The Three Trials 14:350

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Another crack at The Three Trials to better understand the quest itself, and get better at piloting the deck. While it's not a super hard deck to pilot, there are some nuances which I haven't picked up yet with respect to how best to time actions and cards.

This game went 6 rounds and ended in Location Lock right after I took out Raven's Guardian. As my Threat was pushing 40, and I had no card draw in play, there just wasn't the headroom to continue. The opening hand was pretty good, having Gondorian Shield and Condorian Fire, but without some decent follow-on card draw, it's hard to get ahead of the Encounter deck.


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