Vietnam Solitaire 16
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(Game started Jan 25, finished Feb 6)
Another game where I'm going to play a turn every day or two until it's done. The previous game was a minor victory, which is nice after the defeat two games back. For this upcoming game, I'm going to use the same strategy as before: commit as much as possible during the first 5 turns, then try to ride it out as long as possible. If the game played a bit shorter I'd think about collecting a lot of statistics, but the play time is just not short enough to make it worth my while. I'll continue playing like this for a while (months? years?) and see how it goes.
Meanwhile, let's get on with it.
Turn 1
A. Roll for Trail Counters:
- Laos 3 and Laos 4, we're starting with a bang!
B. Attack Trail areas:
- B52 Haiphong roll 3 succes.
- B52 Laos 3 roll 3 success.
C. Raise/Move US/ARVN Forces:
- 2 ARNV in Hue 3-4.
- ARVN in Cu Chi 3-4
- ARVN in Saigon 3-4.
- ARVN in Mekong 3-4.
D. US/ARVN Combat:
- Napalm Hue 1-2, roll 4 success.
- Napalm Cu Chi 1-2, roll 2 success.
E. Place NVA/VC Units:
- VC Highlands 3-4.
- NVA Hue 3-4.
- NVA Cu Chi 3-4.
F. Insurgency Combat:
- Hue FWA prevails with no losses.
- Highlands 3-4 lose 1 ARVN, 1 VC.
- Cu Chi 3-4, ARVN prevails ose NVA.
G. NVA/VC Offensive:
- Roll 2, no effect with no FWA.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
PP: 12 - 2 + 2 = 12. DRM +2. Event: roll 5 + 2 remove 1 US unit, but none on the map.
Turn 2
A. Roll for Trail Counters:
- Haiphong and Cambodia 5. Lots of NVA coming on this turn.
B. Attack Trail areas:
- B52 Haiphong roll 2 success.
- B52 laos 4 roll 2 success.
C. Raise/Move US/ARVN Forces:
- Air Cav and ARVN in Highlands 6.
That's enough, going to attempt to napalm my way to better PP.
D. US/ARVN Combat:
- Napalm Highlands roll 3 success.
- Napalm Mekong 1-2 roll 4 success.
E. Place NVA/VC Units:
- VC roll 5 Mekong 3-4.
- NVA Hue 1-2.
- NVA Saigon 6.
F. Insurgency Combat:
- Mekong 3-4, ARVN prevails.
G. NVA/VC Offensive:
- Roll 5 Mekong no effect.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
PP: 10 - 3 = 7, -1 DRM. Event: Roll 3 - 1 = 2, no B52 next turn.
Turn 3
A. Roll for Trail Counters:
- Haiphong 1, and Laos 4.
B. Attack Trail areas:
- GB Laos 4 roll 1 success.
- GB Cambodia 5 roll 6 fail.
PP: 5.
C. Raise/Move US/ARVN Forces:
- Air Cav in Mekong 3-4.
- US Saigon 3-4.
D. US/ARVN Combat:
- Napalm Hue 1-2 roll 1 success.
E. Place NVA/VC Units:
- VC Mekong 6.
- NVA Hue 3-4 x2.
- NVA Saigon 1-2.
F. Insurgency Combat:
- Hue 3-4, ARVN prevails with no losses.
G. NVA/VC Offensive:
- Saigon offensive: 3 vs 3, FWA prevails with 1 ARVN lost.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
PP: 12 - 4 = 8, no DRM. Event: No US/Allied ground units placed.
Turn 4
I'm going summarize the turn for the rest of this game.
- PP: 9 - 2 = 7, -1 DRM.
- Event: roll 1 - 0 for 0, no effects.
Turn 5
- PP: 13 - 1 for +2 DRM.
- Event: 1 + 2 for 3, no GB attacks next turn.
Turn 6
- PP: 14 - 12 = 12, +2 DRM.
- Event: roll 5 + 2 remove 1 US unit.
Turn 7
- PP: 13 - 1 = 11 +1 DRM.
- Event: 6 + 1 = 7 remove US unit.
Turn 8
Massive NVA offensive is Mekong ended the game. Lost 2 ARVN, an Air Cav, and the Mekong with only Cu Chi under control. Ending PP is 15-16 depending on how it's counted.
AAR
Not so many lucky die rolls this game, or perhaps more unlucky rolls. I think a solid win probably requires two things:
- Crappy Trail rolls for NVA along with good B52 rolls for FWA, and
- An NVA general offensive a little bit early to clean out VC and whatever NVA is on the map.
Putting the game away for now, will break it out again in a couple of months to play a round or two of Easter Offensive.