 1/2. (G1)
  • Operation: prospect the site, which fails because the Tungsten Resistojet has ISRU 3, and there are only two hydrations. Bummer. (H6)

If we ditch the robonaut, we can get to DM 1, WM 1 & 3/7, not enough to boost. So we need to mine fuel in-situ, which is an operation.

Year 8

  • ISRU for fuel. The ISRU rating of the Tungsten Resistojet is 3. The yield on Luna is too. Looks like crew is stranded on Luna: 1 + 2 - 3 = 0. No fuel for you! (H5)

Ok, that was interesting. I think I'm getting a feeling why this game could get very addictive very quickly.


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