Lotr 330, 331 - The Dunland Trap

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The Dunland Trap game 7. Rebuild the previous deck into Elrond and the traps:

  1. 1x Bofur => 1x A Test of Will.
  2. 2x Erebor Hammersmith => 2x Miner of the Iron Hills
  3. 2x Asfaloth => 2x Unexpected Courage
  4. 2x Gandalf => 2x Burning Brand
  5. 1x Dori => 1x Warden of Healing
  6. 1x Zigil Miner => 1x Warden of Healing
  7. 1x Northern Tracker => 1x Warden of Healing
  8. 1x Zigil Miner => 1x Power of Orthanc
  9. 1x Dunedain Watcher => 1x Power of Orthanc

Initial hand:

  1. Vilya
  2. Daeron's Runes
  3. Master of the Forge
  4. Imladris Stargazer
  5. Gildor Inglorion
  6. Vassal of the Windlord

Round 1

  1. Resource: 3, draw Arwen Undomiel.
  2. Planning: Play Imladris Stargazer.
  3. Quest: Elrond, Eowyn, reveal Boar Clan Warrior, which smells like a scoop to me… Going to have to take some undefended attacks. Pitch Gildor. Cleared Old South Road, net +2 progress.
  4. Travel: none.
  5. Encounter: Boar Clan Warrior.
  6. Combat: Elrond defends Stalker, shadow Hithaeglir Stream, shadow Off TRack for no effect, Elrond takes 2 hits. Glorfindel takes Warrior undefended, shadow Dunland Tribesman for 4 hits. Yikes. Glorfindel puts 2 hits on Boar Clan Warrior.
  7. Refresh: Threat 28. Time 1.

Round 2

  1. Resource: 4, draw Light of Valinor.
  2. Planning: Play Light of Valinor. Daeron's Runes drawing Hasty Stroke and Daeron's Runes. Play Vilya and put Beorn into play. Scry with Imladris. Play Vassal of the Windlord.
  3. Quest: Eowyn, reveal Hithaeglir Foothills, surge Boar Clan Stalker.
  4. Travel: Hithaeglir Foothills.
  5. Encounter: Boar Clan Stalker.
  6. Combat: Boern defends Warrior, shadow Dunlending Ambush for no effect. Stalker 1 on Eowyn, shadow Off Track for no effect, Eowyn takes 2 hits. Stalker 2 on Elrond, shadow Hithaeglir Stream, shadow Boar Clan Warrioer and curtains for Elrond.

Scooping this one.

I think it's better to put a Boar Clan Warrior engaged as it has fewer hits and its defense doesn't keep incresing with card draw. The Stalkers just get insane after a couple of rounds.

Game 331, game 8

Mulligan for

  1. Elrond's Counsel
  2. A Burning Brand
  3. Hasty Stroke
  4. Haldir of Lorien
  5. Vilya
  6. Light of Valinor

This might be doable, as I can drive my threat down while trying to get Imladris Stargazer.

Round 1

  1. Resource: 3, draw Vassal of the Windlord.
  2. Planning: Play Elrond's Counsel for Threat 24, +1 Will to Eowyn. Light of Valinor on Glorfindel. Vassal of the Windlord.
  3. Quest: Eowyn, Glorfindel, reveal Plains of Enedwaith, pitch Halidir, add Elrond's Counsel for 9 Will, net +3 and Old South Road is cleared.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Boar Clan Warrior, Elrond defends, shadow Hithaeglir Stream cancel with Hasty Stroke, Elrond takes no damage. Glorfindel and Vassal kill Warrior.
  7. Refresh: Threat 25, Time 1.

Round 2

  1. Resource: 3, draw Unexpected Courage.
  2. Planning: Unexpected Courage on Elrond.
  3. Quest: Eowyn, Glorfindel, reveal Hithaeglir Foothills, surge Dunlending Ambush which whiffs, but also surges to Dunlending Ambush, surge In Need of Rest attach to Glorfindel.
  4. Travel: Plains of Enedwaith.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 26, time 0. Draw Elrond Counsel and Power of Orthanc. Add 1 Resource to Hithaeglir Foothills.

Round 3

  1. Resource: 4, no draw.
  2. Planning: Power of Orthanc and Elrond's Counsel. Threat cancels and +1 Will to Eowyn.
  3. Quest: Elrond, Eowyn, Glorfindel for 10 Will, reveal Off Track surge Hills of Dunland. Net +4 progress and Plains of Enedwaith is cleared.
  4. Travel: Hills of Dunland, draw Gildor Inglorion.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 27, Time 1.

Round 4

  1. Resource: 7, draw Dwarven Tomd.
  2. Planning: None.
  3. Quest: Elrond, Eowyn, Glorfindel, reveal Hithaeglir Foothills, surge Hills of Dunland. Pitch Gildor to Eowyn for 11 Will, net +5. Play Dwarven Tomb for Elrond's Counsel for +1 Will and Threat 24.
  4. Travel: Hills of Dunland.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 25, time 0. Draw Warden of Healing and Test of Will.

Round 5

  1. Resource: 10, draw Vassal of the Windlord.
  2. Planning: Warden of Healing and Vassal of the Windlord.
  3. Quest: Elrond, Eowyn, Glorfindel, reveal Dunland Chieftain. Pitch A Test of Will to clear Hills of Dunland.
  4. Travel: Hithaeglir Foothills 1.
  5. Encounter: Engage Dunland Chieftain and discard nothing from the Encounter deck as I have no cards in my hand. Take that, Dunalend Chieftain!
  6. Combat: Elrond defends, shadow Dunland Berserker, again with Wadend of Healing defending, shadow Off Track for no effect. Warden is dead, whatever, would have to discard him anyway on the next stage. Glorfindel, 2x Vassal kill Chieftain.
  7. Refresh: Threat 26, Time 1.

Round 6

  1. Resource: 11, draw Ancient Mathom.
  2. Planning: Play Ancient Mathom on Hithaeglir Foothills.
  3. Quest: Eowyn, Glorfindel, reveal Plains of Enedwaith for net +1 progress. Clear Hithaeglir Foothills draw Arwen UNdomiel, Light of Valinor, and Hasty Stroke.
  4. Travel: Hithaeglir Foothills.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 27, Time 0. Discard and draw Beorn and Hasty Stroke.

Round 7

  1. Resource: 13, draw Miner of the Iron Hills. Ok, I'm half through the deck with 1 Vilya, and no Imladris.
  2. Planning: Miner of the Iron Hills just in case.
  3. Quest: Eowyn, Glorfindel, reveal Hithaeglir Stream.
  4. Travel: none, didn't clear.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 28. Time 1.

Round 8

  1. Resource: 14, draw A Burning Brand.
  2. Planning: Play Burning Brand on Elrond.
  3. Quest: Elrond, Eowyn, Glorfindel for 10 Will, reveal Hithaeglir Stream. Dang! Net +1 Progress.
  4. Travel: Hithaeglir Stream.
  5. Encounter: none.
  6. Combat: none.
  7. Refresh: Threat 29. Time 0. Discard and draw Snowbourn Scout and Daeron's Runes.

Round 9

  1. Resource: 14, draw Northern Tracker and Faramir! Dang!
  2. Planning: Play Nothern Tracker. Play Daeron's Runes drawing Imladris Stargazer and Zigil Miner, pitch Faramir. Play Imladris scry, play Zigil Miner calling 2 and discarding Master of the Forge and Miner of the Iron Hills for 2 Resource on Elrond. Play Snowbourn Scout.
  3. Quest: Eowyn Elrond, Glorfindel, Northern Tracker for 11 Wil, revael Boar Clan Stalker. Clearn Hithaeglir Stream.
  4. Travel: Hithaeglir Stream.
  5. Encounter: Boar Clan Stalker
  6. Combat: Elrond Defends Stalker, shadow Frenzied Attack canceled with Burning Brand, hah! Vassals kill Stalker.
  7. Refresh: Threat 30, Time 1.

Round 10

  1. Resource: 10, draw Daeron's Runes, A Test of Will.
  2. Planning: Imladris scry. Daeron's Runes drawing Vilya and Dunedain Watcher, discard Dundeain play Vilya.
  3. Quest: Eowyn, Northern Tracker, and Zigil Miner for 6 Will, reveal Low Provisions which I'm canceling. That did it for Stage 1, for better or worse.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Elrond defends Boar Clan Stalker, shadow In Need of Rest for ne effect. They return 4 hits. Draw Daeron's Runes, play immediately drawning Vilya and A Test of Will.
  7. Refresh: Threat 31.

Round 11

  1. Resource: 11, draw Gildor Inglorion.
  2. Planning: Sxry, anc EV for Haldir to chump :(
  3. Quest: Eowyn, Glorfindel, reveal Wild Men of Dunland which I'm canceling. Munuv Div Ravine is cleared.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Haldir defends Chief Turch, shadow Frenzied Attack which is fine, no damage on Turch. Haldir, however, is dead. Elrond defends Stalker, shadow Dunland Tribesman for +1 Attack, which is no effect for Stalker. Glorfindel kills Stalker.
  7. Refresh: Threat 32. Time 4.

Round 12

  1. Resource: 13, draw Henamarth.
  2. Planning: Scry and EV Stargazer for chump. Play Henamarth. Scry Dunlending Ambush.
  3. Quest: Eowyn, reveal Dunlending Ambush, surge Boar Clan Warrior.
  4. Travel: none.
  5. Encounter: Boar Clan Warrior. Time 3.
  6. Combat: Elrond defends Warrior, shadow Hills of Dunland for no effect. Stargazer defends Turch, shadow Boar Clan Stalker for no effect. Glorfindel puts 2 hits on Stalker.
  7. Refresh: Threat 33, time 2.

Round 13

  1. Resource: 15, draw A Burning Brand.
  2. Planning: Scry Plains of Enedwaith. Scry deck, Arwen to defend Turch from EV, play Gildor from hand :( need the insurance of a second chump.
  3. Quest: Eowyn, reveal Plains of Enedwaith.
  4. Travel: none.
  5. Encounter: none.
  6. Combat: Arwen defends Turch, shadow Hills of Dunland for no effect. Arwen, however, is dead. Gildor defends Warrior, shadow Dunland Tribesman, Gildor takes a hit. Glorfindel kills warrior.
  7. Refresh: Threat 34, time 1.

Round 14

  1. Resource: 13, draw Unexpected Courage.
  2. Planning: Scry deck, leave Master of the Forge on top in case of chump needs. Scry encounter Dunland Berserker, and with this if I'm really careful, I should be able to win it at the end of the round. Putting out Master of the Forge to chump Turch. Unexpected Courage on Elrond.
  3. Quest: Eowyn, reveal Dunland Berserker.
  4. Travel: none.
  5. Encounter: Dunland Berserker.
  6. Combat: Master of the Forge defend Turch, shadow Wild Men of Dunland for no effect. Elrond defends Berserker, shadow Low on Provisions, +2, Elrond takes one hit. Glorfindel and Elrond kill Berserker.
  7. Refresh: Threat 35. Time 0. All engaged enemies attack, this means Turch, we'll use Henamarth first, shadow Low on Provisions, and that's the game.

AAR

This was fairly brutal. The cards just weren't running in my favor early on. I lost the first Vilya to timing out, and it wasn't until Turn 11 that I drew another one. For this deck, Elrond/Vilya are sort of critical for the last two stages to ensure no heroes die.


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