Flash Point redux

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Played another beginner setup of Flash Point this evening. Here's how it went:

  • Played with two firefighters instead of 1.
  • Figured out carrying a victim costs 2 AP instead of 1 AP. This slows it down a lot!
  • Not so lucky rolls this time. One of the firefighters was Knocked Down, although it was lucky he was right by a door next to the Ambulance area, so no big deal.
  • Rescued 5 victims, lost two, one of which was a False Alarm.
  • A couple of unlucky Explosions ate up damage markers, so I lost by Building Collapse.

This game, even though I lost, felt a bit more satisfying than the previous, which I probably won because of not paying two AP for carrying victims.

I'll probably play more of these kinds of games in the evenings. There is a good cost benefit ratio here, better than reading expensive books. I'd prefer to wargame in general, but that's proven a bit too heavy for evening entertainment to date. We'll see what happens in the future.


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