HF4A 50 - My First Colony (5)
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I had a pretty good day at work, so decided to get a game of High Frontier in, a short game, My First Colony. I was feeling pretty good, figured I'd whip it out pretty fast.
As it turned out, I get whipped hard.
I went for Venus, which is actually a hard target. When that Mini-mag RF Paul Trap reactor comes up, I have a hard time resisting. It needs no supports, and masses just one, but it does need a 2 ISRU robonaut, most of which are heavy and require a lot of support.
I made a fatal error by moving to LVO without enough fuel to make the lander burn. Venus is 4 burns away, not 3. So I tried to cycle the patent decks for a sail, which I succeeded in doing, then got caught at LVO in Solar Flares with a roll of 6, which decommissioned my whole, 13 mass stack. I called the game there.
Turns follow.
Turn 1
- Current hand: Empty
- Operation: Fund Raise: Delegate to Equality, Active Law to Equality.
- Starting Aqua: 8
- Net Δ Aqua: 1
- Ending Aqua: 9
- Active Law: Centrist
- Score: 0
- LEO: Crew
Notes: Crew is United Nations Cosmonauts. This crew can get to Mars on the first turn as they start with 2 extra Aqua. However, with 4 ISRU, it doesn't get the most useful Arisa Mons Caves. Game started at 5:13pm after a 6:24 setup.
Patent decks look good, with Free Electron Laser top robonaut. But Inspiration strikes, that's that.
Event: Inspiration
Turn 2
- Current hand: Empty
- Operation: Fund Raise: Delegate to Authority.
- Starting Aqua: 9
- Net Δ Aqua: 1
- Ending Aqua: 10
- Active Law: Equality
- Score: 0
- LEO: Crew
Turn 3
- Current hand: Empty
- Operation: Research: Neutral Beam, Solar Stirling
- Starting Aqua: 10
- Net Δ Aqua: -2
- Ending Aqua: 8
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: Some absolute crap patents.
Event: Inspiration
Turn 4
- Current hand: Neutral Beam, Solar Stirling
- Operation: Research: Rock Splitter, Rankine Solar Dynamic
- Starting Aqua: 8
- Net Δ Aqua: -2
- Ending Aqua: 6
- Active Law: Equality
- Score: 0
- LEO: Crew
Turn 5
- Current hand: Neutral Beam, Solar Stirling, Rock Splitter, Rankine Solar Dynamic
- Operation: Free Market: Solar Stirling
- Starting Aqua: 6
- Net Δ Aqua: 3
- Ending Aqua: 9
- Active Law: Equality
- Score: 0
- LEO: Crew
Event: Inspiration. Dang
Turn 6
- Current hand: Neutral Beam, Rock Splitter, Rankine Solar Dynamic
- Operation: Research: Mini-mag RF Paul Trap
- Starting Aqua: 9
- Net Δ Aqua: -1
- Ending Aqua: 8
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: This is a 1 mass X reactor with no support requirements which provides -2 ISRU at Aerostat sites. In particular, Venus in the early game.
Turn 7
- Current hand: Neutral Beam, Rock Splitter, Rankine Solar Dynamic, Minimag RF Paul Trap
- Operation: Free Market: Rock Splitter.
- Starting Aqua: 8
- Net Δ Aqua: 3
- Ending Aqua: 11
- Active Law: Equality
- Score: 0
- LEO: Crew
Notes: Venus is close by.
Event: Glitch, no effect.
Turn 8
- Current hand: Neutral Beam, Rankine Solar Dynamic, Minimag RF Paul Trap
- Operation: Research: Monotomic Plug Nozzle, Super Critical Water Fission
- Starting Aqua: 11
- Net Δ Aqua: -2
- Ending Aqua: 9
- Active Law: Equality
- Score: 0
- LEO: Crew
Turn 9
- Current hand: Neutral Beam, Rankine Solar Dynamic, Minimag RF Paul Trap, Monotomic Plug Nozzle, Supercritical Water Fission.
- Operation: Boost: Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
- Starting Aqua: 9
- Net Δ Aqua: -4
- Ending Aqua: 5
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: Gonna be a heavy rocket.
Event: Solar Flares, no effect.
Turn 10
- Current hand: Rankine Solar Dynamic
- Operation: Research: H2O2 Fuel Cell, Project Orion
- Starting Aqua: 5
- Net Δ Aqua: -2
- Ending Aqua: 3
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: Need to cycle some patents to get to the stuff I need.
Turn 11
- Current hand: Rankine Solar Dynamic, H2O2 Fuel Cell, Project Orion
- Operation: Research: Marx Capacitor Bank
- Starting Aqua: 3
- Net Δ Aqua: -1
- Ending Aqua: 2
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: A lucky Inspiration roll to be sure.
Event: Inspiration.
Turn 12
- Current hand: Rankine Solar Dynamic, H2O2 Fuel Cell, Project Orion, Marx Capacitor
- Operation: Research: SS/NaK Pumped Loop
- Free Actions:
- Discard: H2O2 Fuel Cell
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: Now all I need is a refinery and its off to the races. After generating enough Aqua to boost and fly of course.
Turn 13
- Current hand: Rankine Solar Dynamic, Project Orion, Marx Capacitor, SS/NaK Pumped Loop
- Operation: Fund Raise: delegate to Freedom
- Starting Aqua: 1
- Net Δ Aqua: 1
- Ending Aqua: 2
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: I'll lobby Freedom to raise Aqua
Event: Inspiration
Turn 14
- Current hand: Rankine Solar Dynamic, Project Orion, Marx Capacitor, SS/NaK Pumped Loop
- Operation: Free Market: Project Orion
- Starting Aqua: 2
- Net Δ Aqua: 3
- Ending Aqua: 5
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Turn 15
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop
- Operation: Research: Magma Electrolysis
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle.
Notes: Dang. This is unusual to roll this many 1s and 2s. This same dice once rolled mostly 4s in one game.
Event: Inspiration
Turn 16
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Magma Electrolysis
- Operation: Boost: Magma Electrolysis
- Starting Aqua: 4
- Net Δ Aqua: -3
- Ending Aqua: 1
- Active Law: Equality
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Magma Electrolysis
Notes: This rocket is insanely heavy, I'm going to need at least 18 Aqua to get to Venus safely.
Turn 17
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop
- Operation: Fund Raise: Active Law to Freedom
- Starting Aqua: 1
- Net Δ Aqua: 1
- Ending Aqua: 2
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Magma Electrolysis
Notes: Time to grind for some aqua
Event: Inspiration!
Turn 18
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop
- Operation: Research: Ponderomotive VASIMIR
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Magma Electrolysis
Notes: This will get me a marginally lighter rocket, albeit with reduced thrust.
Turn 19
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR
- Operation: Free Market: Monotomic Plug Nozzle, Supercritical Water Fission
- Starting Aqua: 1
- Net Δ Aqua: 8
- Ending Aqua: 9
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle
Notes: Bah.
Event: Pad Explosion, lobby Centrist
Turn 20
- Current hand: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
- Operation: Boost: Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
- Starting Aqua: 9
- Net Δ Aqua: -9
- Ending Aqua: 0
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Get it all to LEO.
Turn 21
- Current hand: Empty
- Operation: Fund Raise: delegate to Centrist
- Starting Aqua: 0
- Net Δ Aqua: 3
- Ending Aqua: 3
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR
Event: Pad Explosion, lobby Centrist
Turn 22
- Current hand: Magma Electrolysis
- Operation: Fund Raise: Delegate to Authority.
- Starting Aqua: 3
- Net Δ Aqua: 1
- Ending Aqua: 4
- Active Law: Freedom
- Score: 0
- LEO: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR
Notes: Grind away.
Turn 23
- Current hand: Magma Electrolysis
- Operation: Boost: Magma Electrolysis
- Free Actions:
- Cargo Transfer: build rocket.
- Internal Tankage: 1 FT.
- Starting Aqua: 4
- Net Δ Aqua: -3
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Hopefully I can get enough fuel to get to the Cycler before another Pad explosion.
I'm 1 hour into this game.
Event: Glitch, no effect.
Turn 24
- Current hand: Empty
- Operation: Research: Nuclear Drill
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Turn 25
- Current hand: Nuclear Drill
- Operation: Free Market: Nuclear Drill
- Free Actions:
- Internal Tankage: 3FT
- Movement: * Make 1 burn to cycler.
- Starting Aqua: 0
- Net Δ Aqua: 0
- Ending Aqua: 0
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Pad Explosions can FOAD.
Event: Glitch, no effect
Turn 26
- Current hand: Empty
- Operation: Fund Raise
- Free Actions:
- Cargo Transfer: swap to Crew
- Movement: * Move to rad belt.
- Starting Aqua: 0
- Net Δ Aqua: 1
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Crawling along
Turn 27
- Current hand: Empty
- Operation: Fund Raise
- Free Actions:
- Cargo Transfer: swap to thruster
- Movement: Move to LVO
- Starting Aqua: 1
- Net Δ Aqua: 0
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Fund Raise because I do not want to get caught by Budget Cuts. At this point, I could take some huge risks and don't pay FINAO, in which case I'd have a colony…oops, I forgot there was a lander burn at Venus Aerostat. I've burnt all my fuel. FML.
Event: Budget Cuts, lobby Authority to cycle the decks.
Turn 28
- Current hand: Empty
- Operation: Fund Raise: delegate to Authority.
- Starting Aqua: 1
- Net Δ Aqua: 1
- Ending Aqua: 2
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: Looking for a sail.
Turn 29
- Current hand: Empty
- Operation: Research: Dumbo
- Starting Aqua: 2
- Net Δ Aqua: -1
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Event: Budget Cuts, Dumbo is discarded
Turn 30
- Current hand: Empty
- Operation: Research: Photon Heliogyra
- Starting Aqua: 1
- Net Δ Aqua: -1
- Ending Aqua: 0
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: I'm getting tired of this game, I'm not going to pay FINAO.
Turn 31
- Current hand: Photon Heliogyra
- Operation: Fund Raise
- Starting Aqua: 0
- Net Δ Aqua: 1
- Ending Aqua: 1
- Active Law: Freedom
- Score: 0
- Rocket: Crew, Neutral Beam, Mini-mag RF Paul Trap, Supercritical Water Fission, Monotomic Plug Nozzle, Rankine Solar Dynamic, Marx Capacitor, SS/NaK Pumped Loop, Ponderomotive VASIMIR, Magma Electrolysis
Notes: A lot to work through here. This was a weeknight game, and one I was hoping to finish very quickly. And as usual, just made everything worse. The main thing I could have done was stayed at the Cycler until I had enough fuel and FINAO. That would have protected the ship from both Solar Flares and Pad Explosions.
Time now is 6:38 pm. Tear down time: 4:32. Write up time: 14:04.
Event: Solar Flares, roll 6, entire stack is decommissioned, and I'm calling the game here.