Vietnam Solitaire 16

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(Game started Jan 25, finished Feb 6)

Another game where I'm going to play a turn every day or two until it's done. The previous game was a minor victory, which is nice after the defeat two games back. For this upcoming game, I'm going to use the same strategy as before: commit as much as possible during the first 5 turns, then try to ride it out as long as possible. If the game played a bit shorter I'd think about collecting a lot of statistics, but the play time is just not short enough to make it worth my while. I'll continue playing like this for a while (months? years?) and see how it goes.

Meanwhile, let's get on with it.

Turn 1

A. Roll for Trail Counters:

  • Laos 3 and Laos 4, we're starting with a bang!

B. Attack Trail areas:

  • B52 Haiphong roll 3 succes.
  • B52 Laos 3 roll 3 success.

C. Raise/Move US/ARVN Forces:

  • 2 ARNV in Hue 3-4.
  • ARVN in Cu Chi 3-4
  • ARVN in Saigon 3-4.
  • ARVN in Mekong 3-4.

D. US/ARVN Combat:

  • Napalm Hue 1-2, roll 4 success.
  • Napalm Cu Chi 1-2, roll 2 success.

E. Place NVA/VC Units:

  • VC Highlands 3-4.
  • NVA Hue 3-4.
  • NVA Cu Chi 3-4.

F. Insurgency Combat:

  • Hue FWA prevails with no losses.
  • Highlands 3-4 lose 1 ARVN, 1 VC.
  • Cu Chi 3-4, ARVN prevails ose NVA.

G. NVA/VC Offensive:

  • Roll 2, no effect with no FWA.

H. AirCav Redeployment:

  • None.

I. Scoring, Victory Check and Events Roll:

PP: 12 - 2 + 2 = 12. DRM +2. Event: roll 5 + 2 remove 1 US unit, but none on the map.

Turn 2

A. Roll for Trail Counters:

  • Haiphong and Cambodia 5. Lots of NVA coming on this turn.

B. Attack Trail areas:

  • B52 Haiphong roll 2 success.
  • B52 laos 4 roll 2 success.

C. Raise/Move US/ARVN Forces:

  • Air Cav and ARVN in Highlands 6.

That's enough, going to attempt to napalm my way to better PP.

D. US/ARVN Combat:

  • Napalm Highlands roll 3 success.
  • Napalm Mekong 1-2 roll 4 success.

E. Place NVA/VC Units:

  • VC roll 5 Mekong 3-4.
  • NVA Hue 1-2.
  • NVA Saigon 6.

F. Insurgency Combat:

  • Mekong 3-4, ARVN prevails.

G. NVA/VC Offensive:

  • Roll 5 Mekong no effect.

H. AirCav Redeployment:

  • None.

I. Scoring, Victory Check and Events Roll:

PP: 10 - 3 = 7, -1 DRM. Event: Roll 3 - 1 = 2, no B52 next turn.

Turn 3

A. Roll for Trail Counters:

  • Haiphong 1, and Laos 4.

B. Attack Trail areas:

  • GB Laos 4 roll 1 success.
  • GB Cambodia 5 roll 6 fail.

PP: 5.

C. Raise/Move US/ARVN Forces:

  • Air Cav in Mekong 3-4.
  • US Saigon 3-4.

D. US/ARVN Combat:

  • Napalm Hue 1-2 roll 1 success.

E. Place NVA/VC Units:

  • VC Mekong 6.
  • NVA Hue 3-4 x2.
  • NVA Saigon 1-2.

F. Insurgency Combat:

  • Hue 3-4, ARVN prevails with no losses.

G. NVA/VC Offensive:

  • Saigon offensive: 3 vs 3, FWA prevails with 1 ARVN lost.

H. AirCav Redeployment:

  • None.

I. Scoring, Victory Check and Events Roll:

PP: 12 - 4 = 8, no DRM. Event: No US/Allied ground units placed.

Turn 4

I'm going summarize the turn for the rest of this game.

  • PP: 9 - 2 = 7, -1 DRM.
  • Event: roll 1 - 0 for 0, no effects.

Turn 5

  • PP: 13 - 1 for +2 DRM.
  • Event: 1 + 2 for 3, no GB attacks next turn.

Turn 6

  • PP: 14 - 12 = 12, +2 DRM.
  • Event: roll 5 + 2 remove 1 US unit.

Turn 7

  • PP: 13 - 1 = 11 +1 DRM.
  • Event: 6 + 1 = 7 remove US unit.

Turn 8

Massive NVA offensive is Mekong ended the game. Lost 2 ARVN, an Air Cav, and the Mekong with only Cu Chi under control. Ending PP is 15-16 depending on how it's counted.

AAR

Not so many lucky die rolls this game, or perhaps more unlucky rolls. I think a solid win probably requires two things:

  • Crappy Trail rolls for NVA along with good B52 rolls for FWA, and
  • An NVA general offensive a little bit early to clean out VC and whatever NVA is on the map.

Putting the game away for now, will break it out again in a couple of months to play a round or two of Easter Offensive.



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