Jump Drive 76
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I've start some plays of 9 rounds to get some statistics for games which go longer than 6 rounds (which is most of them). Up until now I've been stopping when I make or exceed the 50 point win limit, which very, very rarely takes 9 rounds, but will go 8 once in a while.
For this game, Brown seemed to be a good strategy, with two brown worlds placed early. But there was never any synergy with them, despite having really good early income. Still, came close to a win.
↓Turns | Game 76 |
---|---|
1 | 0 |
2 | 1 |
3 | 5 |
4 | 11 |
5 | 24 |
6 | 48 |
7 | 81 |
8 | 118 |
9 | 185 |
Strategy | Brown |