HF4A 37 - My First Claim (13)
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It's the day after Christmas, with a really short holiday break, which has been mostly a working break of some sort, mostly chores. I'm still sort of recovering from the last trip north. And I have another trip in January to prep for, so, no real respite. However, since it was a three day weekend, I have been able to carve out a little bit of time to play a quick game of High Frontier My First Claim. This variant is of my own devising.
AAR
As is now usual for solitaire games, I'm recording the game play in a Google Sheet and post-processing it into markdown, which gets read into here.
Turn 1
- Current hand:
- Operation: Fund Raise: Delegate to Centrist.
- Event: Anarchy: purge roll 4. no effect.
- Notes: Crew is NASRDA, the mooncable crew, which I've never played before. Could be interesting. Patent deck has C cards up and will get me to Mars fast. Usually I avoid Mars for these games, but I'm going to go for it this game if the patent deck doesn't cycle. Also: playing the Free Boost this game.
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
- Active Law: Centrist
- Score: 0
Turn 2
- Current hand:
- Operation: Fund Raise: Delegate to Authority.
- Notes: Since the patent deck didn't cycle, I can use the Politics placard to ensure I get the cards I want.
- Starting Aqua: 7
- Net Δ Aqua: 1
- Ending Aqua: 8
- Active Law: Centrist
- Score: 0
Turn 3
- Current hand:
- Operation: Research: Photon Kite Sail.
- Event: Budget Cuts: Lobby
- Notes: That put me behind two turns.
- Starting Aqua: 8
- Net Δ Aqua: -2
- Ending Aqua: 6
- Active Law: Centrist
- Score: 0
Turn 4
- Current hand: Photon Kite Sail
- Operation: Fund Raise: delegate to Authority.
- Starting Aqua: 6
- Net Δ Aqua: 1
- Ending Aqua: 7
- Active Law: Centrist
- Score: 0
Turn 5
- Current hand: Photon Kite Sail
- Operation: Reseach: Tungsten Resistojst.
- Event: Inspiration: Lobby to halt that.
- Starting Aqua: 7
- Net Δ Aqua: -2
- Ending Aqua: 5
- Active Law: Centrist
- Score: 0
Turn 6
- Current hand: Photon Kite Sail, Tungsten Resistojet
- Operation: Research: H2O2 Fuel Cell
- Notes: I now have everything I need to get to Mars and prospect. Furthermore, there are a couple of good refineries which would let me industrialize on a second trip.
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
- Active Law: Centrist
- Score: 0
Turn 7
- Current hand: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
- Operation: Fund Raise: delegate to Individuality. Active Law to Individuality.
- Event: Inspiration
- Notes: Cycle the patent decks
- Starting Aqua: 4
- Net Δ Aqua: 1
- Ending Aqua: 5
- Active Law: Individuality
- Score: 0
Turn 8
- Current hand: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
- Operation: Research: Atomic Layer Deposition
- Free Actions:
- Boost: whole hand.
- Cargo Transfer: build rocket.
- Movement: Move to Cycler.
- Notes: I don't need this refinery for this game, but I have time to pick it up. Meantime I can start moving to Mars.
- Starting Aqua: 5
- Net Δ Aqua: -1
- Ending Aqua: 4
- Active Law: Individuality
- Score: 0
- LEO:
- Rocket: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
Turn 9
- Current hand: Atomic Layer Deposition
- Operation: Fund Raise: delegate to Authority.
- Movement: Move to GEO, rad roll 2 to pass.
- Event: Inspiration
- Notes: Slow trip.
- Starting Aqua: 4
- Net Δ Aqua: 1
- Ending Aqua: 5
- Active Law: Individuality
- Score: 0
- LEO:
- Rocket: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
Turn 10
- Current hand: Atomic Layer Deposition
- Operation: Prospect: Arisa Mons Caves claimed
- Movement: Move to Mars, pay FINAO to aerobrake at Arisa Mons Caves.
- Notes: And that's it. As initially noted, I don't usually like to go to Mars, it's too easy. But the top of the patent deck made it a no-brainer, and a nice, short game.
- Starting Aqua: 5
- Net Δ Aqua: -4
- Ending Aqua: 1
- Active Law: Individuality
- Score: 1