HF4A 49 - CEO (7)

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Game 49, which started as a 4 cycle CEO game, then went the full monty when it was evident I'd pretty well crushed the 4 cycle game. So I went for a full Futures game, which I ended up losing due to not achieving any futures. Pretty disappointing despite getting all the way to Pluto, and promoting a Bernal and building elevators to Pluto and Charon.

I'd like to really master this game, but the time commitment is really high. I seem to do pretty well at the beginning of the game, probably due to all the short Claim and Colony games I've played. The end game seems to go fairly well. It's the middle game where I should be ET Producing more, but never seem to be able to get an engine going until I have 3 factories on the map.

Here's the score:

Type Score Subtotal
Bits 21 21
Glory Points 12 33
Dirtside Pluto 12 45
Dirtside Home 6 51
Cancer Lab Colony 5 56
C Factory 8 64
S Factory 8 72
V Factory 8 80
D Factory 12 92
Elevator Bonus 8 100
Astrobiology Bonus 1 101
Submarine Bonus 2 103
Rocket 1 104

This is a pretty good score, and would be excellent had I achieved a Future. All the futures I examined would have cost me a lot of VPs, Pluto was a VP no-brainer once I had the rocket for it.

Here's an image of the end state:

Game 49 - CEO

The turn log follows.


Turn 1

  • Current hand: Empty
  • Operation: Fund Raise: Delegate to Authority, Active Law to Authority
  • Starting Aqua: 6
  • Net Δ Aqua: 1
  • Ending Aqua: 7
  • Active Law: Authority
  • Score: 0
  • LEO: Crew

Notes: Crew is B612 Foundation. The available patents look good, there is a 2 ISRU robonaut and a solar sail available.

Event: Glitch, no effect.

Turn 2

  • Current hand: Empty
  • Operation: Fund Raise: Delegte to Equality, Active Law to Equality
  • Starting Aqua: 7
  • Net Δ Aqua: 1
  • Ending Aqua: 8
  • Active Law: Equality
  • Score: 0
  • LEO: Crew

Notes: Get the Assembly configured for the initial patent acquisition push.

Turn 3

  • Current hand: Empty
  • Operation: Research: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array
  • Starting Aqua: 8
  • Net Δ Aqua: -3
  • Ending Aqua: 5
  • Active Law: Equality
  • Score: 0
  • LEO: Crew

Notes: Preventing this Inspiration effect is exactly why I set up the assembly.

Event: Inspiration, lobby Authority to prevent sail from cycling.

Turn 4

  • Current hand: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array
  • Operation: Fund Raise: Delegate to Authority.
  • Starting Aqua: 5
  • Net Δ Aqua: 1
  • Ending Aqua: 6
  • Active Law: Equality
  • Score: 0
  • LEO: Crew

Notes: Set it up again, as I want the sail. Note that this is an "honest" sail, the patent decks were well-shuffled when setting up the game.

Turn 5

  • Current hand: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array
  • Operation: Research: Photon Heliogyra
  • Starting Aqua: 6
  • Net Δ Aqua: -2
  • Ending Aqua: 4
  • Active Law: Equality
  • Score: 0
  • LEO: Crew

Notes: I could have let the radiator go, but it ET Produces on C sites, which is really convenient, and it's a needed support for the robonaut. It's cheaper to pay to the lobby than to acquire another patent. With the sail, I can boost it next turn and start collecting glories.

Event: Budget Cuts: Lobby Authority to save current hand.

Turn 6

  • Current hand: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array, Photon Heliogyra
  • Operation: Fund Raise: delegate to Individuality, Active Law to Individuality.
  • Free Actions:
    • Boost: Photon Heliogyra.
  • Movement: Move to Apophis and land, belt roll 2, pass.
  • Starting Aqua: 4
  • Net Δ Aqua: 1
  • Ending Aqua: 5
  • Active Law: Individuality
  • Score: 1
  • Rocket: Crew, Photon Heliogyra

Notes: The boost is a Free Action instead of an Operation, net 1 Aqua.

Turn 7

  • Current hand: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array
  • Operation: Research: Foamglass Sintering, Magnetoshell Plasma Parachute
  • Movement: Move back to LEO, belt roll 6, pass.
  • Starting Aqua: 5
  • Net Δ Aqua: -2
  • Ending Aqua: 3
  • Active Law: Individuality
  • Score: 2
  • LEO: Crew, Photon Heliogyra

Notes: Technically, I failed the Belt Roll, as it requires -2 DRM which would have decommissioned the Crew. I'm going to roll forward.

Event: Solar Flares, no effect.

Turn 8

  • Current hand: Blackbody pumped laser, Cermet NERVA Fission, Microtube Array, Foamglass Sintering, Magnetoshell Plasma Parachute
  • Operation: Fund Raise, Delagate to Authority, Active Law to Equality.
  • Free Actions:
    • Boost: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Movement: Start a slow trip to Deimos. Because it's Solar Season, I need to stop at Cycler and change to Crew thruster to avoid adverse Rad roll.
  • Starting Aqua: 3
  • Net Δ Aqua: 0
  • Ending Aqua: 3
  • Active Law: Equality
  • Score: 2
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: I'll learn to better exploit Solar Season as I get more experience.

Turn 9

  • Current hand: Microtube Array, Foamglass Sintering
  • Operation: Research: Rubbia Thin Film, Catalyzed Fission, Li Heatsink
  • Free Actions:
    • Cargo Transfer: Change to Crew Thruster
  • Movement: Move to Van Allen location, roll 1, pass rad roll.
  • Starting Aqua: 3
  • Net Δ Aqua: -3
  • Ending Aqua: 0
  • Active Law: Equality
  • Score: 2
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: Met Steamer just showed up. The black side is a ISRU 1 Nanobot which produces on C sites. It's a very, very good card. But I have no money. I need to Fund Raise.

Event: Inspiration

Turn 10

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film, Catalyzed Fission, Li Heatsink Fountain
  • Operation: Fund Raise: Delagate to Freedom, Active Law to Freedom
  • Free Actions:
    • Cargo Transfer: Change to Photon Heliogyra
  • Movement: Move to Deimos and land, collect Glory.
  • Starting Aqua: 0
  • Net Δ Aqua: 1
  • Ending Aqua: 1
  • Active Law: Freedom
  • Score: 3
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: This is a fast turn. I don't just need the Aqua, I need to clear out my hand as well.

Turn 11

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film, Catalyzed Fission, Li Heatsink Fountain
  • Operation: Free Market: Catalyst FIssion Scintillator, Li Heatsink Fountain.
  • Free Actions:
    • Cargo Transfer: Change to Crew.
  • Movement: Coast to L2.
  • Starting Aqua: 1
  • Net Δ Aqua: 5
  • Ending Aqua: 6
  • Active Law: Freedom
  • Score: 3
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: I need to get on with it. I think I'm going to end up at Mars, I have some good C cards.

Event: Inspiration: Lobby, I need the generator next turn.

Turn 12

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission
  • Operation: Research: Cascade Thermoacoustic
  • Free Actions:
    • Ticker Tape Parade.
  • Movement: Move to LEO, belt roll 4, pass.
  • Starting Aqua: 6
  • Net Δ Aqua: -1
  • Ending Aqua: 5
  • Active Law: Freedom
  • Score: 4
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: That's it for the first cycle. Now I need to make some decisions on where I'm going to go with it. B612 makes the Raygun a good deal. I can't see far enough ahead to plan out what would be the best course of action. I'm going to two stage a Mars Industrialization, then I'm going to ET Produce a rocket, robonaut, and maybe something else there, and prospect. I do need a real thruster at some point. But this is too many turns at 1 burn per turn with super low thrust, belt rolls will be super risky. I'll end up Solar Season out in space, plus the extra boosting which will be required.

Turn 13

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, Cascade Thermoelectric
  • Operation: Fund Raise: Delegate to Authority, Active Law to Unity
  • Movement: Move to hohmann before Hathor, belt roll 5, pass.
  • Starting Aqua: 5
  • Net Δ Aqua: 1
  • Ending Aqua: 6
  • Active Law: Unity
  • Score: 4
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: Going to go to Hathor to get another Glory. That will be easy enough. Hopefully will pass hazard rolls. This was a really hard turn. I spent a couple of hours in analysis-paralysis the last turn.

Event: Glitch, no effect.

Turn 14

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, Cascade Thermoelectric
  • Operation: Research: MET Steamer
  • Free Actions:
    • Voluntary Discard: Cascade Thermoelectric
  • Movement: Land on Hathor, hazard roll 4, success.
  • Starting Aqua: 6
  • Net Δ Aqua: -1
  • Ending Aqua: 5
  • Active Law: Unity
  • Score: 5
  • LEO: Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Rocket: Crew, Photon Heliogyra

Notes: Hygiea bound. Just makes sense.

Turn 15

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, MET Steamer
  • Operation: Research: AMTEC Thermoelectric
  • Free Actions:
    • Ticker Tape Parade.
    • Lobby: Individuality, boost MET Steamer and Rubbia Thin Film Fission
  • Movement: Fly to LEO, hazard roll 2, belt roll 6, success.
  • Starting Aqua: 5
  • Net Δ Aqua: -1
  • Ending Aqua: 4
  • Active Law: Unity
  • Score: 6
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, Cermet NERVA Fission, Magnetoshell Plasma Parachute, MET Steamer, Rubbia Thin Film Fission

Notes: I have not had a Pad Explosion, which is unusual. This one could have been bad, Budget Cuts snuck up on me.

Event: Glitch, no effect.

Turn 16

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric
  • Operation: Free Market: Cermet NERVA Fission, Magnetoshell Plasma Parachute
  • Free Actions:
    • Lobby: Freedom
  • Starting Aqua: 4
  • Net Δ Aqua: 6
  • Ending Aqua: 10
  • Active Law: Unity
  • Score: 6
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission

Notes: Next turn, boost them all.

Turn 17

  • Current hand: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric
  • Operation: Boost: Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric
  • Free Actions:
    • Internal Tankage: 4 FT
  • Starting Aqua: 10
  • Net Δ Aqua: -10
  • Ending Aqua: 0
  • Active Law: Unity
  • Score: 6
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Notes: Now to get some fuel.

Event: Inspiration. Kind of a bummer, there were some good patents available.

Turn 18

  • Current hand: Empty
  • Operation: Fund Raise: Delegate to Honor, Active Law to Honor
  • Starting Aqua: 0
  • Net Δ Aqua: 1
  • Ending Aqua: 1
  • Active Law: Honor
  • Score: 6
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Turn 19

  • Current hand: Empty
  • Operation: Fund Raise: Delegate to Freedom, Active Law stays in Honor.
  • Free Actions:
    • Internal Tankage: 3 FT
  • Starting Aqua: 1
  • Net Δ Aqua: -1
  • Ending Aqua: 0
  • Active Law: Honor
  • Score: 6
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Notes: Moving this turn risks Solar Flare. I'll wait until next turn. At this point, I have the 8 VPs I need to get through the next board meeting with one claim, should be doable.

Event: Pad Explosion. Lobby Authority and trigger Inspiration, I'm just not having it.

Turn 20

  • Current hand: Empty
  • Operation: Fund Raise: delegate to Authority.
  • Movement: Move to hohmann at Hygiea, roll 2 for belt, pass.
  • Starting Aqua: 0
  • Net Δ Aqua: 3
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 6
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Notes: Not having the Solar Flare business.

Turn 21

  • Current hand: Empty
  • Operation: Prospect: roll 6, busted, roll again for B612 for a 5, which is claimed; roll 2 claim Badenia, roll 3 Freiderike busted.
  • Movement: Move to Hygiea barycenter
  • Starting Aqua: 3
  • Net Δ Aqua: 0
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 8
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Notes: This gets me through the board meeting. Score two more for claims.

Event: Inspiration

Turn 22

  • Current hand: Empty
  • Operation: Industrialize
  • Free Actions:
    • Cargo Transfer: switch to Crew Thruster
    • Build Colony.
  • Movement: Land on Hygiea.
  • Starting Aqua: 3
  • Net Δ Aqua: 0
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 18
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric

Notes: These last couple of turns have been massive AP, so everything is getting decommissioned to enable a fresh start. Score factory 8, Glory 1, Colony 1.

Turn 23

  • Current hand: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, Rubbia Thin Film Fission, AMTEC Thermoelectric
  • Operation: Fund Raise: 4 Aqua
  • Starting Aqua: 3
  • Net Δ Aqua: 4
  • Ending Aqua: 7
  • Active Law: Honor
  • Score: 18
  • LEO: Crew

Notes: Next step is colonizing Badenia. I'm pretty sure I can get one more colony after that, don't think I'll be able to get two more. Flora is a worthy next target, then Nysa. Let's get to Badenia as fast as possible.

Event: Inspiration

Turn 24

  • Current hand: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric
  • Operation: Fund Raise: 4 Aqua
  • Starting Aqua: 7
  • Net Δ Aqua: 4
  • Ending Aqua: 11
  • Active Law: Honor
  • Score: 18
  • LEO: Crew

Notes: This is the end of the second solar cycle, and I'm 10 points ahead on scoring. In fact, I could pass the next cycle with the current score, but let's get more. Two more colonies gets me into the 40+ territory, which is not really a stretch, 50+ would be a stretch. That would be 4+ colonies.

Turn 25

  • Current hand: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric
  • Operation: Boost: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric
  • Starting Aqua: 11
  • Net Δ Aqua: -9
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 18
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric

Notes: Ouch.

Event: Inspiration

Turn 26

  • Current hand: Empty
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: build rocket
    • Internal Tankage: 6 FT
  • Movement: Move to cycler to switch thrusters.
  • Starting Aqua: 2
  • Net Δ Aqua: -2
  • Ending Aqua: 0
  • Active Law: Honor
  • Score: 18
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric

Notes: Not taking a chance at losing a component due to bad radiation roll.

Turn 27

  • Current hand: Empty
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: switch to Crew
  • Movement: Move to rad location
  • Starting Aqua: 0
  • Net Δ Aqua: 4
  • Ending Aqua: 4
  • Active Law: Honor
  • Score: 18
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric

Notes: Taking advantage of the belt traversal to do some fund raising.

Event: Pad Explosion, no effect.

Turn 28

  • Current hand: Empty
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: switch to MET Steamer
  • Movement: Move to hohmann at Hygiea
  • Starting Aqua: 4
  • Net Δ Aqua: 4
  • Ending Aqua: 8
  • Active Law: Honor
  • Score: 18
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric

Turn 29

  • Current hand: Empty
  • Operation: Industrialize: Badenia
  • Free Actions:
    • Build Colony
  • Movement: Land on Badenia.
  • Starting Aqua: 8
  • Net Δ Aqua: 0
  • Ending Aqua: 8
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric

Notes: Score: factory 8, colony 1 for 9 total. As previously, just decommission everything.

Event: Inspiration: In-Situ Leaching just popped up, best refinery in the game.

Turn 30

  • Current hand: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric
  • Operation: Fund Raise: 4 Aqua
  • Starting Aqua: 8
  • Net Δ Aqua: 4
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 27
  • LEO: Crew

Notes: Just decided to take this all the way to a Futures game, will be breaking out the rest of the decks after this turn.

Turn 31

  • Current hand: Photon Heliogyra, Blackbody Pumped Laser, MET Steamer, Rubbia Thin Film Fission, Microtube Array, Foamglass Sintering, AMTEC Thermoelectric
  • Operation: Boost: Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric
  • Starting Aqua: 12
  • Net Δ Aqua: -5
  • Ending Aqua: 7
  • Active Law: Honor
  • Score: 27
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric

Notes: That was a close one!

Event: Inspiration: Lobby to prevent cycling.

Turn 32

  • Current hand: MET Steamer, Foamglass Sintering
  • Operation: Research: Ponderomotive VASIMIR
  • Starting Aqua: 7
  • Net Δ Aqua: -1
  • Ending Aqua: 6
  • Active Law: Honor
  • Score: 27
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric

Notes: This is a good thruster, burns 1/2 with current support chain.

Turn 33

  • Current hand: MET Steamer, Foamglass Sintering, Ponderomotive VASIMIR
  • Operation: Research: In-Situ Leaching
  • Starting Aqua: 6
  • Net Δ Aqua: -1
  • Ending Aqua: 5
  • Active Law: Honor
  • Score: 27
  • LEO: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric

Event: Inspiration.

Turn 34

  • Current hand: MET Steamer, Foamglass Sintering, Ponderomotive VASIMIR, In-Situ Leaching
  • Operation: Boost: Ponderomotive VASIMIR
  • Free Actions:
    • Cargo Transfer: build rocket
    • Internal Tankage: 2 FT
  • Movement: Move to Cycler to switch to Crew.
  • Starting Aqua: 5
  • Net Δ Aqua: -2
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR

Notes: Pesky rad belts, just don't have enough thrust to risk the radiator.

Turn 35

  • Current hand: MET Steamer, Foamglass Sintering, In-Situ Leaching
  • Operation: Research: Rotary Dirt Launcher
  • Free Actions:
    • Cargo Transfer: switch to Crew.
  • Movement: Move to rad belt.
  • Starting Aqua: 3
  • Net Δ Aqua: -1
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR

Event: Inspiration

Turn 36

  • Current hand: MET Steamer, Foamglass Sintering, In-Situ Leaching, Rotary Dirt Launcher
  • Operation: ET Produce: Termite Nest
  • Free Actions:
    • Cargo Transfer: switch to Ponderomotive VASIMIR
  • Movement: Move to Hygiea hohmann
  • Starting Aqua: 2
  • Net Δ Aqua: 0
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR

Notes: Since I'm going for a full-on Futures game, I'm not going to sweat some of these next couple of cycles too much. I'm prettry sure I won't be making optimal moves.

Turn 37

  • Current hand: MET Steamer, Foamglass Sintering, Rotary Dirt Launcher
  • Operation: Fund Raise: 4 Aqua, delegate to Authority
  • Free Actions:
    • Cargo Transfer: add Termite Nest to rocket stack
  • Movement: Land on Hygiea
  • Starting Aqua: 2
  • Net Δ Aqua: 4
  • Ending Aqua: 6
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest

Event: Glitch, no effect.

Turn 38

  • Current hand: MET Steamer, Foamglass Sintering, Rotary Dirt Launcher
  • Operation: Research: Amat-catalyzed Fission-Fusion
  • Starting Aqua: 6
  • Net Δ Aqua: -1
  • Ending Aqua: 5
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest

Notes: This is an excellent GW thruster, I plan on promoting it fast.

Turn 39

  • Current hand: MET Steamer, Foamglass Sintering, Rotary Dirt Launcher, Amat-catalyzed Fission-Fusion
  • Operation: ET Produce: Laser-heated Pedestal Growth
  • Free Actions:
    • Cargo Transfer: Laser-heated Pedestal Growth
  • Starting Aqua: 5
  • Net Δ Aqua: 0
  • Ending Aqua: 5
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth

Notes: This was probably more expensive than boosting it, but I might have had to add another step of fuel, or another Fund Raise had I boosted it. I'll use it ET Produce on Flora.

Event: Budget Cuts: lose the freighter.

Turn 40

  • Current hand: Amat-catalyzed Fission-Fusion
  • Operation: ET Produce: Nanobot
  • Free Actions:
    • Cargo Transfer: Crew thruster
  • Movement: Move from Badenia to Hygiea
  • Starting Aqua: 5
  • Net Δ Aqua: 0
  • Ending Aqua: 5
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Sadly, I'm going into Solar Season. But I do have a delegate in Authority in case I need to Lobby on Solar Flares, which will get me to Flora with everything.

Turn 41

  • Current hand: Amat-catalyzed Fission-Fusion
  • Operation: Research: Geo Elevator Bernal
  • Free Actions:
    • Cargo Transfer: swap to Ponderomotive.
  • Movement: Move to Hygiea hohmann
  • Starting Aqua: 5
  • Net Δ Aqua: 0
  • Ending Aqua: 5
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Budget Cuts would have sucked.

Event: Inspiration

Turn 42

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal
  • Operation: Fund Raise: 4 Aqua
  • Movement: Move to purple line hohmann
  • Starting Aqua: 5
  • Net Δ Aqua: 4
  • Ending Aqua: 9
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Slow trip to Flora

Turn 43

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal
  • Operation: Fund Raise: 4 Aqua
  • Movement: Move to Flora hohmann
  • Starting Aqua: 9
  • Net Δ Aqua: -1
  • Ending Aqua: 8
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Event: Solar Flares, Lobby for Inspiration

Turn 44

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal
  • Operation: Fund Raise: 4 Aqua
  • Movement: Land on Flora
  • Starting Aqua: 8
  • Net Δ Aqua: 4
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 27
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Let's hide out on Flora until Solar Season is over.

Turn 45

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal
  • Operation: Prospect: Flora roll 4 and claim.
  • Starting Aqua: 12
  • Net Δ Aqua: 0
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 28
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Score: Flora claim +1.

Event: Inspiration

Turn 46

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal
  • Operation: Industrialize: Flora
  • Free Actions:
    • Build Colony
  • Starting Aqua: 12
  • Net Δ Aqua: 0
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 37
  • Rocket: Crew, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Laser-heated Pedestal Growth, Nanobot

Notes: Score: S factory +8, colony +1.

Turn 47

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Foamglass Sintering, Nanobot
  • Operation: Fund Raise: 4 Aqua, delegate to Authority
  • Starting Aqua: 12
  • Net Δ Aqua: 4
  • Ending Aqua: 16
  • Active Law: Honor
  • Score: 37
  • LEO: Crew
  • Outpost 1: Termite Nest, Nanobot

Notes: I need to boost, move, and anchor the Bernal to through the next board meeting.

Event: Inspiration

Turn 48

  • Current hand: Amat-catalyzed Fission-Fusion, GEO Elevator Bernal, Photon Heliogyra, Blackbody Pumped Laser, Rubbia Thin Film Fission, Microtube Array, AMTEC Thermoelectric, Ponderomotive VASIMIR, Termite Nest, Foamglass Sintering, Nanobot
  • Operation: Boost: GEO Elevator, AMTEC Thermoelectric, Rubbia Thin Film Fission, Microtube Array, Blackbody-pumped Laser, Photo Heliogyra, Ponderomotive VASIMIR
  • Starting Aqua: 16
  • Net Δ Aqua: -15
  • Ending Aqua: 1
  • Active Law: Honor
  • Score: 37
  • LEO: Crew, GEO Elevator, AMTEC Thermoelectric, Rubbia Thin Film Fission, Microtube Array, Blackbody-pumped Laser, Photo Heliogyra, Ponderomotive VASIMIR
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Handy thruster for getting the Bernal where it needs to be. I think I can have it anchored in 3 turns, can only move 1 burn space at a time.

Turn 49

  • Current hand: Amat-catalyzed Fission-Fusion, Foamglass Sintering
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: build a rocket with Bernal as Cargo.
    • Internal Tankage: 2 FT
  • Movement: Move to Cycler.
  • Starting Aqua: 1
  • Net Δ Aqua: 2
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 37
  • Rocket: Crew, GEO Elevator, AMTEC Thermoelectric, Rubbia Thin Film Fission, Microtube Array, Blackbody-pumped Laser, Photo Heliogyra, Ponderomotive VASIMIR
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Will swap to Crew to get through rad belt.

Event: Anarchy.

Turn 50

  • Current hand: Amat-catalyzed Fission-Fusion, Foamglass Sintering
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: swap to crew.
  • Movement: Move to rad belt.
  • Starting Aqua: 3
  • Net Δ Aqua: 4
  • Ending Aqua: 7
  • Active Law: Honor
  • Score: 37
  • Rocket: Crew, GEO Elevator, AMTEC Thermoelectric, Rubbia Thin Film Fission, Microtube Array, Blackbody-pumped Laser, Photo Heliogyra, Ponderomotive VASIMIR
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Turn 51

  • Current hand: Amat-catalyzed Fission-Fusion, Foamglass Sintering
  • Operation: Anchor: Bernal
  • Free Actions:
    • Cargo Transfer: swap to Pondermotive.
    • Exomigration: Lloyd's Salvage Company
  • Movement: Move to GEO.
  • Starting Aqua: 7
  • Net Δ Aqua: 0
  • Ending Aqua: 7
  • Active Law: Honor
  • Score: 44
  • Kalpana: Crew, GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Ponderomotive VASIMIR, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Score: +6 for Home Bernal, +1 for colony dome on Bernal. I need to score 17 points in the next year.

Event: Inspiration

Turn 52

  • Current hand: Amat-catalyzed Fission-Fusion, Foamglass Sintering, AMTEC Thermoeletric, Rubbia Thin Film, Microtube Array
  • Operation: Boost: AMTEC Thermo, Rubbia, Microtube
  • Free Actions:
    • Cargo Transfer: build rocket.
    • Internal Tankage: 2 FT
  • Movement: Move to hohmann on Green Line.
  • Starting Aqua: 7
  • Net Δ Aqua: -5
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Now I need to build and promote the GW/TW thruster. Since I don't have the supports, I need to take it as cargo on the Vasimir.

Turn 53

  • Current hand: Amat-catalyzed Fission-Fusion, Foamglass Sintering
  • Operation: Research: D-D Fusion Magneto-Inertial
  • Movement: Move to Flora barycenter
  • Starting Aqua: 2
  • Net Δ Aqua: 0
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: This is a D type bomb reactor, and can provide the single support necessary for ET Producing a viable refinery on Pluto. It's going to work with Termite Nest to first Industrialize Pluto. The produced cards will deliver to the Bernal anchored at Pluto.

Event: Budget Cuts, discard Foamglass Sintering

Turn 54

  • Current hand: Amat-catalyzed Fission-Fusion, D-D Fusion Magneto-Inertial
  • Operation: Research: L5s Cancer Hospital
  • Free Actions:
    • Cargo Transfer: switch to Crew
  • Movement: Land on Flora
  • Starting Aqua: 2
  • Net Δ Aqua: 0
  • Ending Aqua: 2
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Turn 55

  • Current hand: Amat-catalyzed Fission-Fusion, D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Site Refuel: +1 IFT
  • Free Actions:
    • Cargo Transfer: Amat-catalyzed Fission-Fusion and IFT to rocket.
  • Movement: Move to Flora Barycenter
  • Starting Aqua: 2
  • Net Δ Aqua: 1
  • Ending Aqua: 3
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-catalyzed Fission-Fusion, 1 IFT
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Not much to do except collect fuel and Aqua.

Event: Glitch, no effect.

Turn 56

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Fund Raise: 4 Aqua
  • Free Actions:
    • Cargo Transfer: switch to Ponderomotive
  • Movement: Afterburn to get past first hohmann, stop at next hohmann.
  • Starting Aqua: 3
  • Net Δ Aqua: 5
  • Ending Aqua: 8
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-catalyzed Fission-Fusion, 1 IFT
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Turn 57

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Fund Raise: 4 Aqua
  • Movement: Move to hohmann before Hygiea
  • Starting Aqua: 8
  • Net Δ Aqua: 5
  • Ending Aqua: 13
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-catalyzed Fission-Fusion, 1 IFT
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Event: Pad Explosion, no effect.

Turn 58

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Fund Raise: 4 Aqua
  • Movement: Move to Hygiea Barycenter
  • Starting Aqua: 13
  • Net Δ Aqua: 5
  • Ending Aqua: 18
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-catalyzed Fission-Fusion, 1 IFT
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 1: Termite Nest
  • Outpost 2: Nanobot

Notes: Will boost the Bernal here in a moment.

Turn 59

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Promote: Amat-initiated H-B Magnetic-inertial
  • Free Actions:
    • Cargo Transfer: swap to Crew
    • Cargo Transfer: Load to Amat, load Termite Nest
  • Movement: Land on Hygiea
  • Starting Aqua: 18
  • Net Δ Aqua: 1
  • Ending Aqua: 19
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.
  • Outpost 2: Nanobot

Notes: Starting to run out of time.

Event: Anarchy.

Turn 60

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: ET Produce: JTEC H2 Thermoelectric
  • Free Actions:
    • Cargo Transfer: Nanobot, JTEC H2 Thermoelectric
  • Movement: Move to Hygiea
  • Starting Aqua: 19
  • Net Δ Aqua: 1
  • Ending Aqua: 20
  • Active Law: Honor
  • Score: 44
  • Rocket: Crew, Ponderomotive VASIMIR, AMTEC Thermoelectric, Microtube Array, Rubbia Thin Film Fission, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest, JTEC H2 Thermoelectric
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.

Notes: The TW thruster is now viable, Ponderomotive loses support bonus. End of 5th cycle with score 44 + 3 delegates, + 4 Glory for Honor being Active Law, and I am 9 points short of meeting KPIs for board meeting. This would be the conclusion of the CEO game with a loss. I could have met the condition with one more factory, but that would put me way behind on the Pluto run. I'm going to continue anyway, and see where it ends up with respect to Altruism.

Turn 61

  • Current hand: D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: ET Produce: Marangoni Flow
  • Free Actions:
    • Cargo Transfer: Marangani Flow.
    • Decommission: Rubbia Thin Film Fission, Pondermotive VASIMIR
  • Movement: Move to Ieda to grab another Glory
  • Starting Aqua: 20
  • Net Δ Aqua: 1
  • Ending Aqua: 21
  • Active Law: Honor
  • Score: 45
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Jupiter Glory.
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co.

Notes: Score: +1 for Crew on Ieda.

Event: Anarchy.

Turn 62

  • Current hand: Ponderomotive VASIMIR, Rubbia Thin Film Fission, D-D Fusion Magneto-Inertial, L5s Cancer Hospital
  • Operation: Boost: L5s Cancer Hospital, D-D Fusion Magneto-Inertial
  • Movement: Move to GEO.
  • Starting Aqua: 21
  • Net Δ Aqua: -10
  • Ending Aqua: 11
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Jupiter Glory.
  • Kalpana: GEO Elevator, Blackbody-pumped Laser, Photon Heliogyra, Lloyd's Salvage Co., L5s Cancer Hospital

Notes: Score: +2 for Crew returned safely from Ieda. Getting close to a big Pluto push. I need to ET Produce an S robonaut, then fuel for several turns.

Turn 63

  • Current hand: Ponderomotive VASIMIR, Rubbia Thin Film Fission
  • Operation: ET Produce: Fissile Aerosol Laser.
  • Free Actions:
    • Cargo Transfer: L5s Cancer Hospital, D-D Fusion Magneto-Inertial, Lloyd's Salvage Co.
  • Movement: Move to Flora.
  • Starting Aqua: 11
  • Net Δ Aqua: 1
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: 0 mass robonaut, this will get all my claims at Pluto, and will allow another industrialization.

Event: Budget Cuts: Rubbia Thin Film Fission to discard.

Turn 64

  • Current hand: Ponderomotive VASIMIR
  • Operation: Site Refuel: +1 IFT
  • Free Actions:
    • Cargo Transfer: 1 IFT.
  • Starting Aqua: 12
  • Net Δ Aqua: 1
  • Ending Aqua: 13
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: Fill 'er up, boys! I need at least 4 IFT, would require many turns to compensate for the number of pivots.

Turn 65

  • Current hand: Ponderomotive VASIMIR
  • Operation: Site Refuel: +1 IFT
  • Free Actions:
    • Cargo Transfer: 1 IFT.
  • Starting Aqua: 13
  • Net Δ Aqua: 1
  • Ending Aqua: 14
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Event: Budget Cuts. Ponderomotive VASIMIR discarded.

Turn 66

  • Current hand: Empty
  • Operation: Site Refuel: +1 IFT
  • Free Actions:
    • Cargo Transfer: 1 IFT.
  • Movement: Start the 4 turn move to Pluto.
  • Starting Aqua: 14
  • Net Δ Aqua: 1
  • Ending Aqua: 15
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: This is going to be interesting!

Turn 67

  • Current hand: Empty
  • Operation: Research: Photon Tether Rectenna
  • Movement: 11 more burns towards Pluto.
  • Starting Aqua: 15
  • Net Δ Aqua: 0
  • Ending Aqua: 15
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: This E generator is a V type, and it may come in handy if I get a chance at ET Producing anything requiring an E generator at Pluto.

Event: Inspiration.

Turn 68

  • Current hand: Photon Tether Rectenna
  • Operation: Research: Catalyzed Fission Scintillator
  • Movement: 11 more burns towards Pluto.
  • Starting Aqua: 15
  • Net Δ Aqua: 0
  • Ending Aqua: 15
  • Active Law: Honor
  • Score: 47
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, 1 IFT, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: This one is both kinds of generators producing at a D site.

Turn 69

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator
  • Operation: Prospect: Claim Pluto and Charon, roll 5 Nix busted, roll 6, hydra busted.
  • Movement: Move to Pluto Barycenter.
  • Starting Aqua: 15
  • Net Δ Aqua: 1
  • Ending Aqua: 16
  • Active Law: Honor
  • Score: 49
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Termite Nest, JTEC H2 Thermoelectric, Nanobot, Marangoni Flow, Fissile Aerosol Laser, L5s Cancer Hospital, Lloyd's Salvage, D-D Fusion Magneto-Inertial.
  • Kalpana: GEO Elevator, Photon Heliogyra.

Notes: Score: +2 claims.

Event: Pad Explosion, no effect.

Turn 70

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator
  • Operation: Industrialize: factory on Pluto
  • Free Actions:
    • Cargo Transfer: separate rocket from Bernal.
    • Build Colony: Crew
  • Movement: Land on Pluto.
  • Starting Aqua: 16
  • Net Δ Aqua: 1
  • Ending Aqua: 17
  • Active Law: Honor
  • Score: 55
  • Rocket: Crew, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow, JTEC H2 Thermoelectric.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra.
  • Stanford: L5s Cancer Hospital, Nanobot

Notes: Score: +2 for second D factory, +1 Colony, +2 Submarine, +1 for Glory

Turn 71

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator, D-D Fusion Magneto-Inertial, Catalyzed Fission Scintillator, In-Situ Leaching
  • Operation: Anchor: L5s Cancer Hospital
  • Free Actions:
    • Exomigrate: Heavy Water Survivalists
  • Movement: Move to Pluto Barycenter.
  • Starting Aqua: 17
  • Net Δ Aqua: 1
  • Ending Aqua: 18
  • Active Law: Honor
  • Score: 60
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital, Nanobot, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow.

Notes: Score: +4 dirtside, +1 Bernal on the map, +1 Colony dome,

Event: Anarchy

Turn 72

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator, D-D Fusion Magneto-Inertial, Catalyzed Fission Scintillator, In-Situ Leaching, AMTEC Thermoelectric
  • Operation: Promote: Cancer Lab, Pay 4 FINAO
  • Free Actions:
    • Exomigrate: Botany Bay Convicts
  • Starting Aqua: 18
  • Net Δ Aqua: -3
  • Ending Aqua: 15
  • Active Law: Honor
  • Score: 66
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital, Nanobot, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow.

Notes: Score: +6 for Colony dome bonus

Turn 73

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator, D-D Fusion Magneto-Inertial, In-Situ Leaching, AMTEC Thermoelectric
  • Operation: ET Produce: Diamondoid Electrodynamic Tether
  • Starting Aqua: 15
  • Net Δ Aqua: 1
  • Ending Aqua: 16
  • Active Law: Honor
  • Score: 66
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital, Nanobot, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow, Diamondoid Electromagnetic Tether.

Event: Pad Explosion, lobby for Inspiration

Turn 74

  • Current hand: Photon Tether Rectenna, D-D Fusion Magneto-Inertial, In-Situ Leaching, AMTEC Thermoelectric
  • Operation: ET Produce: Termite Nest
  • Starting Aqua: 16
  • Net Δ Aqua: 1
  • Ending Aqua: 17
  • Active Law: Honor
  • Score: 66
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital, Nanobot, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest.

Turn 75

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator, D-D Fusion Magneto-Inertial, AMTEC Thermoelectric
  • Operation: ET Produce: H-B Fusion Reciprocating Plasmoid
  • Free Actions:
    • Cargo Transfer: build rocket
  • Movement: Move to Charon
  • Starting Aqua: 17
  • Net Δ Aqua: -3
  • Ending Aqua: 14
  • Active Law: Honor
  • Score: 66
  • Rocket: Nanobot, Amat-initiated H-B Magneto-inertial, Lloyd's Salvage, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest. H-B Fusion Reciprocating Plasmoid
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: I'd like to Industrialize the V site Nix, but it needs an extra operation to manage the busted site. I'd rather get both elevators first. The V site would be +8 VP versus the +2 with Charon, but the elevator doubles it. I'll end up with 20 VP total from D factories.

Event: Budget Cuts: AMTEC Thermoelectric

Turn 76

  • Current hand: Photon Tether Rectenna, Catalyzed Fission Scintillator
  • Operation: Industrialize: Charon
  • Free Actions:
    • Build Colony: decommission Lloyd's Salvage
  • Movement: Move to Pluto barycenter.
  • Starting Aqua: 14
  • Net Δ Aqua: 1
  • Ending Aqua: 15
  • Active Law: Honor
  • Score: 74
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: That's 5 cubes on the map. Score: +2 for D factory, +1 for colony dome, +1 for Astrobiology, +4 for dirtside.

Turn 77

  • Current hand: Blackbody-pumped Laser, Photon Tether Rectenna, MET Steamer, D-D Fusion Magneto-Inertial, In-Situ Leaching.
  • Operation: Epic Hazard: Elevator Pluto to Cancer Hospital, pay FINAO
  • Starting Aqua: 15
  • Net Δ Aqua: -3
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 79
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: Score: +5 for D factory I think. Kuck Mosqito appeared, which is a D site robonaut with no supports needed on the black side. I don't think I have enough turns to get it built and build the elevator. I could game it out, but let's just go for it. I'll build the elevator on Turn 84.

Event: Inspiration.

Turn 78

  • Current hand: Blackbody-pumped Laser, Photon Tether Rectenna, MET Steamer, D-D Fusion Magneto-Inertial, In-Situ Leaching.
  • Operation: Research: Kuck Mosquito
  • Free Actions:
    • Cargo Transfer: discard Blackbody pumped Laser, Photon Tether Rectenna
  • Starting Aqua: 12
  • Net Δ Aqua: 0
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 79
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: I need 5 turns to Industrialize. I can do this, just barely.

Turn 79

  • Current hand: MET Steamer, D-D Fusion Magneto-Inertial, In-Situ Leaching, Kuck Mosquito.
  • Operation: ET Produce: Termite Nest
  • Free Actions:
    • Cargo Transfer: add Termite Nest to rocket
  • Starting Aqua: 12
  • Net Δ Aqua: 1
  • Ending Aqua: 13
  • Active Law: Honor
  • Score: 79
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Event: Solar Flares, no effect.

Turn 80

  • Current hand: MET Steamer, D-D Fusion Magneto-Inertial, Kuck Mosquito.
  • Operation: ET Produce: Ablative Laser
  • Free Actions:
    • Cargo Transer: Ablative Laser to rocket
  • Starting Aqua: 13
  • Net Δ Aqua: 1
  • Ending Aqua: 14
  • Active Law: Honor
  • Score: 79
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest, Ablative Laser.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Turn 81

  • Current hand: MET Steamer, D-D Fusion Magneto-Inertial.
  • Operation: ET Produce: H-B Fusion Reciprocating Plasmoid
  • Free Actions:
    • Cargo Transfer: H-B Fusion Reciprocating Plasmoid
  • Movement: Move to Nix, pay FINAO
  • Starting Aqua: 14
  • Net Δ Aqua: -3
  • Ending Aqua: 11
  • Active Law: Honor
  • Score: 79
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest, Ablative Laser, H-B Fusion Reciprocating Plasmoid.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: Cutting all the way to the wire.

Event: Inspiration.

Turn 82

  • Current hand: MET Steamer.
  • Operation: Prospect: Mine Revival to claim Nix.
  • Starting Aqua: 11
  • Net Δ Aqua: 1
  • Ending Aqua: 12
  • Active Law: Honor
  • Score: 80
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether, Termite Nest, Ablative Laser, H-B Fusion Reciprocating Plasmoid.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: Score: +1 for Nix.

Turn 83

  • Current hand: MET Steamer.
  • Operation: Industrialize: Nix
  • Starting Aqua: 12
  • Net Δ Aqua: 1
  • Ending Aqua: 13
  • Active Law: Honor
  • Score: 92
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: Score: +8 for V factory, +4 Dirtside.

Event: Anarchy

Turn 84

  • Current hand: MET Steamer, D-D Fusion Magneto-Inertial, In-Situ Leaching, Kuck Mosquito.
  • Operation: Epic Hazard: Elevator Charon to Cancer Hospital, pay FINAO
  • Starting Aqua: 13
  • Net Δ Aqua: -3
  • Ending Aqua: 10
  • Active Law: Honor?
  • Score: 98
  • Rocket: Amat-initiated H-B Magneto-inertial, Marangoni Flow, Diamondoid Electromagnetic Tether.
  • Kalpana: Crew, GEO Elevator, Photon Heliogyra. Heavy Water Survivalists, Botany Bay Convicts
  • Stanford: L5s Cancer Hospital.

Notes: Score: +5 for Charon D factory, +1 for Rocket. That was a pretty crazy game. It played out over three days, noon-to-noon. The mid-game was intensely frustrating as it became clear I was not going to pass the board meeting on the 5th cycle. Another frustrating thing is not acheiving any futures, so this was a loss. If I were playing CEO strict, I would have folded mid-game.


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