HF4A 37 - My First Claim (13)

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It's the day after Christmas, with a really short holiday break, which has been mostly a working break of some sort, mostly chores. I'm still sort of recovering from the last trip north. And I have another trip in January to prep for, so, no real respite. However, since it was a three day weekend, I have been able to carve out a little bit of time to play a quick game of High Frontier My First Claim. This variant is of my own devising.

AAR

As is now usual for solitaire games, I'm recording the game play in a Google Sheet and post-processing it into markdown, which gets read into here.

Turn 1

  • Current hand:
  • Operation: Fund Raise: Delegate to Centrist.
  • Event: Anarchy: purge roll 4. no effect.
  • Notes: Crew is NASRDA, the mooncable crew, which I've never played before. Could be interesting. Patent deck has C cards up and will get me to Mars fast. Usually I avoid Mars for these games, but I'm going to go for it this game if the patent deck doesn't cycle. Also: playing the Free Boost this game.
  • Starting Aqua: 6
  • Net Δ Aqua: 1
  • Ending Aqua: 7
  • Active Law: Centrist
  • Score: 0

Turn 2

  • Current hand:
  • Operation: Fund Raise: Delegate to Authority.
  • Notes: Since the patent deck didn't cycle, I can use the Politics placard to ensure I get the cards I want.
  • Starting Aqua: 7
  • Net Δ Aqua: 1
  • Ending Aqua: 8
  • Active Law: Centrist
  • Score: 0

Turn 3

  • Current hand:
  • Operation: Research: Photon Kite Sail.
  • Event: Budget Cuts: Lobby
  • Notes: That put me behind two turns.
  • Starting Aqua: 8
  • Net Δ Aqua: -2
  • Ending Aqua: 6
  • Active Law: Centrist
  • Score: 0

Turn 4

  • Current hand: Photon Kite Sail
  • Operation: Fund Raise: delegate to Authority.
  • Starting Aqua: 6
  • Net Δ Aqua: 1
  • Ending Aqua: 7
  • Active Law: Centrist
  • Score: 0

Turn 5

  • Current hand: Photon Kite Sail
  • Operation: Reseach: Tungsten Resistojst.
  • Event: Inspiration: Lobby to halt that.
  • Starting Aqua: 7
  • Net Δ Aqua: -2
  • Ending Aqua: 5
  • Active Law: Centrist
  • Score: 0

Turn 6

  • Current hand: Photon Kite Sail, Tungsten Resistojet
  • Operation: Research: H2O2 Fuel Cell
  • Notes: I now have everything I need to get to Mars and prospect. Furthermore, there are a couple of good refineries which would let me industrialize on a second trip.
  • Starting Aqua: 5
  • Net Δ Aqua: -1
  • Ending Aqua: 4
  • Active Law: Centrist
  • Score: 0

Turn 7

  • Current hand: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
  • Operation: Fund Raise: delegate to Individuality. Active Law to Individuality.
  • Event: Inspiration
  • Notes: Cycle the patent decks
  • Starting Aqua: 4
  • Net Δ Aqua: 1
  • Ending Aqua: 5
  • Active Law: Individuality
  • Score: 0

Turn 8

  • Current hand: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell
  • Operation: Research: Atomic Layer Deposition
  • Free Actions:
    • Boost: whole hand.
    • Cargo Transfer: build rocket.
  • Movement: Move to Cycler.
  • Notes: I don't need this refinery for this game, but I have time to pick it up. Meantime I can start moving to Mars.
  • Starting Aqua: 5
  • Net Δ Aqua: -1
  • Ending Aqua: 4
  • Active Law: Individuality
  • Score: 0
  • LEO:
  • Rocket: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell

Turn 9

  • Current hand: Atomic Layer Deposition
  • Operation: Fund Raise: delegate to Authority.
  • Movement: Move to GEO, rad roll 2 to pass.
  • Event: Inspiration
  • Notes: Slow trip.
  • Starting Aqua: 4
  • Net Δ Aqua: 1
  • Ending Aqua: 5
  • Active Law: Individuality
  • Score: 0
  • LEO:
  • Rocket: Photon Kite Sail, Tungsten Resistojet, H2O2 Fuel Cell

Turn 10

  • Current hand: Atomic Layer Deposition
  • Operation: Prospect: Arisa Mons Caves claimed
  • Movement: Move to Mars, pay FINAO to aerobrake at Arisa Mons Caves.
  • Notes: And that's it. As initially noted, I don't usually like to go to Mars, it's too easy. But the top of the patent deck made it a no-brainer, and a nice, short game.
  • Starting Aqua: 5
  • Net Δ Aqua: -4
  • Ending Aqua: 1
  • Active Law: Individuality
  • Score: 1

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