Carn Dum - 2:363

Tags

It's been exactly 3 months since our last play. In that time, I've traveled to Ft Wayne twice, and JL's parents have moved into his house, from Florida, with half of their stuff. We've both been super busy or super distracted, or both.

We got our first two plays done. As expected, both were losses, Carn Dum is rated as a really, really hard quest.

Carn Dum 1:362

This game only went 3-4 rounds as I recall, but I don't recall exactly why we scooped it. Probably an impending hero kill.

Can Dum 2:363

Our second game got off to a bit better start, and we went more rounds. We managed to get two Heavy Curse Condition attachments on an active side quest, which paralyzed our last two turns as we were unable to play any cards. This Treachery affects all cards played, not just allies.

AAR - Impressions

We were expecting a combat heavy quest, but Stage 1 really was not that bad for enemies. We drew more locations and treacheries than expected. Also, this quest seems to have more Ally hate than anything else. Very little Attachment or Event hate. There is a weird Treachery which acts on card titles, which can whiff depending on the card.

The other main feature of the quest is that there is a location which switches to Battle Questing right at the start. It needs to be cleared immediately, then will power questing needs to ramp up fast.


Tags