Trouble in Tharbad 2:355

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Game play has slowed down a lot since 1. starting contracting, and 2. traveling to and from Ft. Wayne. And, this weekend, I have a cold. But I really want to get through this cycle this year, so let's get on with Trouble in Tharbad.

I'm taking my Three Trials deck for the first play.

Initial hand:

  1. Steward of Gondor
  2. Dagger of Westernesse
  3. Unexpected Courage
  4. Anfalas Herdsman
  5. Ethir Swordsman
  6. Asfaloth

Round 1

  1. Resource: 3, draw Rohan Warhorse.
  2. Planning: none.
  3. Quest: Pippin, Glorfindel, reveal Hidden Alleyway. This is threat neutral, so I'll be an extra turn before being able to clear The Empty Mug.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 24.

Round 2

  1. Resource: 6, draw Deep Knowledge.
  2. Planning: play Deep Knowledge, Threat 26, drawing Ancient Mathom and A Good Harvest. Asfaloth on Glorfindel. A Good Harvest for Steward of Gondor on Boromir. Ancient Mathom on The Empty Mug. Rohan Warhorse on Boromir.
  3. Quest: Pippin and Glorfindel, reveal Streets of Tharbad. Threat 29.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 32. (Glorfindel)

Round 3

  1. Resource: 7, draw Daeron's Runes.
  2. Planning: Daeron's Runes for Peace and Thought, discard Anfalas Herdsman. Exhaust Asfaloth to explore The Empty Mug, draw Anfalas Herdsman x2, Master of the Forge.
  3. Quest: Glorfindel, Pippin, reveal Streets of Tharbad. Dang. Threat 38!
  4. Travel: Hidden Alleyway.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 39.

Round 4

  1. Resource: 12, draw Gondorian Shield.
  2. Planning: Master of the Forge, pull Fast Hitch. Play Ethir Swordsman, Unexpected Courage on Glorfindel.
  3. Quest: Pippin, GLorfindel, reveal Cornered.

I'm calling this one here as I forgot to increase Threat by 1 each round for Nalir.

I don't think this is right deck for this quest. I'm going to take the Mirlonde deck next.

Game 3/356

Initial hand:

  1. Ranger Bow
  2. Forest Snare
  3. Mithrandir's Advice
  4. Ithilien Tracker
  5. Asfaloth
  6. Gandalf

This looks a little bit better for starting. We'll see.

Round 1

  1. Resource: 2, draw Ithilien Archer.
  2. Planning: Asfaloth on Glorfindel.
  3. Quest: Mirlonde, Glordindel, reveal Ruins of the Second Age. Threat 21.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 23 (Nalir)

Round 2

  1. Resource: 4, draw Warden of Healing.
  2. Planning: Mithrandir's Advice draw Daeron's Runes and Mirkwood Runner, play Daeron's Runes drawing Mithrandir's Advice x2 discard Warden of Healing.
  3. Quest: Mirlonde, Glorfindel, reveal Orc Hunting Party. Asfaloth to clear The Empty Mug and 1 progress to reduce threat to 22.
  4. Travel: Ruins of the Second Age.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 24.

Round 3

  1. Resource: 6, draw Erebor Record Keeper (?!)
  2. Planning: Play Ithilien Archer.
  3. Quest: Mirlonde, Glorfindel, reveal Orc Hound which surges to Constant Tail and remove 1 time counter. I keep coming up exactly 1 Progress short of what I need.
  4. Travel: none.
  5. Encounter: Orc Hound, exhaust Denethor.
  6. Combat: Undefended, shadow Spy from Morder with no effect, 2 hits on Glorfindel. Ithilien Archer puts a hit on Orc Hound and sends him back to Staaging.
  7. Refresh: Threat 26.

Threat elimination now 40.

Round 4

  1. Resource: 6, draw Light of Valinor.
  2. Planning: Light of Valinor on Glorfindel. Ranger Bow on Ithilien Archer. Play Mithrandir's Advice drawing Master of the Forge and Mirkwood Runner.
  3. Quest: Mirlonde, Glorfindel, reveal Streets of Thardbad. Asfaloth to clear Ruins, Threat 27.
  4. Travel: Streets of Tharbad. Exhaust Ithilien Archer and Ranger Bow to take out Orc Hound.
  5. Encounter: Spy From Mordor.
  6. Combat: Denethor defends, shadow Orc Hound and Orc Skirmisher, Denethor takes 1 hit. Glorfindel puts a hit on Spy.
  7. Refresh: Threat 29.

Round 5

  1. Resource: 7, draw Master of the Forge.
  2. Planning: Play Erebor Record Keeper, quests for 1, handy.
  3. Quest: Mirlone, Glorfindel, Ithitlien Archer, Erebor RK, reveal Orc Skirmisher. Asfaloth to clear Streets of Tharbad, net +2 Progress for Threat 27.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 29.

Round 6

  1. Resource: 9, draw Mirkwood Runner.
  2. Planning: Play Gandalf to take out Orc Skirmisher. Mithrandir's Advice drawing Elrond's Counsel and Ranger Bow. Play Ithilien Tracker and Ranger Bow, exhaust bows to put 2 hits on Spy From Mordor. Play Elrond's Counsel for Threat 26
  3. Quest: Mirlonde, Glorfindel, Gandalf, Erebor RK, reveal Get That Dwarf! This is a potential game ender here, shadow is Tharbad Hideout which has no shadow, Nalir takes a hit. Net +9 Progess for 15 Threat.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 17.

Round 7

  1. Resource: 3, draw Elrond's Counsel.
  2. Planning: Play Elrond's Counsel, Threat 13. Play Mithrandir's Advice drawing Forest Snare and Burning Brand. Ithilien Archer takes out Spy From Mordor.
  3. Quest: Mirlonde, Glorfindel, Erebor RK. Denethor scries Orc Hunting Party which surges, so we'll put that at the bottom of the deck. Ithilien Tracker exhausts, reveal Ruins of the Second Age for net +5 which is 12 Threat. Not moving fast enough.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 14.

Round 8

  1. Resource: 5, draw Ithilien Tracker.
  2. Planning: Play Mirkwood Runner, which I hate, but I need the single quest point really bad.
  3. Quest: Mirlonde, Glorfindel, Ithilian Archer, Mirkwood Runner, Erebor RK, exhaust Ithilien Tracker, reveal Hidden Alleyway. Net +2 Progress. Dang.
  4. Travel: Hidden Alleyway, I need the time counter. Asfaloth for 2 Progress on this.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 14.

I'm not making any progress.

Round 9

  1. Resource: 5, draw Light of Valinor.
  2. Planning: Play Mithrandir's Advice drawing Gandalf and Erebor Record Keeper. Play ERK.
  3. Quest: Mirlonde, Glorfindel, ERK x2, Ithilien Tracker, Mirkwood Runner. Exhaust Ithilien Tracker, reveal Tharbad Hideout which surges to Orc Skirmishers adding no threat to this round. Net +2. Just cannot get ahead playing solitaire. But. But but but…the Orc Skirmisher does not count it's threat because of Ithilien Tracker. So really I have net +5. Asfaloth on Hidden Alleyway, which gives +4 and clearing that for Threat 10. Then we'll go to Tharbad Hideout, which prevents removing a time counter this round. We'll do Asfaloth on Ruins next round. I think there is some mickey mouse which could be done with Thror's Map here.
  4. Travel: Tharbad Hideout.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 12.

Round 10

  1. Resource: 6, draw Light of Valinor.
  2. Planning: Play Gandalf to take out Orc Skirmisher.
  3. Quest: Mirlonde and everyone, really need to pass it this time. Reveal Spy From Morder which will contribute no Threat. 13 Will total, -4 in Staging net +9 for 3. Dang.
  4. Travel: Ruins and place 2 from Asfaloth.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 5.

Round 11

  1. Resource: 4, draw Henamarth.
  2. Planning: Play Henamarth. Scry Constant Tail. Asfaloth clears Ruins of the Second Age.
  3. Quest: Mirlonde, Glorfindel, Mirkwood Runner, ERK x2 for 9 Will, reveal Constant Tail and remove 1 time counter, net +7 and Stage 1 is cleared.
  4. Travel: none.
  5. Encounter: Bellach.
  6. Combat: defend with Ithilien Tracker, shadow Seedy Inn, Threat +2. Archer and Ranger Bow put a hit on Spy.
  7. Refresh: Threat 4.

Round 12

  1. Resource: 6, draw Ithlien Tracker.
  2. Planning: Forest Snare on Bellach. Henamarth scries Cornered. Fine.
  3. Quest: All in for 11 Will, Constant Tail removes one time counter, big deal. Net +5 and need 12 total. This is going to be very close.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 6.

Round 13

  1. Resource: 6, draw Protector of Lorien.
  2. Planning: Play Protector of Lorien on Glorfindel. Scry Bellach's Marauder. Play Ithilian Tracker.
  3. Quest: All in, reveal Bellach's Marauder, +5 on The Crossing.
  4. Travel: none.
  5. Encounter: Engage Spy from Morder.
  6. Combat: Glorfindel defends, shadow Seedy Inn for Threat +2 for 8.
  7. Refresh: Threat 10.

I could have won it on this round pitching cards to Protector of Lorien.

Round 14

  1. Resource: 6, draw Miruvor.
  2. Planning: Miruvor to Glorfindel. Scry with Denethor to see Orc Hunter, no big deal I got this.
  3. Quest: Mirlonde, Glorfindel, Archer x2, ERK x2, Mirkwood Runner, Henamarth, Tracker to negate next enemy. Reveal Orc Hunter for 7 Threat with 12 Will for +5 net which wins the game. Let's pitch 3 cards to Protector of Lorien for +8.

This was brutally slow! But a win! Feels good to knock this out. Three more quests for this cycle.


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