Vietnam Solitaire 15
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Another "turn per day" game.
The last game was an almost sure win, lost by an overly risky play for a big payoff. It would have been at least a draw had I let it play out.
For this next game, I don't anticipate getting nearly as lucky with the rolls. Let's see if I can get a better score regardless.
Turn 1
A. Roll for Trail Counters:
- Roll 1, no placement!
- Roll 2, No placement!
Amazing!
B. Attack Trail areas:
- B52 Hanoi, roll 5, miss.
- B52 Haiphong, roll 2 hit.
C. Raise/Move US/ARVN Forces:
- Air Cav in Cu Chi 3-4.
- Air Cav in Mekong 5.
- ARVN in Mekong 5.
- ARVN in Hue 3-4.
- ARVN in Highlands 6.
- ARVN x2 in Saigon 6.
D. US/ARVN Combat:
- None, too risky to use napalm at 13 PP.
E. Place NVA/VC Units:
- VC roll 6, no placement.
- NVA Hanoi, roll 1, Hue 1.
F. Insurgency Combat:
- None.
G. NVA/VC Offensive:
- Roll 5, VC and ARVN fight in Mekong 3-4, result ARVN prevails and Meekong is clear.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
PP: 11. Event, roll 5, no US ground units next turn.
Turn 2
A. Roll for Trail Counters:
- Laos 3
- Cambodia 6
B. Attack Trail areas:
- B52 Laos 3, roll 3 success.
- B52 Cambodia 6, roll 3 success (different die fyi)
C. Raise/Move US/ARVN Forces:
- Move ARVN to Saigon 1-2.
D. US/ARVN Combat:
- Napalm Hue 1-2, roll 3 remove VC.
- Napalm Highlands 1-2, roll 3 again, dang. Success and PP 8.
- Saigon 1-2, ARVN previal.
E. Place NVA/VC Units:
- VC: region 4 Saigon, area 1-2.
- NVA: Hue 5.
F. Insurgency Combat:
- Saigon 1-2, VC eliminated.
G. NVA/VC Offensive:
- Roll 5, Mekong, no forces there.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
- PP: 5.
- Event: roll 4 - 2 no B52 next turn.
Turn 3
A. Roll for Trail Counters:
- Laos 3
- Cambodia 5
B. Attack Trail areas:
- GB Laos roll 5 bust.
C. Raise/Move US/ARVN Forces:
- US Highlands 6
- US Hue 3-4
- US Highlands 6
D. US/ARVN Combat:
- Napalm Hue 1-2, roll 5, 6 both fail, bummer!
E. Place NVA/VC Units:
- VC, roll Cu Chi ares 1-2.
- NVA Hue 6
- NVA Highlands 6
- NVA Saigon 3-4
F. Insurgency Combat:
- Highlands 6, lose 1 ARVN, 1 NVA.
G. NVA/VC Offensive:
- Cu Chi, VC attack in area 3-4, lose 2 VC, lose 1 ARVN.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
PP: 11. Event: 6 + 1 Remove 1 US unit, take it from Highlands 6.
Still in the game.
Turn 4
A. Roll for Trail Counters:
- Haiphong 1.
- Laos 3, which is a duplicate.
B. Attack Trail areas:
- B52 Haiphong, roll 1 success.
- B52 Hanoi, roll 4, success.
C. Raise/Move US/ARVN Forces:
- ARVN in Cu Chi 3.
- ARVN in Saigon 5.
D. US/ARVN Combat:
- Naplam Hue 1-2, roll 4, success.
- Napalm Hue 1-2, roll 4, success.
E. Place NVA/VC Units:
- VC: roll Mekong 5, area 1.
- NVA Highlands area 1-2.
- NVA Saigon 1-2.
F. Insurgency Combat:
None.
G. NVA/VC Offensive:
Roll 5, Mekong, VC advance to Mekong 3-4, result ARVN eliminated.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
PP: 12. Event: roll 6 + 2, remove US from Highlands 6.
Turn 5
A. Roll for Trail Counters:
Roll 3 & 5 which already have Trail counters, lucky.
B. Attack Trail areas:
- B52 Laos 3, roll 5 miss.
- B52 Cambodia 5 roll 2 hit.
C. Raise/Move US/ARVN Forces:
- Highland 6, 1 US, 1 ARVN.
D. US/ARVN Combat:
- Napalm Highlands 2, roll 1 success. PP is at 13, this is risky!
E. Place NVA/VC Units:
- VC Hue 1, area 1-2.
- NVA Highlands Highlands 3-4.
F. Insurgency Combat:
None.
G. NVA/VC Offensive:
- Roll 4, Saigon, lose 1 ARVN and both NVA.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
- PP: 13 - 2 - 11, +1 DRM.
- Event roll 6 + 1 = 7 remove one US, take from Hue.
Turn 6
A. Roll for Trail Counters:
- Cambodia 5
- Cambodia 6.
B. Attack Trail areas:
- B52 Laos 3, roll 6 fail.
C. Raise/Move US/ARVN Forces:
- ARVN to Mekong 3.
D. US/ARVN Combat:
- Napalm Highlands 3-4, roll 5, fail.
- ARVN and US attack in Mekong 3-4, VC loss.
E. Place NVA/VC Units:
- VC roll 4, roll 3 area 3-4.
- NVA Mekong 6 = NVA Saigon 5
- NVA Highlands 1-2.
F. Insurgency Combat:
- Saigon, ARVN prevails.
G. NVA/VC Offensive:
- Roll 5, Mekong 3-4, FWA prevails.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
- PP: 8.
- Event: roll 5, no US/Allied ground units.
Turn 7
A. Roll for Trail Counters:
- Laos 4.
- Cambodia 6, duplicate.
B. Attack Trail areas:
- B52 in Laos 3, roll 1 success.
C. Raise/Move US/ARVN Forces:
- No US placement.
- ARVN to Saigon 3-4.
D. US/ARVN Combat:
- Napalm Hue 3-4, roll 4, success.
- Napalm Hue 1-2, roll 5, fail.
- Saigon 3-4, ARVN prevail.
E. Place NVA/VC Units:
- VC roll 4, Saigon 1-2.
- NVA Laos 4, roll Cu Chi 1-2.
- NVA Cambodia 5, Saigon roll 1-2.
- NVA Cambodia 6, Mekong 3-4.
F. Insurgency Combat:
- Mekong 3-4, FWA prevails.
G. NVA/VC Offensive:
- Roll 2, Highlands, advance to area 6, FWA prevails.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
- PP: 11 - 2 for 9, no DRM.
- Event: No Green Beret attacks.
Turn 8
A. Roll for Trail Counters:
- Laos 4, duplicate.
- Cambodia 5, duplicate.
B. Attack Trail areas:
- B52 Laos 4, roll 1 success.
C. Raise/Move US/ARVN Forces:
- No new placements, too risky.
D. US/ARVN Combat:
- Napalm Cu Chi 1-2, roll 4 success.
E. Place NVA/VC Units:
- VC roll 5, Mekong area 3-4.
- NVA Cambodia 5 roll Saigon 5.
- NVA Cambodia 6, Mekong roll 1 area 1-2.
F. Insurgency Combat:
- Mekong 3-4, Lose 1 ARVN, 1 VC.
G. NVA/VC Offensive:
- Roll 3 no effect.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
- PP: 11 - 2 for 9, no DRM effect.
- Event: roll 6, remove US unit from Highlands 6. Bummer.
Turn 9
A. Roll for Trail Counters:
- Roll Laos 3.
- Roll Cambodia 6, dpulicate.
B. Attack Trail areas:
- B52 in Laos 3, roll 6, bust.
C. Raise/Move US/ARVN Forces:
- ARVN in Saigon.
D. US/ARVN Combat:
- Napalm Saigon 5, roll 1 success.
E. Place NVA/VC Units:
- VC Mekong 1-2.
- NVA Highlands 1-2
- NVA Saigon 1-2.
- NVA Mekong 1-2.
F. Insurgency Combat:
None.
G. NVA/VC Offensive:
- Roll 6! This is probably the game.
- Hue: FWA prevails!
- Highlands: FWA prevails!
- Saigon: Lose 1 ARVN, FWA prevails!
- Mekong: Lose 1 ARVN, FWA prevails!
This turned out really well!
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
PP: 14 - 5 = 9, no DRM effect. Event: roll 2, no B52 attacks, which is probably fine, politically really expensive.
This is officially a draw. If I can get through turns 10 and 11, it will be a win.
Turn 10
A. Roll for Trail Counters:
- Hanoi 2.
- Laos 4.
B. Attack Trail areas:
- GB Laos 4, roll 3 fail.
C. Raise/Move US/ARVN Forces:
- ARVN in Mekong 6.
D. US/ARVN Combat:
- None.
E. Place NVA/VC Units:
- VC Saigon 6.
- NVA Hue 3.
- NVA Highlands 4.
- NVA Cu Chi 2.
- NVA Saigon 2.
- NVA Mekong 4.
F. Insurgency Combat:
- Hue 3-4, Lose 1 ARVN, 1 NVA. FWA prevails.
G. NVA/VC Offensive:
- Saigon, Lose 1 ARVN, 1 VC, 1 NVA, FWA prevails.
H. AirCav Redeployment:
None.
I. Scoring, Victory Check and Events Roll:
PP: 12 - 2 = 10, DRM +1. Event: no B52 or BG, which is no big deal.
I get a minor win if I can get through the next turn.
Turn 11
I don't think I'll survive this round, but let's see what happens.
A. Roll for Trail Counters:
- Roll 3, 5, no new Trail markers.
B. Attack Trail areas:
- None, event roll from last round.
C. Raise/Move US/ARVN Forces:
- 1 ARVN in Hue 3-4.
D. US/ARVN Combat:
- None.
E. Place NVA/VC Units:
- VC: Mekong 6.
- NVA Hue 5.
- NVA Highlands 2.
- NVA Cu Chi 5.
- NVA Saigon 6.
- NVA Mekong 2.
F. Insurgency Combat:
= Mekong, lose 1 ARVN, 1 VC.
G. NVA/VC Offensive:
- Saigon, lose 1 ARVN, 1 NVA.
H. AirCav Redeployment:
- None.
I. Scoring, Victory Check and Events Roll:
- PP: 14 - 1 = 13 for +2 DRM.
- Event: 2 + 2 = 4, no B52 or GB.
This is a legitimate victory.
Turn 12
A. Roll for Trail Counters:
- Roll, 1, 3 Trail marker in Haiphong. This looks the end to me!
B. Attack Trail areas:
- None.
C. Raise/Move US/ARVN Forces:
- 1 ARVN in Mekong 6.
D. US/ARVN Combat:
- None, can't afford the points.
E. Place NVA/VC Units:
- VC: Cu Chi 6.
- NVA Hue 3-4, 5.
- NVA Highlands 4.
- NVA Cu Chi 3.
- NVA Saigon 5.
- NVA Mekong 2.
F. Insurgency Combat:
- Hue: ARVN prevails.
- Cu Chi: lose 1 ARVN, 1 NVA.
G. NVA/VC Offensive:
- Hue: lose 2 NVA and 1 ARVN for PP 15 and that's the game. There is no way I can get back under 14 Policitcal Points this round.
AAR
It feels like I both played fairly well, and got a little bit lucky at the same time. I could have gotten more US on the ground, and I never used Air Cav affectively. However, those are risky units to be eliminated.
Here's the situation at the end of the game: