LotR 217 - Forgotten Ruins from Ninjadorg
Tags
Quest 3 in Ninjadorg's 6 quest core cycle. I'm playing it with the same deck which beat The Old Forest, which I'm calling Ninjadorg 2 - The Old Forest. I'll probably fork that deck to build for this quest, depending on how this first play goes. It would be cool to beat the whole cycle with a single deck, but that's a task to accomplish once I've played through everything.
Initial hand after mulligan:
- Faramir
- Guard of the Citadel
- Sneak Attack
- Unexpected Courage
- Gandalf
- Celebrian's Stone
Nothing is revealed from the encounter deck on setup.
Round 1
- Resource: 3, draw Stand and Fight.
- Planning: Celebrian's Stone on Aragorn.
- Quest: Eowyn, Theodred, draw Cavern Guardian, Threat 30. Net 3 progress.
- Travel: none.
- Encounter: Cavern Guardian.
- Combat: Aragorn defends, shadow Goblin Sniper for no effect.
- Refresh: Threat 31.
Round 2
- Resource: 5, draw For Gondor!
- Planning: Unexpected Courage on Aragorn, Guard of the Citadel.
- Quest: Eowyn, draw Hill Troll. Dang. Net +3 progress.
- Travel: none.
- Encounter: Hill Troll.
- Combat: Guard of the Citadel defends Cavern Guardian, shadow Dungeon Jailer for no effect. Aragorn defends Hill Troll, shadow The East Bight for no effect, Aragorn takes 4 damage. Sneak Attack Gandalf put 4 damage on Hill Troll, Aragorn, Gandald, Theodred swing for net 6 hits to kill hill troll.
- Refresh: Threat 32.
Round 3
- Resource: 5, draw Hasty Stroke.
- Planning: None.
- Quest: Theodred, draw Dol Guldur Orcs, 2 damage to Theodred, Threat 33.
- Travel: none.
- Encounter: Dol Guldur Orcs.
- Combat: Eowyn defends Dol Guldur Orcs, shadow Enchanted Stream for no effect. Aragorn defends Cavern Guardian, shadow Necromancer's Pass for no effect. Aragorn kills Cavern Guardian.
- Refresh: Threat 34.
Round 4
- Resource: 10, draw Faramir.
- Planning: Play Faramir.
- Quest: Theodred, draw Despair, which is excellent as the quest only has 3 progress on it now, postponing when Ungoliant's Spawn comes out.
- Travel: none.
- Encounter: none.
- Combat: Faramir defends Dol Guldur Orcs, shadow Hummerhorns! This would be game end but Eowyn plays Hasty Stroke to cancel it and Faramir takes no damage. Aragorn kills Dol Guldur Orcs.
- Refresh: Threat 35.
We're in danger land now, as several enemies come out on threat 35.
Round 5
- Resource: 7, draw Hasty Stroke.
- Planning: none.
- Quest: Theodred, draw Enchanted Stream, Threat 36.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 37.
Round 6
- Resource: 11, draw Ever Vigilant.
- Planning: none.
- Quest: Eowyn, draw Under the Shadow for +1 Threat, net +1 Progress.
- Travel: none.
- Encounter: none.
- Combat: none.
- Refresh: Threat 38.
Round 7
- Resource: 14, draw Son of Arnor.
- Planning: Play Son of Arnor.
- Quest: Eowyn, draw Misty Mountain Goblins for net 0 progress.
- Travel: none.
- Encounter: Misty Mountain Goblins.
- Combat: Faramir defends, shadow Tower Gate for no effect. Aragorn and Son of Arnor kill Misty Mountain Goblins.
- Refresh: Threat 39.
Round 8
- Resource: 14, draw Snowbourn Scout.
- Planning: Play Snowbourn Scout putting progress on Enchanted Stream.
- Quest: Eowyn, draw Dol Guldur Orcs which deals 2 hits to Eowyn which kills her.
I'm calling the game here due to Threat, lack of progress, and losing Eowyn too early. I do have a pretty decent board state, but it's a little too late to matter.
This deck may need tuning for card draw and threat reduction.