Jump Drive 38
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Another pleasant afternoon, with a bonus being Friday. As is becoming customary, closing the day is interesting with a nice game of Jump Drive. Other times might see different games, but right now it's Jump Drive.
I've been on a really good streak of fast plays, with mostly 7 round wins, and lately some 6 round wins. Today, the cards were not for me, although, I did play Military Convoy incorrectly. It does not discard to do it's thing, it stays on the table once it's down. Which is nice. Next time I'll know. Until then, I wallow in an 8 round game:
Turn | Score |
---|---|
1 | 0 |
2 | 1 |
3 | 3 |
4 | 9 |
5 | 18 |
6 | 28 |
7 | 43 |
8 | 69 |
I did not draw any compounding effects cards until Round 7. That's pretty incredible, because usually I have one by Round 3 or 4 and it will drive the remaining card placement. Bad luck, it happens.